Partially Accepted Firefight Injuries [Bleeding]

Content that has been partially accepted
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You ever get bored and write a suggestion for something you don't even play anymore? No? Just me? Okay.

What does this suggestion change/add/remove:
[So recently been playing alot more serious roleplay servers on diffrent games and I noticed we really didn't sweat finding a combat/Medic at all. We would just go to a dispensary and get a bandage or whatever and keep going, which, when you think about it doesn't make much sense, because you get shot bad enough you're gonna bleed out in like, 5 minutes, you ain't just slapping a hello kitty bandaid on it and moving on with your day.

What I'm suggesting is remove the bandage from dispensers and add a tourniquet.
The difference will be a tourniquet will temporarily stop bleed damage (if you really wanna push it slows you down by like... 0.1% or whatever) until you can get to a medical professional who would reasonably carry stuff to stop a deadly wound more effectively.]

Has something similar been suggested before? If so, why is your suggestion different?:
[I've suggested before a surgery system, but it kinda got misinterpreted as another combat buff system, but I don't think anything like this has.]

Possible Positives of the suggestion (At least 2):
[Adds more value to medics
Gives more worry to injuries
Adds more RP to being shot]

Possible Negatives of the suggestion:
[Less effective combat in a server with bad it reg
Dev work
Interrupts my team deathmatch game]

Based on the Positives & Negatives, why should this suggestion be accepted:
[Coming from someone who has been in every regiment, you really don't worry about having a medic nearby anymore with the no revive kidnapping change and most of the time they would just sit in medbay for hours, which tbh is boring as all hell. I think this will kinda fix that to where people will really value keeping a doctor in their area.]
 
Hi! I was reading your suggestion and I find it very interesting. Are you wanting just a reskin or are you suggesting an overhaul of the current medical roleplay for combative roleplay?

Thanks for making the suggestion btw
prob just add a item called tourniquet that preforms as explained allowing medics to fully heal the bleeding but the Tourniquet to slow it, if you have a better idea of how it could work I am open to anything
 
+Support

I think this would be a really good way to stop people just healing themselves. I also think a tourniquet should slow you down a decent chunk, then it makes you actually want to get medical attention sooner and decide whether its worthwhile to keep fighting or not.

Anything that tends towards more roleplay im a big fan of.
 
Yeah, and make it so if it’s a limb that’s got a tourniquet on, you can’t use that limb. Like a fracture, since blood flow isn’t going to that limb.
 
Suggestion Partially Approved



Hi @Kevin Ki ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to partially accept your suggestion for the following reasons.

We are already in the works of discussing changes in this area internally at the moment and the feedback provided by this suggestion will be taken into account with our current ongoing discussions.

Your suggestion will now be locked and marked as partially accepted.​
 
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