What does this suggestion change/add/remove:
[The above mentioned jobs are broken in one way or another.
First off ; bounty hunter . You pay a minimum of 10k for a bounty , and the bounty hunter goes to kill your target , no RP reason needed . Problem is you pay immediately via a menu and do not get a refund if something goes wrong . I think if your target dies in some random way your bounty hunter still gets your money even if he didn't do anything, so you end up paying for nothing. It's a small amount of money but still it feels stupid when you pay money and get nothing for it. And the most important issue is if you place a bounty on someone's head and pay , and your target disconnects from the server you still lost the money for nothing.
Second ; medic. I believe medic can spawn a armour dispenser and can collect money from it. The problem is it is so expensive nobody uses it. There are other classes that can spawn armour batteries that each give you 15 armour and cost only 500 a piece. You can walk up to one of those classes and say " give me 7 armour batteries , it will cost you 3500, i will give you 7000 , fair deal ", and then you will have full armour . Compare this to the price of the armour dispenser the medic can spawn. 2500 per 10 armour , that's more than 5 times the base price . 10k for 40 armour , but like i've shown in the previous example it would cost you 3500 plus interest for 100 armour if you buy it via batteries . In short , batteries can give you 100 armour for 3500 (plus interest), the armour dispenser the medic can spawn will give you 100 armour for 25000. The armour dispenser is overpriced , and the medic cannot adjust prices on it , and nobody uses it.
Third ; sewer dweller. Only one player model avalable for him and it has a wide hitbox and you can shoot him when he is behind cover. Spawns with a bad melee weapon and is not allowed to use guns . The sword cannot be swung when you are sprinting , so everyone can outrun you and you need to stop sprinting and start walking to attack , and if you miss , if the distance is too great then you will never catch up with your target again. I suggest giving him another player model that does not have a broken hitbox and a melee weapon that can be used when sprinting, or perhaps something unique to the job.
]
Possible Positives of the suggestion (At least 2):
[People will not be robbed of their money when placing bounties or trying to use armour stations. Sewer dweller becomes actually usable. ]
Possible Negatives of the suggestion:
[If the armour dispenser becomes too cheap, everyone on the server will be very tanky which might cause balance issues , and it's easy to use you just spawn a dispenser in the middle of the city and everyone can buy quickly without standing in line like most shops. Sewer dweller can RDM in sewers so i guess you might hesitate to buff such a job ]
Based on the Positives & Negatives, why should this suggestion be accepted:
[So players do not get robbed of their in game money and people actually start playing sewer dweller. Sewers are small and empty so they already have it pretty rough]
[The above mentioned jobs are broken in one way or another.
First off ; bounty hunter . You pay a minimum of 10k for a bounty , and the bounty hunter goes to kill your target , no RP reason needed . Problem is you pay immediately via a menu and do not get a refund if something goes wrong . I think if your target dies in some random way your bounty hunter still gets your money even if he didn't do anything, so you end up paying for nothing. It's a small amount of money but still it feels stupid when you pay money and get nothing for it. And the most important issue is if you place a bounty on someone's head and pay , and your target disconnects from the server you still lost the money for nothing.
Second ; medic. I believe medic can spawn a armour dispenser and can collect money from it. The problem is it is so expensive nobody uses it. There are other classes that can spawn armour batteries that each give you 15 armour and cost only 500 a piece. You can walk up to one of those classes and say " give me 7 armour batteries , it will cost you 3500, i will give you 7000 , fair deal ", and then you will have full armour . Compare this to the price of the armour dispenser the medic can spawn. 2500 per 10 armour , that's more than 5 times the base price . 10k for 40 armour , but like i've shown in the previous example it would cost you 3500 plus interest for 100 armour if you buy it via batteries . In short , batteries can give you 100 armour for 3500 (plus interest), the armour dispenser the medic can spawn will give you 100 armour for 25000. The armour dispenser is overpriced , and the medic cannot adjust prices on it , and nobody uses it.
Third ; sewer dweller. Only one player model avalable for him and it has a wide hitbox and you can shoot him when he is behind cover. Spawns with a bad melee weapon and is not allowed to use guns . The sword cannot be swung when you are sprinting , so everyone can outrun you and you need to stop sprinting and start walking to attack , and if you miss , if the distance is too great then you will never catch up with your target again. I suggest giving him another player model that does not have a broken hitbox and a melee weapon that can be used when sprinting, or perhaps something unique to the job.
]
Possible Positives of the suggestion (At least 2):
[People will not be robbed of their money when placing bounties or trying to use armour stations. Sewer dweller becomes actually usable. ]
Possible Negatives of the suggestion:
[If the armour dispenser becomes too cheap, everyone on the server will be very tanky which might cause balance issues , and it's easy to use you just spawn a dispenser in the middle of the city and everyone can buy quickly without standing in line like most shops. Sewer dweller can RDM in sewers so i guess you might hesitate to buff such a job ]
Based on the Positives & Negatives, why should this suggestion be accepted:
[So players do not get robbed of their in game money and people actually start playing sewer dweller. Sewers are small and empty so they already have it pretty rough]