What does this suggestion change/add/remove:
A rule change. Suggestion is to treat the area of an fob as territory for the respective team. Meaning you can tell enemies to leave site during pre-war and kos them if they refuse. The area the fob would take would be what is inside it's defensive structures.
Possible Positives of the suggestion (At least 2):
It is kind of weird if you let the enemies you are about to fight just linger in your defended fobs. This will allow each team to make sure their fobs are secure before the war starts and enemies can't stand around inside your fob waiting for the timer for war to reach zero and start shooting. it also just makes a lot more sence RP wise, why would any army allow enemy forces in their stronghold right before a war.
Possible Negatives of the suggestion:
The only thing I can think of is that people would need to path around enemy fobs during pre-war.
Based on the Positives & Negatives, why should this suggestion be accepted:
It makes sence RP wise and let's both sides have a good hold of their fobs by start of war. Also lets you stop them from just casually strawling around to scout out your fob setups right before war. you'd have to do that in peacetime (giving enemies time to make changes in prewar should they wish) or be sneaky about it.
A rule change. Suggestion is to treat the area of an fob as territory for the respective team. Meaning you can tell enemies to leave site during pre-war and kos them if they refuse. The area the fob would take would be what is inside it's defensive structures.
Possible Positives of the suggestion (At least 2):
It is kind of weird if you let the enemies you are about to fight just linger in your defended fobs. This will allow each team to make sure their fobs are secure before the war starts and enemies can't stand around inside your fob waiting for the timer for war to reach zero and start shooting. it also just makes a lot more sence RP wise, why would any army allow enemy forces in their stronghold right before a war.
Possible Negatives of the suggestion:
The only thing I can think of is that people would need to path around enemy fobs during pre-war.
Based on the Positives & Negatives, why should this suggestion be accepted:
It makes sence RP wise and let's both sides have a good hold of their fobs by start of war. Also lets you stop them from just casually strawling around to scout out your fob setups right before war. you'd have to do that in peacetime (giving enemies time to make changes in prewar should they wish) or be sneaky about it.
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