What does this suggestion change/add/remove:
This suggestion will add an actual real usage to CI's generator in their back room, it only turns off the lights and I never see anyone using that ever, that room is completely useless due to the fact there is 0 use but turning on and off lights. This would add the opportunity for CI's generator to be fixed when Foundations power turns off. It would require a CI Tech Expert to fix the generator, it would take longer than a dispenser or doors to fix.
The generator is the size of an industrial type generator so I don't see why it wouldn't be able to power our keycards as well as dispensers.
Has something similar been suggested before? If so, why is your suggestion different?:
I am unsure but it has to have been suggested atleast once.
Possible Positives of the suggestion (At least 2):
1: Gives more use to the Tech Expert job
2: When foundations power cuts out it doesn't prevent us from being able to dispense stuff (etc.)
3: You could say it could be RP involved if our generator randomly cuts out and we have to do something to get it back up, like get gas or something.
Possible Negatives of the suggestion:
Honestly I do not see any negatives other than our power randomly cutting out and us having to go out of the way to fix it.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would give CI an update which the last base update for CI was those Pipes in the crossroads, other than that our garage door in the gen room got taken away for some reason.
This suggestion will add an actual real usage to CI's generator in their back room, it only turns off the lights and I never see anyone using that ever, that room is completely useless due to the fact there is 0 use but turning on and off lights. This would add the opportunity for CI's generator to be fixed when Foundations power turns off. It would require a CI Tech Expert to fix the generator, it would take longer than a dispenser or doors to fix.
The generator is the size of an industrial type generator so I don't see why it wouldn't be able to power our keycards as well as dispensers.
Has something similar been suggested before? If so, why is your suggestion different?:
I am unsure but it has to have been suggested atleast once.
Possible Positives of the suggestion (At least 2):
1: Gives more use to the Tech Expert job
2: When foundations power cuts out it doesn't prevent us from being able to dispense stuff (etc.)
3: You could say it could be RP involved if our generator randomly cuts out and we have to do something to get it back up, like get gas or something.
Possible Negatives of the suggestion:
Honestly I do not see any negatives other than our power randomly cutting out and us having to go out of the way to fix it.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would give CI an update which the last base update for CI was those Pipes in the crossroads, other than that our garage door in the gen room got taken away for some reason.
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