Denied Give GOC General Job Disguise card / Give GMs the ability to use the !setjob command

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

Give the UNGOC General a Disguise Kit and allow GMs to use the !setjob command

( Stuff talking about GOC will be in darker colours and GM will be in lighter colours )

Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge

Possible Positives of the suggestion (At least 2):

- Allows GMs to do events with non-staff players

- Gives GOC General more playability with the Kidnapping rules on surface

- Fits in with the general power dynamic of the UNGOC using underhanded tactics to win


Possible Negatives of the suggestion:

- Power imbalance with the UNGOC General job being stronger

- Potential for the abuse of the GM command

Based on the Positives & Negatives, why should this suggestion be accepted:

I think that based on the fact that every other CL5 Job ( Minus Ambassador ) has a disguise kit then the General Job should be given it as well but I can see how this could ruffle some feathers
 
+Support
These are two completely different, unrelated suggestions, why are these in the same post?
disguising as a job and being set as a job are basically the same thing - if you, as an IA agent, disguise as a d-class, that means you are allowed to MRDM everyone with the d-class disguise. very common knowledge :skull:

disclaimer: do not do that
 
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+Support

GOC's commander job is the only CL5 without a disguise card. There are no downsides to adding it, and as RP leaders, it should be entrusted in us to not abuse the disguise card.
 
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- Support
(I don't think CI should get it either depending on a certain little rework that must take 5 billion years, if that change ever sees the light of day then +Support)
GOC also has like what, 12 disguise cards?
Also suggestion will be probably be struck down by zeus for 2 in 1


I was curious on the number like you were. Turns out, CI has the least amount lmfao

GOC - 11
Foundation - 15 or 51 depending on how you look at combative persons
CI - 4

GOC
8 - Field Operative (Spy)
3 - Assessment Team (Spy)
Total: 11 Disguise Cards

Foundation

Nu7
0 - Disguise Cards

Site Affairs
5 - IA Agent
5 - IA Operative
4 - IA Ambassador
2 - Director of IA

5 - DEA Senior Agent
4 - DEA Special Agent
4 - DEA Manager
2 - DEA Directors

Site Administration/Command
2 - ECA
3 - ECM
1 - ECC
4 - 05 Council
2 - OA

O-1 & A-1
4 - O-1 SPC
4 - A-1 SPC

Total w/o non-surface combatives: 15 Disguise Cards
Total w/ non-surface combatives everything: 51 Disguise Cards

CI

2 - Deep Cover
2 - Commander
Total: 4 Disguise Cards
 
Suggestion Denied



Hi @Ronin ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

We are currently looking at the functionality of disguise cards. If a disguise card is absolutely necessary for a specific operation please use another job available for the time being. Allowing GMs to !setjob has also been denied.

Your suggestion will now be locked and marked as denied.​
 
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