Denied Give GOC General Job Disguise card / Give GMs the ability to use the !setjob command

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
Apr 6, 2023
134
23
61
What does this suggestion change/add/remove:

Give the UNGOC General a Disguise Kit and allow GMs to use the !setjob command

( Stuff talking about GOC will be in darker colours and GM will be in lighter colours )

Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge

Possible Positives of the suggestion (At least 2):

- Allows GMs to do events with non-staff players

- Gives GOC General more playability with the Kidnapping rules on surface

- Fits in with the general power dynamic of the UNGOC using underhanded tactics to win


Possible Negatives of the suggestion:

- Power imbalance with the UNGOC General job being stronger

- Potential for the abuse of the GM command

Based on the Positives & Negatives, why should this suggestion be accepted:

I think that based on the fact that every other CL5 Job ( Minus Ambassador ) has a disguise kit then the General Job should be given it as well but I can see how this could ruffle some feathers
 
+Support
These are two completely different, unrelated suggestions, why are these in the same post?
disguising as a job and being set as a job are basically the same thing - if you, as an IA agent, disguise as a d-class, that means you are allowed to MRDM everyone with the d-class disguise. very common knowledge :skull:

disclaimer: do not do that
 
  • Like
  • Sad
Reactions: Niox and Sceptre
Jul 28, 2023
40
14
21
+Support

GOC's commander job is the only CL5 without a disguise card. There are no downsides to adding it, and as RP leaders, it should be entrusted in us to not abuse the disguise card.
 
  • Like
Reactions: Niox
Jul 28, 2023
40
14
21
- Support
(I don't think CI should get it either depending on a certain little rework that must take 5 billion years, if that change ever sees the light of day then +Support)
GOC also has like what, 12 disguise cards?
Also suggestion will be probably be struck down by zeus for 2 in 1


I was curious on the number like you were. Turns out, CI has the least amount lmfao

GOC - 11
Foundation - 15 or 51 depending on how you look at combative persons
CI - 4

GOC
8 - Field Operative (Spy)
3 - Assessment Team (Spy)
Total: 11 Disguise Cards

Foundation

Nu7
0 - Disguise Cards

Site Affairs
5 - IA Agent
5 - IA Operative
4 - IA Ambassador
2 - Director of IA

5 - DEA Senior Agent
4 - DEA Special Agent
4 - DEA Manager
2 - DEA Directors

Site Administration/Command
2 - ECA
3 - ECM
1 - ECC
4 - 05 Council
2 - OA

O-1 & A-1
4 - O-1 SPC
4 - A-1 SPC

Total w/o non-surface combatives: 15 Disguise Cards
Total w/ non-surface combatives everything: 51 Disguise Cards

CI

2 - Deep Cover
2 - Commander
Total: 4 Disguise Cards
 
Suggestion Denied



Hi @Ronin ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

We are currently looking at the functionality of disguise cards. If a disguise card is absolutely necessary for a specific operation please use another job available for the time being. Allowing GMs to !setjob has also been denied.

Your suggestion will now be locked and marked as denied.​
 
Status
Not open for further replies.