What does this suggestion change/add/remove:
Give the UNGOC General a Disguise Kit and allow GMs to use the !setjob command
( Stuff talking about GOC will be in darker colours and GM will be in lighter colours )
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge
Possible Positives of the suggestion (At least 2):
- Allows GMs to do events with non-staff players
- Gives GOC General more playability with the Kidnapping rules on surface
- Fits in with the general power dynamic of the UNGOC using underhanded tactics to win
Possible Negatives of the suggestion:
- Power imbalance with the UNGOC General job being stronger
- Potential for the abuse of the GM command
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that based on the fact that every other CL5 Job ( Minus Ambassador ) has a disguise kit then the General Job should be given it as well but I can see how this could ruffle some feathers
Give the UNGOC General a Disguise Kit and allow GMs to use the !setjob command
( Stuff talking about GOC will be in darker colours and GM will be in lighter colours )
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge
Possible Positives of the suggestion (At least 2):
- Allows GMs to do events with non-staff players
- Gives GOC General more playability with the Kidnapping rules on surface
- Fits in with the general power dynamic of the UNGOC using underhanded tactics to win
Possible Negatives of the suggestion:
- Power imbalance with the UNGOC General job being stronger
- Potential for the abuse of the GM command
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that based on the fact that every other CL5 Job ( Minus Ambassador ) has a disguise kit then the General Job should be given it as well but I can see how this could ruffle some feathers