What does this suggestion change/add/remove:
Give KGB/RMP a new anti-vehicle job that has a spike trap that would cause non-tank vehicles to slow down a considerable amount and car bomb, a bomb disposal squad that can detect and find C4 and proxy mines across the map and a medical drone on the medic job.
Has something similar been suggested before? If so, why is your suggestion different?:
Steven Connor has suggested it before but because it's Steven he was ignored.
Possible Positives of the suggestion (At least 2):
-It would give RMP/KGB more to do during war and peacetime. RMP/KGB only really use medic or engineer during war and most likely won't get access to anti-armor as it wouldn't make any sense. Giving them access to new equipment would help them deal with vehicles that aren't tanks during peacetime during war and would allow them to support their sides better. It also doesn't make any sense that RMP/KGB don't have access to the medic drone as they are a support unit.
-RMP/KGB usually don't have a lot of active players so giving them more jobs would help keep them active.
-Would be a counter to the new vehicles that have been added.
Possible Negatives of the suggestion:
-A spike trap could accidently puncture a friendly cars tyres.
Based on the Positives & Negatives, why should this suggestion be accepted:
RMP/KGB don't have a lot of good equipment that can be used during war and even though they're more of a peacetime regiment why should wars be unfun for them. Adding this would give them more to do during war and peacetime and could be used to add rp to the game. Obviously these are just jobs I've thought of and can be changed but it would be nice for them to have more to do.
Give KGB/RMP a new anti-vehicle job that has a spike trap that would cause non-tank vehicles to slow down a considerable amount and car bomb, a bomb disposal squad that can detect and find C4 and proxy mines across the map and a medical drone on the medic job.
Has something similar been suggested before? If so, why is your suggestion different?:
Steven Connor has suggested it before but because it's Steven he was ignored.
Possible Positives of the suggestion (At least 2):
-It would give RMP/KGB more to do during war and peacetime. RMP/KGB only really use medic or engineer during war and most likely won't get access to anti-armor as it wouldn't make any sense. Giving them access to new equipment would help them deal with vehicles that aren't tanks during peacetime during war and would allow them to support their sides better. It also doesn't make any sense that RMP/KGB don't have access to the medic drone as they are a support unit.
-RMP/KGB usually don't have a lot of active players so giving them more jobs would help keep them active.
-Would be a counter to the new vehicles that have been added.
Possible Negatives of the suggestion:
-A spike trap could accidently puncture a friendly cars tyres.
Based on the Positives & Negatives, why should this suggestion be accepted:
RMP/KGB don't have a lot of good equipment that can be used during war and even though they're more of a peacetime regiment why should wars be unfun for them. Adding this would give them more to do during war and peacetime and could be used to add rp to the game. Obviously these are just jobs I've thought of and can be changed but it would be nice for them to have more to do.
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