Network Leadership required Give SGMs perms to Perma Prop

Requires Network Leadership to review
What does this suggestion change/add/remove:
Gives SGMs the ability to use the perma prop tool.

Has something similar been suggested before? If so, why is your suggestion different?:

No.

Possible Positives of the suggestion (At least 2):
- Game Master Team will have Less SL Reliance.
- Allows for more GM Objectives that are used for event SCPs and other stuff along those lines.
- Generally will make events and actions quicker like stealing inanimate SCPs.
- Overall GMs don't need to wait for the single lazy ass SA or HGM that leads their team to do it.

Possible Negatives of the suggestion:
- Possible misuse from SGMs (Which shouldn't even happen given their rank).

Based on the Positives & Negatives, why should this suggestion be accepted:
I think this suggestion should be accepted because it will allow for a consistent issue on US (SL not frequently doing perma props when shit is taken and gained, like CI basically has shit 3 days after it gets stolen back). I also believe that this change will overall benefit the game master team allowing them to host events requiring this tool more frequently.
 

Holland

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SCP-RP Staff
Content Team
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Aug 27, 2022
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This is not for content to decide but for NL

Personally, it's a no for me, as my stance is that this permaprop can be easily abused and shouldn't be given to an extensive amount of players.

Also, an issue of unneeded perma props. There is a limit that is already in the red, causing performance issues if not removed.


- support
 
+/- Neutral
This definitely isn't a question of trust. I would trust SGMs with the ability to permaprop, as just not anyone is made SGM and speaking from personal experience, Staff are exceptional when it comes to misuse of GM powers. Even if in the unlikely instance it was abused, you better believe that would be sorted out quickly.

I'm just concerned about the amount of permaprops. I'm aware that permaprop loading regions are a thing and that helps with potential lag - However that still doesn't mean there can't be too many. There have been suggestions accepted in the recent past that carry the implication that there will be more extant permaprops in the future, so really this is more just a judgement call on whether or not that SGMs being able to permaprop will result in there being too many. Viewing this from another perspective, it could also mean that when there comes time to cull permaprops for performance purposes, there'd be more people that would be able to help put the work in to emplace only the necessary permaprops. I trust NL can make the appropriate judgement call here. If you ask me, I'm honestly torn. But I definitely think it's not a trust issue.
 
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