Denied Give SGMs perms to Perma Prop

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Gives SGMs the ability to use the perma prop tool.

Has something similar been suggested before? If so, why is your suggestion different?:

No.

Possible Positives of the suggestion (At least 2):
- Game Master Team will have Less SL Reliance.
- Allows for more GM Objectives that are used for event SCPs and other stuff along those lines.
- Generally will make events and actions quicker like stealing inanimate SCPs.
- Overall GMs don't need to wait for the single lazy ass SA or HGM that leads their team to do it.

Possible Negatives of the suggestion:
- Possible misuse from SGMs (Which shouldn't even happen given their rank).

Based on the Positives & Negatives, why should this suggestion be accepted:
I think this suggestion should be accepted because it will allow for a consistent issue on US (SL not frequently doing perma props when shit is taken and gained, like CI basically has shit 3 days after it gets stolen back). I also believe that this change will overall benefit the game master team allowing them to host events requiring this tool more frequently.
 

Holland

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SCP-RP Staff
Content Team
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Aug 27, 2022
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This is not for content to decide but for NL

Personally, it's a no for me, as my stance is that this permaprop can be easily abused and shouldn't be given to an extensive amount of players.

Also, an issue of unneeded perma props. There is a limit that is already in the red, causing performance issues if not removed.


- support
 
+/- Neutral
This definitely isn't a question of trust. I would trust SGMs with the ability to permaprop, as just not anyone is made SGM and speaking from personal experience, Staff are exceptional when it comes to misuse of GM powers. Even if in the unlikely instance it was abused, you better believe that would be sorted out quickly.

I'm just concerned about the amount of permaprops. I'm aware that permaprop loading regions are a thing and that helps with potential lag - However that still doesn't mean there can't be too many. There have been suggestions accepted in the recent past that carry the implication that there will be more extant permaprops in the future, so really this is more just a judgement call on whether or not that SGMs being able to permaprop will result in there being too many. Viewing this from another perspective, it could also mean that when there comes time to cull permaprops for performance purposes, there'd be more people that would be able to help put the work in to emplace only the necessary permaprops. I trust NL can make the appropriate judgement call here. If you ask me, I'm honestly torn. But I definitely think it's not a trust issue.
 
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This is not for content to decide but for NL

Personally, it's a no for me, as my stance is that this permaprop can be easily abused and shouldn't be given to an extensive amount of players.

Also, an issue of unneeded perma props. There is a limit that is already in the red, causing performance issues if not removed.


- support
If a SGM is abusing perma props they can be punished extensively..
 

Holland

Administrator
Administrator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
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If a SGM is abusing perma props they can be punished extensively..
That reasoning doesn't quite make sense. HGM was given the authority to permanently prop and supervise the GM team, so what was the purpose of that if we are going to grant those powers to others?

If punishment can be imposed, why not give all admins powers equal to those of SA or even SSL? We could face consequences after nearly crashing the server or causing harm in the process.;)
 

Yeke

Community Manager
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Mar 20, 2022
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Suggestion Denied.

Hi change,

Thankyou for making a suggestion.

However unfortunately we cannot justify extending this permission even further, Server Leadership and HGMs can perma-prop already, there is no need for any more ranks to gain access to this permission, furthermore the server is at its limit for permaprops to the point we occasionally have to cull the amount of props around due to over scoping and people trying to add 101 little props because they want a "nice office" by going to their friend who is a member with the aforementioned permission.

As seen with the UK the past ocuple of days where we hit the edict limit numerous times, though this was caused by a corruption of VPermaprop regions, this only saved us from the issue by a very little amount, the more permaprops we add, the less props GMs get to use in their events as all the entities add up.

As such we will be keeping the current permissions as they are.

Kind Regards
Yeke
 
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