Denied give the guns recoil

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Gives all guns proper recoil

Has something similar been suggested before? If so, why is your suggestion different?:

Hasn't been suggested before I don't think

Possible Positives of the suggestion (At least 2):

- Can balance weapons better
- Can fix issues with gunplay feeling bland

Possible Negatives of the suggestion:
- Have to learn recoil
- Get better at the game

Based on the Positives & Negatives, why should this suggestion be accepted:

If you take a look at all shooters, the guns have recoil, whether it be R6, CS, Battlefield, Roblox even SCP-RP. The guns have an actual form of recoil, some hate it but its actually a good thing, the mindset of "make every gun a laser" is terrible, its not fun to play, its boring and stale. (i go negative every war).

And why its a good thing is very easy to see and if put in action will have a huge amount of benefits:

First off, balancing. As every weapon currently is basically a laser its very difficult to change them, the only real thing you can change is rate of fire and the damage of weapons. This isn't good. The more options and variety you can have for balancing may make some guns better to suit different playstyles. You could also make CO guns be better in a way that isnt just "rifle with a higher firerate"
A thing I hear a lot is how SMG's and Shotguns simply suck at close range, that's because Rifles/LMG's have all the positives with no negatives

Rifles - Good damage, Good firerate, No recoil
LMGs - Amazing damage, High firerate, No recoil

SMG's and shotguns however lack, with them being:

SMGs - Low damage, Super High firerate, Some recoil
Shotguns - Poor damage for close quarters, Low firerate, Some recoil

If you have ever tried to use an SMG/Shotgun at range you'll see that it just doesn't work, but if you use an LMG/Rifle at close-quarters it does work and that's very very stupid, a gun that's supposed to excel in a certain area is overshadowed by a jack-of-all trade weapon.

Secondly, gameplay. Simply put, getting beamed across the map isn't fun, paired with a high damage rifle you will die quickly, and most of the time "unfair"ly. Putting recoil on weapons would A. Avoid this and B. Make it require skill to do this. It would also heighten the experience of new players as joining a server, going through a boring training, waiting for war and dying as you cross a field just isn't worth it and I honestly don't blame them for not putting time into the server.
Another benefit from this would be retention, if you play a shooter you'll know that as you play, being able to laser guns is fun and rewarding as it takes time and practice to do.

hi super admin jack g this is for you "What the people want isnt always whats best for the people" - ghandi
 
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MrSurtr

New Member
Mar 20, 2025
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I agree we should add recoil but I think fixing the hit reg on the server is a bit of a bigger issue. I constantly watch as my every 3rd or 4th hit actually registers and counts even with every gun being a laser beam. It is also the reason why I don't see anyone using shotguns, its a 50/50 if your shot will do anything so it is just better to spray with rifle for a better chance of the server realizing you hit something.
 

Jack G

Senior Administrator
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MilitaryRP Staff
Content Team
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Feb 19, 2021
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Suggestion Denied

Hi Fyzar,
Your suggestion has been denied.

The fire rates are physically unchangeable from what they are right now due to an issue with VGUNS hence why SMGs are as fast as they are. So they're not used as rifles, they have near enough the same damage as a Rifle (some vary) and high recoil to ensure that they can't be used at range. Rifles we had a changevote on and the overwhelming majority of players like them. Shotguns are the big issue. So there are different types of shotguns, some with buckshot, slug etc. These are reflected by the pellet count which we can adjust and the damage per pellet. Shotguns will ALWAYS be an issue because unlike a gun where you just shoot your next shot, Shotguns have RMP/time to shoot (other that the AA-12 and its equivalent). Despite adding more pellets to make up for hit reg, it's just an issue all around. If I make them have 1 pellet and high damage they become DMRs, but also you're out of luck if that single shotgun shell doesn't render anyways. How it is now is with the intention that yeah not all might high, but some is better than none. This also goes the other way where I can't adjust the damage for the hit reg as if it's a 10v10 war or something, shotguns become stupid busted. It's an all around issue and until we find a reliable fix for them, we just kind of need to use them if we want to, or don't use them if u don't want to? It's the best we can do for now.

Thank you for taking the time to make a suggestion
- Content Team​
 
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