Scp 106, currently in the game, is an all-right Scp. It's strong because it can't be contained by regular means, such as a containment Beam or by killing it with a Gun. However, this Scp, When breached, can be recontained in 10, sometimes 5 Mins, and the Scp's ability to teleport does not live up to its full Potential. I aim to give 106 more utility, make it more lore-accurate and more balanced for the game, and make it better to play when breached.
B]What does this suggestion change/add/remove? [/B]
Give 106 better teleportation capabilities
currently; you press G and teleport to the nearest Player, but
we will also give 106 the ability to teleport to locations around the Facility such as D Block, Hcz Checkpoint, Scps cells including its own, Med bay, and other places around the Facility. It will still have its G ability to teleport to the Nearset playing, but now it can teleport to locations, allowing it to go straight to D block to cause chaos.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge
Possible Positives of the suggestion (At least 2):
Allows 106 to Cause Chaos Quickly , Rather than walking to D block and suddenly getting contained 5 Mins after his beach
Lore accurate
106 can phase through matter and use its pocket dimension to traverse space. While that's not the ability to teleport instantaneously from one location to the next, that is how he gets around the Facility so fast in lore.
Possible Negatives of the suggestion:
I can't think of any negatives for this suggestion at the moment. Still, if anyone in the comments suggests a compelling negative about this suggestion, I will add it to the suggestion.
Based on the Positives & Negatives, why should this suggestion be accepted:
It is more lore accurate to 106 and gives 106 players who breach the ability to quickly head to D block to cause chaos instead of walking there and then getting recontained just as they make it to D block. After only being breached more 7 Mins.
B]What does this suggestion change/add/remove? [/B]
Give 106 better teleportation capabilities
currently; you press G and teleport to the nearest Player, but
we will also give 106 the ability to teleport to locations around the Facility such as D Block, Hcz Checkpoint, Scps cells including its own, Med bay, and other places around the Facility. It will still have its G ability to teleport to the Nearset playing, but now it can teleport to locations, allowing it to go straight to D block to cause chaos.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge
Possible Positives of the suggestion (At least 2):
Allows 106 to Cause Chaos Quickly , Rather than walking to D block and suddenly getting contained 5 Mins after his beach
Lore accurate
106 can phase through matter and use its pocket dimension to traverse space. While that's not the ability to teleport instantaneously from one location to the next, that is how he gets around the Facility so fast in lore.
Possible Negatives of the suggestion:
I can't think of any negatives for this suggestion at the moment. Still, if anyone in the comments suggests a compelling negative about this suggestion, I will add it to the suggestion.
Based on the Positives & Negatives, why should this suggestion be accepted:
It is more lore accurate to 106 and gives 106 players who breach the ability to quickly head to D block to cause chaos instead of walking there and then getting recontained just as they make it to D block. After only being breached more 7 Mins.