Accepted GOC 1k Pounder buff

This suggestion has been accepted for future development.
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What does this suggestion change/add/remove:
Buffs the 1000 pound bomb for GOC so it does additional damage against SCP targets, upword of 10k would seem reasonable for a 2 hour cooldown and a cost measured in millions, but this number is flexible, as long as it's above the current 1k damage direct-hit it does.

Alternative is to reduce it's cost or cooldown making it into a more general purpose bomb, but honestly that's what the air-strike is for.

Possible Positives of the suggestion (At least 2):
+ More reason to use the 2 million dollar bomb.
+ SCPs can actually take reasonable damage from a perfectly timed bomb that direct hits.
+ It will do more damage than the air-strike when deployed.
+ Justification for a 2 million dollar spend, and a 2 hour cooldown once deployed.
+ Makes the GOC more reliable for utterly destroying SCPs that they can, and can definitely assist with capturing SCPs once used.

Possible Negatives of the suggestion:
- 10k might be too high, but frankly with the cooldown, cost, etc. I think it's perfectly justifiable as a miss results in a 2 hour wait.
- It would utterly wipe out non-SCP targets, but we aren't allowed(or don't) use 1k bombs on non-SCPs.

Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, theres no real reason to use a 1k bomb outside of the air-strike being on active cooldown. It is harder to aim(being dropped at an arc), more expensive(2 million), with a massive cooldown(2 hours), literally no damage increase over an air-strike(both do 1k to SCPs and players), with less use cases(only called on SCPs).

I'd either like to see it get buffed damage-wise, or have it be a general purpose bomb with the same damage, but a lower cool down and cost, closer to the air-strike.
 
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Jan 4, 2022
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Possible Negatives of the suggestion:
- 10k might be too high, but frankly I do not care, it's an SCP on the surface, they can press F2 or die to a 10k if we see them.
I'm going to be honest, I can see upping the damage but that's probably not a good thing to put as a negative. We have to balance out both side of the coin and just say they can just die is not exactly a good negative for the suggestion.
 
-Support

10k is half of the health of the surface SCPs I agree with a damage buff but 10k is waaaay too high
Easy fix: Don't stand still for 30s.
I'm going to be honest, I can see upping the damage but that's probably not a good thing to put as a negative. We have to balance out both side of the coin and just say they can just die is not exactly a good negative for the suggestion.
Its true though, they can either F2, or get bombed if we see them and they stand still. It's not rocket science. I'll re-word it to say "take 10k damage" instead.
 

SamPaval

Active member
May 26, 2022
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+support.

2 mag dumps from an ARX does around 1k damage

This should have been changed long ago with how useless it is
 
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+Support
The 1000lb Bomb is impossible to actually hit on-target due to how half the time the B-2 just sits there and doesn't drop the bomb, at the very least it could do more than 1k damage. I have hit 8854 dead on with him within a foot of the bombs landing zone and it did 134 damage. One hundred damage, for 2m warfund and a 2h cooldown.

Fix the bug where it doesn't drop and make it do more damage.
 

Simon "Kitton" A.

Active member
Apr 16, 2022
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Suggestion Partially Approved



Hi Kito,

Thanks for taking the time to make a server suggestion.

We still will be looking into damage numbers.

Your suggestion will now be locked and marked as accepted.​
 
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