What does this suggestion change/add/remove:
Within this suggestion, I would like to propose the changing of the HUD above players names to remove the "Health" bar and replace it with a red tint that displays on your name depending on your health value.
So, for example, if you are 90 to 100 health, and your base health is 100, it will be primarily white, but as it decreases, it will progressively get redder, so if your at 10 Health, or 10% of your max health, your name would be a very bright red.
This would overall help cut down on health related meta-game, as people, specifically 914'd Disguised people, are sometimes higher health then normal, and masking their health behind a changing name from white to red would completely eliminate the potential meta-game associated with the health value just straight up being displayed.
Possible Positives of the suggestion (At least 2):
- Less Angles to Meta-Game specific information, such as a D-Class Scout or Brute who is disguised using 914.
- Mask's GM related characters health so their is some more mystery to related characters on how tough they are.
- Makes medical related roleplay a bit more prominent, as medics won't be able to instantly know you are, 5 health below 100, only extensive injuries, such as being around 20 health would be noticeable, not a 5 health gash.
Possible Negatives of the suggestion:
- Depending on the established system to display the health, it can be a simple change or a time consuming one. Either way, its more coding work for an already backlogged system.
Based on the Positives & Negatives, why should this suggestion be accepted:
This, although a small change, in my opinion would open doors for D-Class who escape in the bigger examples, more room to actually accept roleplay and playing as their jobs to achieve a goal like escape, as it would prevent them from being straight up meta-gamed due to their health being higher then normal, it would also remove clutter above peoples names and, in my opinion, make things cleaner.
Within this suggestion, I would like to propose the changing of the HUD above players names to remove the "Health" bar and replace it with a red tint that displays on your name depending on your health value.
So, for example, if you are 90 to 100 health, and your base health is 100, it will be primarily white, but as it decreases, it will progressively get redder, so if your at 10 Health, or 10% of your max health, your name would be a very bright red.
This would overall help cut down on health related meta-game, as people, specifically 914'd Disguised people, are sometimes higher health then normal, and masking their health behind a changing name from white to red would completely eliminate the potential meta-game associated with the health value just straight up being displayed.
Possible Positives of the suggestion (At least 2):
- Less Angles to Meta-Game specific information, such as a D-Class Scout or Brute who is disguised using 914.
- Mask's GM related characters health so their is some more mystery to related characters on how tough they are.
- Makes medical related roleplay a bit more prominent, as medics won't be able to instantly know you are, 5 health below 100, only extensive injuries, such as being around 20 health would be noticeable, not a 5 health gash.
Possible Negatives of the suggestion:
- Depending on the established system to display the health, it can be a simple change or a time consuming one. Either way, its more coding work for an already backlogged system.
Based on the Positives & Negatives, why should this suggestion be accepted:
This, although a small change, in my opinion would open doors for D-Class who escape in the bigger examples, more room to actually accept roleplay and playing as their jobs to achieve a goal like escape, as it would prevent them from being straight up meta-gamed due to their health being higher then normal, it would also remove clutter above peoples names and, in my opinion, make things cleaner.