Denied Helicopter take little damage from bullets

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Apr 18, 2022
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What does this suggestion change/add/remove:
Well during wars when theres constant enemy CAS incoming and your allies don't have any helicopters left all you can do is hope for an aarti to kill the helicopter or with a stinger, most of the time i cant even shoot a stinger in time because i get immediately killed during all the chaos, and when theres only like 2 anti armor on it makes it really hard to fight in wars when you get constantly bombed and cant do anything about it. Making bullets deal slight damage to helicopters can put some advantage for ground troops to fight helicopters, not asking to make bullets one shot the helicopters, but maybe if like you dumped 4-5 mags into the helicopter it would need to rtb.

Possible Positives of the suggestion (At least 2):
Simple infantry can fight back against helicopters during wars which seem to be one sided when theres only cas on one side.
Less pressure for helicopters and aartis to always rush to fight off enemy helicopters.


Possible Negatives of the suggestion:
Well if 20 people start blasting one helicopter i dont think it would survive long but one cas can end all of it so i dont really see a huge negative.

Based on the Positives & Negatives, why should this suggestion be accepted:[/B]
Because when theres no stocks on one side, the war is already won by the side that has heli stocks and that seems to be overpowered.
 
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James Overscott

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Aug 10, 2021
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Bit on the fence about this one as helicopters already have counters, but gonna +support it. Literally isn't fun to play the game for ground when UAF / SWB are the deciding factor if a war is won or not. JAC / 1stAL have A-A Artis, but those are limited stock and aren't meant to replace UAF / SWB entirely. I know stingers are a bit of a debated topic as some say they should be buffed, some say they are good as they are, etc. etc. In my opinion I think average infantry should have some way to fight back. AT jobs are locked behind MSGT+, so I think giving every-day infantry a way to fight back would be pretty good. It doesn't have to be overpowered, just make it so that a group of ground (4 or 5 people maybe?) firing at a helicopter with their rifles is enough to deal enough damage for the helicopter to either risk staying or RTB for repairs.
 
-support
I'm part of JAC and Heils are annoying as hell but bullets doing damage to them if tanks got OP like CAS what's to say oh make tanks weak to bullets as well.
We got a lot of counters to heils already, we don't need more such as KWK if angle right, SAM when rebuilt, Stringers, AA Artis, UAF when they are about,
Mate what counters, you have to use all of them together, so as soon as a flying reg is out of the air then stingers are useless. Perhaps if we were to buff the 'counters'
 
Dec 25, 2020
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Mate what counters, you have to use all of them together, so as soon as a flying reg is out of the air then stingers are useless. Perhaps if we were to buff the 'counters'
‘Sometimes I die when 7 stingers are fired at once it’s literally unplayable it’s not fair for heli regiments’
 
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el zapso

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That makes little sense buddy, the fact is that you actually have a chance to solo a tank because the cover you use helps you, and you have grenades plus an rpg, but for a helicopter you might shoot out one stinger before being sent back to lord himself. You cant camp with an fob with a tank because a lot of infantry will chuck grenades at it but a helicopter can because not everyone has a stinger so adding bullet damage to helicopters would make a better chance to do something about it instead of just coping.
literally get your regiment to do something useful and they can KWK / stinger a bunch of helis, not hard.
 

el zapso

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i dont think you guys understand how good stingers are, essentially if your in a dogfight you have to dodge the stingers while the heli fights you, if your team doesnt have cas support then no wonder your gonna lose the war.

-If a heli does donut spins, it makes it an easier target to shoot down with a KWK, and a heli or AA

-Artis dont get 1 tapped, they die easily if you know where they are and are quick enough to spam hydras AND there isnt an enemy heli, isnt it the same way around also? Artis can 2-3 tap your helicopter?? doesnt make sense to lose 1 out of 3 cas to that.

great suggestion, remove skill from piloting, if a pilot can singlehandedly shit on enemy Cas, bomb your fobs while also evading stingers then just accept the fact that theyre a good pilot

funny how most of the people complaining havent picked up helis and are making suggestions for them
 
Dec 25, 2020
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i dont think you guys understand how good stingers are, essentially if your in a dogfight you have to dodge the stingers while the heli fights you, if your team doesnt have cas support then no wonder your gonna lose the war.

-If a heli does donut spins, it makes it an easier target to shoot down with a KWK, and a heli or AA

-Artis dont get 1 tapped, they die easily if you know where they are and are quick enough to spam hydras AND there isnt an enemy heli, isnt it the same way around also? Artis can 2-3 tap your helicopter?? doesnt make sense to lose 1 out of 3 cas to that.

great suggestion, remove skill from piloting, if a pilot can singlehandedly shit on enemy Cas, bomb your fobs while also evading stingers then just accept the fact that theyre a good pilot

funny how most of the people complaining havent picked up helis and are making suggestions for them
Most of the people making these suggestions are playing infantry and are tired of being told that helicopters should actually be buffed

Helicopters decide the war 95% of the time, infantry don't want to play without any friendly pilots or just switch teams. As infantry I die more to helicopters than I do to other infantry, helicopters literally kill everything, there is no way they should be difficult to take down too. Make stingers one shot, make FOB missiles one shot, add small arms fire and maybe, just maybe, infantry might not get churned into red paste every 20 seconds from spawning
 
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yeah call me whenever that QUORA website says anything about 9mm bullets

-support

"enemy apache, let me just shoot it down with my ak"

AA/stinger encounter with helis is entirely skill based, it takes just a handful of coordination to take down enemy heli IF friendly heli reg is for any reason useless. First of all, which should be addressed that because you are not good enough to win over something doesnt mean that it should be nerfed. If for example SWB cant win UAF in a dogfight it doesnt mean that we should increase AA stocks and stinger strength tenfold, but it means that u should be more productive in peacetime and learn counters to it. Ground troops have things like KWK's , stingers , at4's , AA's so on and so forth but most importantly ground troops have simple comms, which is used to coordinate your team and spread actually useful information which helps you take those helis down, not to cry about how enemy helis and guns are op
 
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Dec 25, 2020
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yeah call me whenever that QUORA website says anything about 9mm bullets

-support

"enemy apache, let me just shoot it down with my ak"

AA/stinger encounter with helis is entirely skill based, it takes just a handful of coordination to take down enemy heli IF friendly heli reg is for any reason useless. First of all, which should be addressed that because you are not good enough to win over something doesnt mean that it should be nerfed. If for example SWB cant win UAF in a dogfight it doesnt mean that we should increase AA stocks and stinger strength tenfold, but it means that u should be more productive in peacetime and learn counters to it. Ground troops have things like KWK's , stingers , at4's , AA's so on and so forth but most importantly ground troops have simple comms, which is used to coordinate your team and spread actually useful information which helps you take those helis down, not to cry about how enemy helis and guns are op
Just because there are a large number of counters - not going to help a fresh spawn vs a hellfire missile. They're all wildly ineffective except for maybe KWKs if they're in the right hands.

And yes, small arms fire should damage helicopters, but nobody is suggesting that one person with an AK should do it. We're talking 5 or more people with concentrated fire doing enough damage to force you to RTB for repairs, I doubt infantry could shoot a helicopter to death unless the pilot was exceptionally bad.

The current counters are inaccessible to newer players, and the current balance skews HEAVILY against infantry, especially on Afghan. It's near impossible to move between points without being exposed to helicopters or snipers, when is the conversation going to be moved on to what we can do to improve the experience for infantry, ie 90% of the server?
 
Just because there are a large number of counters - not going to help a fresh spawn vs a hellfire missile. They're all wildly ineffective except for maybe KWKs if they're in the right hands.

And yes, small arms fire should damage helicopters, but nobody is suggesting that one person with an AK should do it. We're talking 5 or more people with concentrated fire doing enough damage to force you to RTB for repairs, I doubt infantry could shoot a helicopter to death unless the pilot was exceptionally bad.

The current counters are inaccessible to newer players, and the current balance skews HEAVILY against infantry, especially on Afghan. It's near impossible to move between points without being exposed to helicopters or snipers, when is the conversation going to be moved on to what we can do to improve the experience for infantry, ie 90% of the server?
5,10,20 give or take still its extremely dumb to able to damage a heli with a gun. Also, large number of counters does mean that bombing should be avoided, especially your own heli reg. I dont even know why u try to find a new counter when the friendly heli reg cant even put up a good fight against enemy one.
And as of new players theres nothing they would be able to do eitherway. Server cant revolve around new players no matter how important it may be for server to be appealing to new players. Currently we are not in a state to give every PVT a heli just because getting bombed is boring/annoying.
 
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5,10,20 give or take still its extremely dumb to able to damage a heli with a gun. Also, large number of counters does mean that bombing should be avoided, especially your own heli reg. I dont even know why u try to find a new counter when the friendly heli reg cant even put up a good fight against enemy one.
And as of new players theres nothing they would be able to do eitherway. Server cant revolve around new players no matter how important it may be for server to be appealing to new players. Currently we are not in a state to give every PVT a heli just because getting bombed is boring/annoying.
You're missing the point, also, why should regiments like JAC and 15th be penalised because UAF can't compete in the air? It's not their fault?
And yes we should be looking at how to keep PVTs happy, we need player retention back to what it was otherwise MRP will slowly start to die off.
 
You're missing the point, also, why should regiments like JAC and 15th be penalised because UAF can't compete in the air? It's not their fault?
And yes we should be looking at how to keep PVTs happy, we need player retention back to what it was otherwise MRP will slowly start to die off.
1.st server is already pretty good at being appealing for new players + i did say that it supposed to be like that but others methods is supposed to be found other than making a 5 man Self Propelled Anti Air squad.



2. how the hell does damaging helis with guns give regs like JAC and 15thRB favors when they have A-As and stingers. ( Also they can be penalized tbh, Air superiority isnt something that ventz came up with when making MRP)
 
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+Support

Sounds sensible to me, while helicopters are still the most overpowered/impactful asset in the game more things need adding to balance them out. The fact of the matter is that a good pilot is able to absolutely demolish everything with a couple of missiles and in my personal experience it happens to be the case far too often that there's no viable counters to helicopters online. I don't think there's a game on the planet where something is overpowered, but people say "well, we've already nerfed it, we can't do touch it again". Obviously I don't need to explain why helicopters are overpowered, but if you would like proof then please go and check the K/D/A of pilots and compare it to anybody else on the server.

Also, giving counter-play to people without stingers is just a good idea. It's not enjoyable getting singled-out by a pilot who's just spamming missiles at the ground and clearing out an entire area in a single fly-by. What's even less enjoyable however is being totally unable to do anything about it.

Big + from me, please more counter play!

My opinion expressed here is my own, and is purely based on my personal feelings about this issue. I do not accept suggestions, nor am I a sitting member of the content team.
 

el zapso

Civil Gamers Expert
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Sep 4, 2021
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Most of the people making these suggestions are playing infantry and are tired of being told that helicopters should actually be buffed

Helicopters decide the war 95% of the time, infantry don't want to play without any friendly pilots or just switch teams. As infantry I die more to helicopters than I do to other infantry, helicopters literally kill everything, there is no way they should be difficult to take down too. Make stingers one shot, make FOB missiles one shot, add small arms fire and maybe, just maybe, infantry might not get churned into red paste every 20 seconds from spawning
Thats fine, 80% of heli deaths are from ground aswell, not the enemy helicopter
Make stingers one shot? That’s already a feature, the amount of bugs helicopters have is outstandingly annoying, let alone newer people trying to fly during a war

Buffing counters is gonna kill air regiments, since they’re already good, helicopters can be shutdown if you guys use a little bit of tactics, it’s really not that difficult, if a heli kills your friendly heli, its rewarded for that by being allowed to fly freely for a minute or so, that one minute can be used to destroy a fob or a tank what not, but it doesn’t mean its invincible to other counters

More counters = less dogfights which mean less pilots, if you want air regiments to struggle with relevance this is it
 
Apr 18, 2022
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Thats fine, 80% of heli deaths are from ground aswell, not the enemy helicopter
Make stingers one shot? That’s already a feature, the amount of bugs helicopters have is outstandingly annoying, let alone newer people trying to fly during a war

Buffing counters is gonna kill air regiments, since they’re already good, helicopters can be shutdown if you guys use a little bit of tactics, it’s really not that difficult, if a heli kills your friendly heli, its rewarded for that by being allowed to fly freely for a minute or so, that one minute can be used to destroy a fob or a tank what not, but it doesn’t mean its invincible to other counters

More counters = less dogfights which mean less pilots, if you want air regiments to struggle with relevance this is it
Theres less and less ground infantry due to constant bullying from the helicopters, its a both way lose atm
 

el zapso

Civil Gamers Expert
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Sep 4, 2021
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You're missing the point, also, why should regiments like JAC and 15th be penalised because UAF can't compete in the air? It's not their fault?
Your missing the point, its not that 15th and JAC get penalized, its the team that does, because all the regiments together make up a side, so if the pillars supporting the side fall off its not going to be able to keep up
 
Thats fine, 80% of heli deaths are from ground aswell, not the enemy helicopter
Make stingers one shot? That’s already a feature, the amount of bugs helicopters have is outstandingly annoying, let alone newer people trying to fly during a war

Buffing counters is gonna kill air regiments, since they’re already good, helicopters can be shutdown if you guys use a little bit of tactics, it’s really not that difficult, if a heli kills your friendly heli, its rewarded for that by being allowed to fly freely for a minute or so, that one minute can be used to destroy a fob or a tank what not, but it doesn’t mean its invincible to other counters

More counters = less dogfights which mean less pilots, if you want air regiments to struggle with relevance this is it
thank you el zapso for bring up one good point

valk, afaik you want helis to focus more on dogfights, but in meantime u also want to have more counters which leads to less dogfight. as zaps already mentioned at this point it would just kill heli regs as they have a lot to struggle with, and as we both said just a little bit of tactics and coordination is enough to take down a heli nothing too hard
 
Dec 25, 2020
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thank you el zapso for bring up one good point

valk, afaik you want helis to focus more on dogfights, but in meantime u also want to have more counters which leads to less dogfight. as zaps already mentioned at this point it would just kill heli regs as they have a lot to struggle with, and as we both said just a little bit of tactics and coordination is enough to take down a heli nothing too hard
The current counters are essentially useless if you're on your own, or with another person. Stingers take time to lock on, you have flares and so forth.

I want helicopters to focus on dogfighting so that they'd leave infantry alone, removing counters or nerfing counters does not encourage dogfighting at all, it encourages going out and slapping up some more infantry.

It takes a lot of stingers to bring down a helicopter, they're not even one-hit kill, the only tangible threat to a helicopter right now is a well-placed KWK. The sheer ignorance of pilots to the actual situation for infantry is mind-blowing, and it has been the same for well over 18 months now.

Small arms damage to helicopters is inherently good for the server, helicopters are far too overpowered and the counters are far too underpowered.
 
The current counters are essentially useless if you're on your own, or with another person. Stingers take time to lock on, you have flares and so forth.

I want helicopters to focus on dogfighting so that they'd leave infantry alone, removing counters or nerfing counters does not encourage dogfighting at all, it encourages going out and slapping up some more infantry.

It takes a lot of stingers to bring down a helicopter, they're not even one-hit kill, the only tangible threat to a helicopter right now is a well-placed KWK. The sheer ignorance of pilots to the actual situation for infantry is mind-blowing, and it has been the same for well over 18 months now.

Small arms damage to helicopters is inherently good for the server, helicopters are far too overpowered and the counters are far too underpowered.
a change will not be good for the server if changing one balance point damages the other one, in this case heli combat would just banish from existence. As I see it this change is mostly un necessary, more over point less. Thing is that this change would bring more disbalance than there is now. Hitting helis with guns is so easy your toddler will be able to do it. Now imagine theres a whole team consisting from 30-50 people just use their automated weapons that damage you. Straight up bullying. Thing is that you cant hide from guns at all, not a single tactic that you can come up with will evade you from guns, unlike stingers or KWKs which requires awareness and skill to avoid.
 
Dec 25, 2020
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a change will not be good for the server if changing one balance point damages the other one, in this case heli combat would just banish from existence. As I see it this change is mostly un necessary, more over point less. Thing is that this change would bring more disbalance than there is now. Hitting helis with guns is so easy your toddler will be able to do it. Now imagine theres a whole team consisting from 30-50 people just use their automated weapons that damage you. Straight up bullying. Thing is that you cant hide from guns at all, not a single tactic that you can come up with will evade you from guns, unlike stingers or KWKs which requires awareness and skill to avoid.
Tactic would be a large group of infantry doing enough damage to send you back to base, thus avoiding the endless bombing run.

Honestly, and I have to ask, what is your idea here? Why should we be buffing helicopters and nerfing counters? How on earth could you ever suggest that would be balanced? Helicopters are wildly unbalanced, the fact one regiment above all can decide the outcome of a war is so, so stupid. Not to even mention tank regiments, who have been bullied since day one of the server.

And like I've said 50 times already, it'd take a group of 5 or more people with concentrated fire to do enough DAMAGE (not DESTROY) a helicopter. It would not be difficult to wave off your bombing run doing donuts around an FOB to go and repair.
 
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