What does this suggestion change/add/remove:
Add a new Police Reg. job. This would add a job that has a lot of different items that isn't regularly available to RMP/MPC/AOR. and this will help them on the battlefield and inside of the base.
My suggestion for this job is a sort of "SWAT" or "Base Defender/Anti-AA/T" for RMP/MPC/AOR. At the current moment, MPC (i will refer to RMP/MPC/AOR as MPC) Is currently at a disadvantage when it comes to a lot of wars, almost 90% of the time they're is nothing that MPC has that helps while in the battle field or can help them stop a attack.
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The Names for MPC/AOR i had in mind was
MPC/RMP "Special Reaction Team" or SRT for short.
AOR "Elite Redacted Team" or ERT for short
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My suggestion for this job is to have the following items.
Deployable Shield
Armor Kit -Ceramic Plate
Elastic Restraint
Handcuffs
ID Card
Strip W/C
Flashbang
Frag Grenade
Field kit
Smoke Grenade
M240b/RPK
44. Magnum
AT4
Stinger
125 health (OPITONAL)
55 Armor (+15 from SRO)
75% movement speed (if possible)
It may seem "Unfair" to have this set of items but with the requirements im going to suggest, it might still be more useful to look at other regs to deal with some things, but Police regs are kinda useless in most everyday things including DEFENDING the BASE which is their job, we dont have things to take down paradroppers OR during infiltration having a friendly that is tanky enough to kill a few enemys making MPC a asset instead of a what's seen as a "Infantry Reg" which is what it feels like when playing.
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Requirements:
Mastery level 20
MSGT+
2 slots
I do wanna make this the FIRST Job that requires a MASTERY and a SENIOR position, and it will still give a incentive to join NRF/IVG, 1st/3rd, and SWB/USAF for the AT4/Stinger. but this will let Police regs be HELPFUL in wars while still keeping it restricted to the normal Side player joining Police regs.
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Possible Positives of the suggestion (At least 2):
Gives Police Regs the ability to be helpful in wars when it comes to Vehicles
Gives Police Regs better control of the base and is more helpful in base defence
Gives Police Regs a Health advantage in wars while still being balanced by their movement speed
Gives police Regs a real use other than being "Infantry" in wars
Possible Negatives of the suggestion:
It may be looked at as "Too OP" | Which i do understand but i have put a lot of restrictions on it and put some debuffs on it that will balance it out.
Other than above i cant think of much
Based on the Positives & Negatives, why should this suggestion be accepted:
Police Regs really do feel simple and underpowered in war, almost USELESS in war because they cannot shoot down helis (Stinger), they dont have a good sniper class, they dont have Vehicle destroyers (AT4), they dont have a "Special" part of them that makes them unique and stand out from other regs, and a "SWAT"/"Base Defender" type role will help them A LOT and make them stand out to new players but also make them a key asset to the team while in war and while doing their normal duties on the base.
Also side note: Thank You for reading this I did have to think quite a bit and since Police Regs have been in need of a mastery level 20 job i think this one fits perfectly.
Add a new Police Reg. job. This would add a job that has a lot of different items that isn't regularly available to RMP/MPC/AOR. and this will help them on the battlefield and inside of the base.
My suggestion for this job is a sort of "SWAT" or "Base Defender/Anti-AA/T" for RMP/MPC/AOR. At the current moment, MPC (i will refer to RMP/MPC/AOR as MPC) Is currently at a disadvantage when it comes to a lot of wars, almost 90% of the time they're is nothing that MPC has that helps while in the battle field or can help them stop a attack.
============================================================
The Names for MPC/AOR i had in mind was
MPC/RMP "Special Reaction Team" or SRT for short.
AOR "Elite Redacted Team" or ERT for short
============================================================
My suggestion for this job is to have the following items.
Deployable Shield
Armor Kit -Ceramic Plate
Elastic Restraint
Handcuffs
ID Card
Strip W/C
Flashbang
Frag Grenade
Field kit
Smoke Grenade
M240b/RPK
44. Magnum
AT4
Stinger
125 health (OPITONAL)
55 Armor (+15 from SRO)
75% movement speed (if possible)
It may seem "Unfair" to have this set of items but with the requirements im going to suggest, it might still be more useful to look at other regs to deal with some things, but Police regs are kinda useless in most everyday things including DEFENDING the BASE which is their job, we dont have things to take down paradroppers OR during infiltration having a friendly that is tanky enough to kill a few enemys making MPC a asset instead of a what's seen as a "Infantry Reg" which is what it feels like when playing.
============================================================
Requirements:
Mastery level 20
MSGT+
2 slots
I do wanna make this the FIRST Job that requires a MASTERY and a SENIOR position, and it will still give a incentive to join NRF/IVG, 1st/3rd, and SWB/USAF for the AT4/Stinger. but this will let Police regs be HELPFUL in wars while still keeping it restricted to the normal Side player joining Police regs.
============================================================
Possible Positives of the suggestion (At least 2):
Gives Police Regs the ability to be helpful in wars when it comes to Vehicles
Gives Police Regs better control of the base and is more helpful in base defence
Gives Police Regs a Health advantage in wars while still being balanced by their movement speed
Gives police Regs a real use other than being "Infantry" in wars
Possible Negatives of the suggestion:
It may be looked at as "Too OP" | Which i do understand but i have put a lot of restrictions on it and put some debuffs on it that will balance it out.
Other than above i cant think of much
Based on the Positives & Negatives, why should this suggestion be accepted:
Police Regs really do feel simple and underpowered in war, almost USELESS in war because they cannot shoot down helis (Stinger), they dont have a good sniper class, they dont have Vehicle destroyers (AT4), they dont have a "Special" part of them that makes them unique and stand out from other regs, and a "SWAT"/"Base Defender" type role will help them A LOT and make them stand out to new players but also make them a key asset to the team while in war and while doing their normal duties on the base.
Also side note: Thank You for reading this I did have to think quite a bit and since Police Regs have been in need of a mastery level 20 job i think this one fits perfectly.
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