Rule Suggestion Hostage Rule Addition

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Jan 24, 2024
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What does this suggestion change/add/remove:
[This suggestions aims to add a rule, that disallows any faction from selling a hostage/SCP more than once per raid/breach
An example: CI has 682 in their bunker, and DEA pays for it, safe passage and all, and we get it back to base, but oh, what do you know. The person who took the SCP was actually a Deepcover, bringing 682 straight back to CI base to sell it once again

The rule would basically just be something along the lines of
You are only allowed to sell back a "player" hostage once per raid/infil, disallowing for the hostage to be immediately reclaimed after negotiations have been paid. For SCPs, they can only be sold back once per breach. So if an SCP gets stolen, and bought back by foundation, the SCP must be recontained and breach again before it can be stolen for negotiations again]

Has something similar been suggested before? If so, why is your suggestion different?:
[Nope, I've not seen one]

Possible Positives of the suggestion (At least 2):
[There is absolutely no way to counter this without metagaming, and it doesn't add anything to RP or gameplay other than wasting people's time. Sometimes negotiations takes a long time, up towards 30 minutes. not only is it not fun for the victims side, it's not fun for the one getting kidnapped, having to wait for almost an hour to get recontainted, because any faction decided kidnapping the same person/SCP with a Deepcover or other methods right after buying it back was a good idea.]

Possible Negatives of the suggestion:
[Yes, I'm aware the faction that does this the most is CI, and that they'll complain that "oh but it's just us being smart, stop crying"... The rule also only really eliminates a very niche situation that rarely happens very often, so it isn't really crucial, but it definitely is annoying and honestly just makes most people wanna quit or just not pay for the hostage again]

Based on the Positives & Negatives, why should this suggestion be accepted:
[It should be accepted because doing this adds nothing more than wasting people's time, making people frustrated and being generally annoying, for mere warfunds or an energy weapon in return.]
 
- support

As much as this is unfun, this is something I feel youd have to counter In-Character instead of resorting to ruleplay
Quite frankly, there's near 0 counter to it. I always know when there's a deepcover in DEA, but I can't metagame it, which means I can't set up a counter to something my character would be oblivious about.

On the other hand, an opposing faction can simply plan ahead, and use all the methods available to make sure their plan is successful. It's not like I can go "hey guys, we got a deepcover on our team, I can see it on the leaderboard".

This would 99/100 times always go in the favor of the faction doing this trick.

Perhaps if the factions were located further away from each other, but as it stands now, it's really only a 30 second stroll across surface
 
ID / codeword / check your men before letting them retrieve an important item - this is not meta gaming if you've experienced DCs stealing this way before.

DEA and SOP has experienced this before, they can use that and don't need to be oblivious to the possibility.

Quite frankly, there's near 0 counter to it. I always know when there's a deepcover in DEA, but I can't metagame it, which means I can't set up a counter to something my character would be oblivious about.
 
This must be a US issue, Ive never seen that happen on UK.

But yeah, Id find this an IC issue that should be dealt with via IC consequences as breaking safe passage or something, as this suggestion feels like ruleplay instead. So -support.

however it brings me an idea :sneaky:
I’m a DELCOM on US and never seen this happen. Might have to start using this tho.

Anyways, seems like an in character issue
- Support
 
This suggestion is null and void.
I discussed it with a friend of mine, and the entire reason I made this was because the situation revolved around someone drinking Anima to get 096 back to base without getting killed...

Dragging someone on Anima is FailRP, and without that strat, this is practically impossible to do without getting shot immediately.

So just mark this as denied when someone from staff team sees this