What does this suggestion change/add/remove:
[This suggestions aims to add a rule, that disallows any faction from selling a hostage/SCP more than once per raid/breach
An example: CI has 682 in their bunker, and DEA pays for it, safe passage and all, and we get it back to base, but oh, what do you know. The person who took the SCP was actually a Deepcover, bringing 682 straight back to CI base to sell it once again
The rule would basically just be something along the lines of
You are only allowed to sell back a "player" hostage once per raid/infil, disallowing for the hostage to be immediately reclaimed after negotiations have been paid. For SCPs, they can only be sold back once per breach. So if an SCP gets stolen, and bought back by foundation, the SCP must be recontained and breach again before it can be stolen for negotiations again]
Has something similar been suggested before? If so, why is your suggestion different?:
[Nope, I've not seen one]
Possible Positives of the suggestion (At least 2):
[There is absolutely no way to counter this without metagaming, and it doesn't add anything to RP or gameplay other than wasting people's time. Sometimes negotiations takes a long time, up towards 30 minutes. not only is it not fun for the victims side, it's not fun for the one getting kidnapped, having to wait for almost an hour to get recontainted, because any faction decided kidnapping the same person/SCP with a Deepcover or other methods right after buying it back was a good idea.]
Possible Negatives of the suggestion:
[Yes, I'm aware the faction that does this the most is CI, and that they'll complain that "oh but it's just us being smart, stop crying"... The rule also only really eliminates a very niche situation that rarely happens very often, so it isn't really crucial, but it definitely is annoying and honestly just makes most people wanna quit or just not pay for the hostage again]
Based on the Positives & Negatives, why should this suggestion be accepted:
[It should be accepted because doing this adds nothing more than wasting people's time, making people frustrated and being generally annoying, for mere warfunds or an energy weapon in return.]
[This suggestions aims to add a rule, that disallows any faction from selling a hostage/SCP more than once per raid/breach
An example: CI has 682 in their bunker, and DEA pays for it, safe passage and all, and we get it back to base, but oh, what do you know. The person who took the SCP was actually a Deepcover, bringing 682 straight back to CI base to sell it once again
The rule would basically just be something along the lines of
You are only allowed to sell back a "player" hostage once per raid/infil, disallowing for the hostage to be immediately reclaimed after negotiations have been paid. For SCPs, they can only be sold back once per breach. So if an SCP gets stolen, and bought back by foundation, the SCP must be recontained and breach again before it can be stolen for negotiations again]
Has something similar been suggested before? If so, why is your suggestion different?:
[Nope, I've not seen one]
Possible Positives of the suggestion (At least 2):
[There is absolutely no way to counter this without metagaming, and it doesn't add anything to RP or gameplay other than wasting people's time. Sometimes negotiations takes a long time, up towards 30 minutes. not only is it not fun for the victims side, it's not fun for the one getting kidnapped, having to wait for almost an hour to get recontainted, because any faction decided kidnapping the same person/SCP with a Deepcover or other methods right after buying it back was a good idea.]
Possible Negatives of the suggestion:
[Yes, I'm aware the faction that does this the most is CI, and that they'll complain that "oh but it's just us being smart, stop crying"... The rule also only really eliminates a very niche situation that rarely happens very often, so it isn't really crucial, but it definitely is annoying and honestly just makes most people wanna quit or just not pay for the hostage again]
Based on the Positives & Negatives, why should this suggestion be accepted:
[It should be accepted because doing this adds nothing more than wasting people's time, making people frustrated and being generally annoying, for mere warfunds or an energy weapon in return.]
Event Team
Trial Game Master