Content Suggestion Hot take: Remove secondary checkpoint.

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absbb8

Civil Gamers Expert
Aug 15, 2024
22
5
61
What does this suggestion change/add/remove:
This is going to cause a lot of backlash most likely but to entirely remove secondary checkpoint and elevators.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think this has been suggested before but it has been been put in place for a week as a testing period before in changelogs a few months ago.
Possible Positives of the suggestion (At least 2):
There are multiple positives of this suggestions such as:
1 - Buffs 106 making is so 106 can hold primary instead of d block to camp making it GSD doesnt have to suffer.
2 - Creates a choke point for more effective management of breach's, causing scps to having to work with each other to even have a chance of escaping from hcz.
3 - Reduces the the effectiveness of GOIS easily getting into hcz every other minute aka ci being able to do 3 hcz raids in one day easily getting in with a jug and TB which is hard to counter otherwise.
4 - Promotes more Combat and rp by making a choke point, making HCZ a area you cannot just roam into just because you have a clearance level 4
5 - Makes the life of MTF E-11 Much easier to handle breach's and in general raids cause 035 can just go thru secondary and just escape.
6- Makes better traffic control for HCZ

Possible Negatives of the suggestion:
1- Makes ci life much more harder for raids, dcs cannot go into hcz without proper disguises and breach 035 or other scps or steal 008 easily
2- Since it would be a choke point, it can cause most scps to never get out of HCZ unless they work with each other or unless its a triple breach
3- Escaping from hcz would be a hassle for non combative's
4 - harder to contain 106
5 - Can cause some issues with RP if someone wants to be more secretive in entering hcz they cannot unless they go through e11

Based on the Positives & Negatives, why should this suggestion be accepted:
Why should this be accepted, let me be real most of us are generally tried of the fact that when we log on ci are able to raid without any issues, they have a TB and a jug so we already don't stand any chance in general when they just push through secondary this causes the whole server to cry uncontrollably (sorry to say) when ci raid and breach a few scps and a few mins after, a natural breach happens which causes the server to cry even more, This checkpoint is also just to quote on quote test e11 to see if they are doing their job, let me be real no one wants to sit at a checkpoint that has 0 visitors besides the ci raids and not only that this checkpoint is absolutely USELESS unless you are going to go recontain 106, and even then 035 just goes through the checkpoint and just breach's 457 anyway so there is legit 0 point in having this at all. Now from a ci perspective lets be real you have a TB and a jug there's no way in hell you are unable to fight 5 e11 at primary to get though without issues, you have 3 medics and 2 delta ops as well with pkms, I played ci for about a year solid on both the UK and US and its always the same thing with the same goals through the same checkpoint, i was still playing ci when they removed the checkpoint and CI were still able to get though just fine I know alot of CI will be in this thread and i want you to know this causes issues for foundation players as well but not as much, this in my personal option the most useless thing on the entire map and only promotes ci raids and doesn't detour them, i feel like CI raids should be much harder to conduct and not a suicide mission for anyone that goes to fight ci, there also comes a issue that breach's of specific scps from hcz is much easier such as 966 because they can roam through secondary without issues and escape and 035 doing the same. for all my ci players this suggestion may be rage bait for you but im writing this seriously. Thank you all for reading my suggestion much love to everyone and may yall have a best Christmas / winter break.
 
This is not a good idea at all.

Old HCZ used to have breaches go on for over an hour due to 106 holding a choke point. Dual entrances give variety of choice for people to enter by and secondary has direct access down to Deep Research for GMs/CL5.

Just because you find it useless, doesn't mean other people do.

-Support
 
+/-Support

Secondary is both a blessing and a pain in the ass. For F, it's quicker than Primary, harder for SCP's to get through, a second entrance to flank SCP's, and helps with HCZ's huge size. On the other hand, it allows SCP's like TG/035 Options for both HCZ exits, lets CI blitz through HCZ, and allows 106 another choke point. Personally I say to just keep it.
 
I remember NL did a test where they blocked off secondary checkpoint for a while with a permaprop and honestly.. it improved the speed of how fast breaches were contained and I quite liked having secondary shut off. Perhaps there is an alternative to having secondary completely removed though, maybe a small elevator or some sort of ladder instead which makes it a lot less ideal for using, but still an option.

Otherwise I'd say I'm Neutral on this actual suggestion
 
I remember NL did a test where they blocked off secondary checkpoint for a while with a permaprop and honestly.. it improved the speed of how fast breaches were contained and I quite liked having secondary shut off. Perhaps there is an alternative to having secondary completely removed though, maybe a small elevator or some sort of ladder instead which makes it a lot less ideal for using, but still an option.

Otherwise I'd say I'm Neutral on this actual suggestion
Would they revert scp hack difficult to their original settings if there was one entrance, since it would make even more easier to defend hcz now there is only one way to get in and there would be no excuse e11 to fail defend HCZ long enough or kick rocks?
 
I remember NL did a test where they blocked off secondary checkpoint for a while with a permaprop and honestly.. it improved the speed of how fast breaches were contained and I quite liked having secondary shut off. Perhaps there is an alternative to having secondary completely removed though, maybe a small elevator or some sort of ladder instead which makes it a lot less ideal for using, but still an option.

Otherwise I'd say I'm Neutral on this actual suggestion
Maintenance access ladder or elevator or whatever that's only accessible by CL3 and Tech Experts. Could be accessed via the maintenance closet near 914 or something like that - expand it a bit into a little maintenance area and add access to that and remove the main elevator and blastdoor - make it smaller, slower, and maybe less reliable or something?
 
Maintenance access ladder or elevator or whatever that's only accessible by CL3 and Tech Experts. Could be accessed via the maintenance closet near 914 or something like that - expand it a bit into a little maintenance area and add access to that and remove the main elevator and blastdoor - make it smaller, slower, and maybe less reliable or something?
This isnt an tech expert suggestion…
 
This isnt an tech expert suggestion…
i swear zen could see a suggestion titled "Clarify this rule" and still find a way to propose a tech expert addition 😭
Permit them the use of the culinary facilities



Anyway, I'm unsure how to feel about this suggestion as an 096 main - My hangup being that, now I play on both servers, since UK E-11 basically always leave primary open with some few exceptions, it makes 096 breaches of all varieties much less stressful. Since there's kind of an issue atm where players can see 096 through a blastdoor (as well as enraged 096 usually having to press its face through it to break the thing), I don't particularly like situations where I have to keep whaling at one or am otherwise stuck behind one.

US on the other hand... There's no pattern. Either secondary is open most of the time and primary is always closed, or sometimes at complete random primary is open and secondary is closed - With frequent HCZ lockdowns that result in both being closed. I really wish I understood what's going on there. So I guess if their strategy is to try and confuse breaching SCPs, it's working.

For these reasons, if this were possible per server, I wouldn't mind removing secondary from US, but retaining it on UK. Obviously since this would be a map change and not some kind of permaprop situation, I don't think this is a per-server deal.

Otherwise, I think secondary needs to have more to it. I agree with the choke point problem and with the potential that that kind of meta will crop up again if we have only 1 entrance to HCZ. I think the solution is to make secondary longer in some capacity - Compared to primary, the time difference between travelling between the two via primary and via secondary is too much of a problem. If making the primary lift faster isn't an option, slow down secondary.
+/- Neutral
 
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maybe you dont see it used much but for E-11/MTF during breaches secondary checkpoint is needed

I wish to turn you to the suggesting persons signature for this point:

Holding CI D and E11-COM


I kind of hate Secondary, I understand it's purpose and have used it many times for tons of different things - but I think it's direct use of being a second entry into HCZ for raiders just causes too many situations where Foundation forces (despite meaning to have more numbers overall) are too split to properly guard HCZ).

The elevator at secondary also just creates an issue in my mind, that it cannot be properly chased down - even if you actively see raiders moving past secondary and call them out, as soon as they are in and called down that elevator you no longer have a chance to get to them and it's all up to those already in HCZ (who are more split up, and will 90% of the time lose against the strong attacking force).

To be straight up, without the inclusion of raiders I believe that secondary is a good and interesting location - that can enhance and make RP more interesting overall by allowing more sneaky entries into HCZ or general RP surrounding it without needing to pass through the often ID checkpoint covered primary.

However with raiders it is different, it is a poor combat zone and allows for raiding factions to ruin RP and ruin fun around site easier than it should be.

+ Support.