Accepted HQ Change

This suggestion has been accepted for future development.
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Zakariya

Civil Gamers Expert
Sep 15, 2023
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What does this suggestion change/add/remove:

Infantry Regiments will now have access to 2 HQ's instead of tank regiments

Has something similar been suggested before? If so, why is your suggestion different?:

No

Possible Positives of the suggestion (At least 2):

-SHA/ISAF now get HQ's
-Allows for infantry regiments to have more control of ground combat
-Takes weight off from 10th/17th in where they have to manage HQ's/SCUD's/Tanks

Possible Negatives of the suggestion:

-Takes away HQ's from 10th/17th
-Can be a norm change that will take both sides some time to get used to

Based on the Positives & Negatives, why should this suggestion be accepted:

Infantry regiments need to heavily rely on their helicopter regiments and as well as their tank regiments to really have a impact during war. This does not seem healthy because not all regiments can stay consistently active or have enough players to do so many different mid war operations. 10th/17th already have SCUDS/HIMARS, Tanks, and Anti-Air Vehicles to deal with during war. Most of the time they are within a vehicle having tank vs tank or tank vs helicopter combat. Since the HQ is Moreso used as a additional spawn point and primarily used to advance positions during war, it does not seem reasonable having it in tank regiments when most of the time they are already dealing with the opposing nations tanks and everything that may come up during war. Honestly can be a win-win on both sides as it makes the weight of the tank regiments to be spread out instead of them having to do everything.
 
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Withered

Member
Dec 3, 2024
3
1
11
+support

I'm always down for ISAF having more toys, and if it does genuinely take some stress off of 17th/10th I think it's a net positive to impliment
 
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