Accepted Increase passive income for Researchers

This suggestion has been accepted for future development.
Status
Not open for further replies.
What does this suggestion change/add/remove:
Increase the passive income that you earn but for Research roles. Double it.

Has something similar been suggested before? If so, why is your suggestion different?:
Unsure.

Possible Positives of the suggestion (At least 2):
- Incentivise activity on the Research role. It is a core position on the server and the roleplay behind the entire SCP Universe.
- Draws players away from combative roles and encourages more passive roleplay.

Possible Negatives of the suggestion:
- Could end up with some AFKers for money, but call staff.

Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion was done by Pennington (UK DoR) and I heavily agree with it.

Research is the core part of this server's roleplay and in my opinion a department that sets the standards for if roleplay is healthy or not. Recently, combative roleplay has been so obnoxiously dominant, research has had very little opportunity to flourish within this server.

Secondly, Captain's earn more than Executives. How does this even make sense where you'd hire the most educated scientists in the world?
1706721056949.png

For reference, here are the salaries for the standard MTFs:

1706721152535.png
1706721165608.png
 

Dimitry

Game Master
Game Master
Donator
Feb 2, 2023
47
8
41
+Support
- will give research more reason to to test's/RP
 

Jonas Enry

Senior Moderator
Senior Moderator
SCP-RP Staff
Donator
Mar 4, 2023
267
49
21
Ireland
+support

Only thing I can think of is some people could abuse it to afk grind money taking up slots would something like reports being submitted /graded by an exec+ to get a payout or something maybe? I just wouldn’t want people aftking on limited slot jobs.
 
+support

Only thing I can think of is some people could abuse it to afk grind money taking up slots would something like reports being submitted /graded by an exec+ to get a payout or something maybe? I just wouldn’t want people aftking on limited slot jobs.
Staff can kick people back to D-Class for afking in limited slot jobs
 

Dr Random K.

Game Master
Game Master
Oct 8, 2023
231
52
21
Site 54
Passive Income?
patrick-bateman-smile.gif

+support
 

stealthyxd

Active member
Nov 7, 2023
69
10
21
Sweden
+support
I acctualy want to do my job for money instead of saying "I dont get paid enough" and dont do tests
 

Cob Deen

Well-known Member
May 24, 2022
81
11
41
What does this suggestion change/add/remove:
Increase the passive income that you earn but for Research roles. Double it.

Has something similar been suggested before? If so, why is your suggestion different?:
Unsure.

Possible Positives of the suggestion (At least 2):
- Incentivise activity on the Research role. It is a core position on the server and the roleplay behind the entire SCP Universe.
- Draws players away from combative roles and encourages more passive roleplay.

Possible Negatives of the suggestion:
- Could end up with some AFKers for money, but call staff.

Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion was done by Pennington (UK DoR) and I heavily agree with it.

Research is the core part of this server's roleplay and in my opinion a department that sets the standards for if roleplay is healthy or not. Recently, combative roleplay has been so obnoxiously dominant, research has had very little opportunity to flourish within this server.

Secondly, Captain's earn more than Executives. How does this even make sense where you'd hire the most educated scientists in the world?
View attachment 13066

For reference, here are the salaries for the standard MTFs:

View attachment 13067
View attachment 13068
+Support
can't gamble without money
 
Status
Not open for further replies.