Rule Suggestion Increase raid cooldown

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Jan 24, 2024
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What does this suggestion change/add/remove:
[This suggestion aims to increase the overall raid timer which is currently 45 minutes.]

Has something similar been suggested before? If so, why is your suggestion different?:
[Back in April of 2025. The suggestion got a lot of hate for "ruining CI gameplay loop"]

Possible Positives of the suggestion (At least 2):
[More time to actually RP. Quite frankly, the current gameplay loop looks a bit like this sometimes: CI raids with 30+ men, taking almost 40 minutes of everyones time as they camp 079 with 20 PKMs, causing massive containment breaches. CI dies, starting the raid cooldow. Foundation then uses 30 minutes containing every SCP that CI breached, and finally then... Foundation can return to their measly 15 minutes of research, administrative work, and roleplay, before CI comes back with another 30 men, repeating the exact same process.
It's been a very long time ago since I've seen big tests happening, simply due to raids interrupting everything conceivable. It took me 3 hours yesterday to write a 17 page document, because the sound of alarms, C1 and C5 rang every... single... minute...
The suggestion aims to improve time to RP, have fun and do stuff, instead of just fighting for 3 hours and roleplaying for 30 minutes]

Possible Negatives of the suggestion:
[Less stuff to do for CI. Their entire gameplay loop revolves around them infiltrating our base, and shooting us in the head. Currently CI is capable of raiding 32 times a day, but decreasing this to 24 times per day would already be a major improvement to the server's health]

Based on the Positives & Negatives, why should this suggestion be accepted:
[This should be accepted because Foundation is kinda the primary faction of the server, the thing the entire place revolves around. Testing, roleplaying, talking with people, interacting. The current state of the server has almost every roleplay stopped every 10 minutes, with almost hours of hours of alarms blaring and beeping, people seeking cover and guys shooting each other]
 
Currently CI is capable of raiding 32 times a day, but decreasing this to 24 times per day would already be a major improvement to the server's health]

1. This is only if the server was always full, idk lets remove 6/8 hours, lets take 6 really depends on season and server/region, so we are on 18 hours.

2. as a Requirement 4 mtfs need to be online, during low pop most of the time there isnt lets remove 5 more hours as early and late pop is most of the time around 30/40 players lasting 2,5 hours. We are on 13

3. Now include there needs to be a Delcom online for a raid this cant be valued in time nor a real static can be made.


17,3 raids can be done with a more realistic approach.

4. Now lets include Ci`s cl4 standards of knowing server health etc,



I see an average of 8/10 raids per day from both sides,

All your arguments of mass breaches, mass Rp halting if they are holding a area, really seem weak in the way you are discribing it.

Mass breaching from CI is/should be a are thing and mostly during high pop. SL is watching and CI leadership is fully aware that we dont want them to mass breach every raid.
It took me 3 hours yesterday to write a 17 page document, because the sound of alarms, C1 and C5 rang every... single... minute...
There is a place called spawn/bunks/research wing where yo ucan write a 17 page document in pease no way is forcing you to partake in the Ci raid RP/ situation after the small contact,

a breach idk breach shelter or just stay in your spawn/office if you dont want to die etc.

I can yap a lot more but for the sake of my own sanity i wont,

TLDR
Currently CI is capable of raiding 32 times a day, but decreasing this to 24 times per day would already be a major improvement to the server's health]
This wont effect much average will still be around 7/8/9/10 ( above for a more detailed and realistic time scale (13 hours)

Arguments dont hold merit ( my opinion) here in the examples given by you,

[This should be accepted because Foundation is kinda the primary faction of the server, the thing the entire place revolves around. Testing, roleplaying, talking with people, interacting. The current state of the server has almost every roleplay stopped every 10 minutes, with almost hours of hours of alarms blaring and beeping, people seeking cover and guys shooting each other]
Not sure if you have played in 2023/2024 but this was 10x worse of constant c1/c5

yes foundation is the main image of the server but Ci is ~25% of the server population during 128 player count. we cant neglect the faction

idk - support dont think changes it would be impactful at all

No im not fixing grammer nor typos
 
(yap alert)


=Fully Neutral Support:

In my time of seeing lot of "Raise Raid Timer for CI" and "Nerf CI" suggetions, i saw lot of those suggetions seeing and saying only the "bad" side of CI. Saying that they do only mass breachs, halt roleplay due the "halting the area" and just do PVP. But they never said the good things about the CI.

CI can roleplay IF GM gives them something to roleplay with OR UNGOC gives them to roleplay with.

As for my
support reasoning, i will just break out in points:

[This suggestion aims to increase the overall raid timer which is currently 45 minutes.]
Like every suggetions says to increase the "Main Raid" timer, they never say how much they want to increase it. You want to increase to 50 minutes, 60 minutes or hell, 1 hour and 30 minutes?

[More time to actually RP. Quite frankly, the current gameplay loop looks a bit like this sometimes: CI raids with 30+ men, taking almost 40 minutes of everyones time as they camp 079 with 20 PKMs, causing massive containment breaches. CI dies, starting the raid cooldow. Foundation then uses 30 minutes containing every SCP that CI breached, and finally then... Foundation can return to their measly 15 minutes of research, administrative work, and roleplay, before CI comes back with another 30 men, repeating the exact same process.
It's been a very long time ago since I've seen big tests happening, simply due to raids interrupting everything conceivable. It took me 3 hours yesterday to write a 17 page document, because the sound of alarms, C1 and C5 rang every... single... minute...
The suggestion aims to improve time to RP, have fun and do stuff, instead of just fighting for 3 hours and roleplaying for 30 minutes]
While yes, i will agree that CI does sometimes do some things like that (30+ raiding crazy moment), and that foundation has limited time to clean up mess after CI raid and roleplay. But tell me, how did you waste like 3 hours on an 17 page document? if it just sounds, just go to your bunks and turn sound down and then you can make it in like 1 hour (unless you are slow typer which i accept). But today is less worse then 1-2 years ago, like Holland said, in 2023-2024 WAS lot worse, i seen it also.

[Less stuff to do for CI. Their entire gameplay loop revolves around them infiltrating our base, and shooting us in the head. Currently CI is capable of raiding 32 times a day, but decreasing this to 24 times per day would already be a major improvement to the server's health]
It will improve server health somehow, yes but you gonna think about that CI is mostly an combat focused and you gonna have to give them something to do or roleplay with on surface. I find it funny that you say that CI whole gameloop is revolved around "Infiltrating foundation base and shooting them in head" if NU-7 is not the same thing but defending foundation. If you fix foundation roleplay, you will damage CI roleplay and "PVP". Can't do both fixing if one will suffer from it.
[This should be accepted because Foundation is kinda the primary faction of the server, the thing the entire place revolves around. Testing, roleplaying, talking with people, interacting. The current state of the server has almost every roleplay stopped every 10 minutes, with almost hours of hours of alarms blaring and beeping, people seeking cover and guys shooting each other]
"Primary faction" my ass, if foundation was true primary faction, then CI, UNGOC AND SOP would not exist. Just keep D-class and SCPS, we got your roleplay here. However i accept that CI raids halt roleplays. But not like every 10 minutes my guy.


So overall. Don't hard nerf CI or whole server's engine will come crashing down.
I'm not an "CI -Support Warrior" but least i have some common sence that CI is combat focused faction and was at the first day of the server.
 
I remain mixed on this stuff.

One side? I want to do RP, and I am frustrated every time that I have to stop RP because of a CI raid, especially if it is sandwiched in a 'Natural SCP breach > CI Raid > CI-Caused SCP Breach' scenario, which just locks everything down for an hour.

Other side? I feel like a lot of the time, at least on the UK, we permit RP to be halted by a CI raid. Just because CI is holding down somewhere, doesn't mean that RP has to hit a full-hard stop. You can keep doing RP, even if there are hostiles.

I dunno. Personally, I am a much greater fan of lowering the duration of the raids, rather than the frequency. Give CI (And GOC and F too, tbh) a proper incentive to exfil from the facility rather than doing 'To the man!' last stands every single time, and I think we'd see a lot more proper RP scenarios unfolding from that.
 
As someones who has been very vocal about CI raid timers etc, I think the way it is atm is fine

When Foundation actually plays smart, CI raids don't go very far nor last long at all. This is entirely a player skill gap that CI have quite the advantage on at the moment.

Sit down with SOP or whomever and come up with counter raid strategies to make the intended disruption minimal. Making more arbitrary rulings etc is not helpful but harmful
 
foundation just need to coordinate and not be stupid and they can win

bring back schizo pushes, and we need to start throwing our soldiers at CI like they're going over the top
The amount of times I'll yell to push any create an opening, only for people to hang back scared for their life with shields. smh.


Give CI (And GOC and F too, tbh) a proper incentive to exfil from the facility rather than doing 'To the man!' last stands every single time, and I think we'd see a lot more proper RP scenarios unfolding from that.
This I like.