Rule Suggestion Increase raid cooldowns globally

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
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PRELUDE
There will be, without a doubt, an insane amount of backlash and criticism provided onward in the near future once this suggestion materializes and makes way to the masses. I however want to make one thing clear and only one thing that this suggestion is not calling for targetted antagonizing nor does it attempt to alienate any parties involved in this change or directly/undirectly affected. Be it made passively or greatly through their gameplay loop or time agendas through the day of their session(s) on the server.

This suggestion is only an addendum attempting to foresee new measures given the current state of the server's roleplay stability and how many groups find it to be, on a negative aspect more than a positive one given all the factors that will be affected with the suggestion herebelow.
So please, don't come at me.


What does this suggestion change/add/remove:

This suggestion aims to greatly increase the raid cooldowns for all factions (SCP Foundation, Chaos Insurgency & GOC) after a raid has been concluded, after the Alpha Warhead has been set-off, and or with rescue-raids adding a normal-timer from a raid normally posted to only rescue one or more hostage(s) from a hostile faction base.

The amount that this raid cooldown increase totals to is dependant on Network Leadership or whomever decides to remedy this change with a unanimous vote, it however should ascertain a longer period between each raids, as to not clash with what I'll explain as the "major problem", prompting me to write this suggestion.

Has something similar been suggested before? If so, why is your suggestion different?:

Jeremy Bennett's suggestion from April 2025
There are some recurring cases of people requesting for the same thing, I however have not found those yet.

Possible Positives of the suggestion (At least 2):
- A major improvement from this will namely call for roleplayers within the Foundation aswell as the grand majority of the playerbase to find peace and calm for a longer period of time, giving them a larger time window to commit to roleplay, interactions, walking about within the facility; without having to be pestered continuously by breach raids, erratic gunmen of C.I walking about, shooting anything or holding key positions like a botched coup d'état (solely for KD or warfund transfers). Each and every single one of these instances that define raid goals for the Chaos Insurgency (this doesn't necessarily apply to other factions because they rarely raid on both US & UK) are a great disturbance to the daily loop of the Foundation, because while they already put up with small-scale breaches, they also then need to continuously draw more forces on the front to fight C.I in unescapable chokeholds, against hard-to-kill SCPs with little to no counterplay other than dying and coming back for run & gunning.

- The other improvement will call for C.I to find something else to do other than to solely rely on combat for their entertainement. As stated by Yeke's paraphrasing on the previous owner Cloak "CI is not supposed to be the primary part of the server", meaning that they should not have such a small timeframe between each raid even after a roleplay reset through the nuke, and they should instead have a fixed, longer time period between their raids so that it isn't the only thing that happens in the facility (alas, right now it's only that & SCP breaches amidst the chaos, nothing else).

Possible Negatives of the suggestion:
- Chaos may not have a lot of things to do in that said time, this however comes to doubt their capability of roleplay, because they literally have surface to their control, they have Deep Covers, they have the UNGOC. They may however find it boring in that same time period to not do much more than hanging about, trying to manifest roleplay or adapating to their new agenda which is healthier for the server's long term running.

- Heavy community drama and backlash from Chaos, as seen in previous revisions of C.I's raid cooldown systems.

Based on the Positives & Negatives, why should this suggestion be accepted:
There is without a doubt a major issue with the current loop and mechanic that C.I utilizes for raid cooldowns.

I am a player from the UK-server, so this may not fully mirror the US's side, however from experiences, it is quite similar.

The current day-to-day loop within the SCP Foundation is a major lacklustre cycle for both combatives and departments orientated around roleplay only, instead of combat and weaponry additions. It is a problem for both because one side cannot adapt to the constant, overwhelming mass of chaos and burdens placed on them, from breaches to constant hordes of players having the only & sole goal of shooting to kill, disrupting the loop and farming their kill-death ratio; this "problem" barely has a cooldown for the Foundation to adapt to, and to remedy their lost ressources or find peacetime amidst the aftermath, to let the other side cool down and find their priorities again without a disruption in sight.

On the discussion topic of the other side, non-combatives — they are the primordial source of roleplay as their aspect of gameplay does not revolve around PvP. While I understand that PvP is infact a major thing within the server and it has been weaponized and outfitted with many assets, many developers and so on — you must understand the fact that there is also another half of the server dedicated to roleplay & roleplay only. These players spend a lot of time, effort & creativity into their stuff, so it would be considerably ressourceful to help them by giving them more peacetime, in the sense of increasing raid cooldowns for all parties (so that every single person gets it too).
 
-support

instead of taking things away from ci lets add stuff so we have more to do 😲🤯
I agree with Señor Headbutt, Add more stuff to do on surface what CI can do on surface which passes the time such as utilising the capture territory system make it where each faction controls a certain territory and can fight to try get a hold of more / defend their own (like flash wars from MRP) And perhaps big ask something like new surface SCP's.

+/- Support
 
I'll speak to the General Security Department [GSD] side of this, as a Captain on the United States' [US] server here. If you want to do more combative aspects, you'll not support this cooldown to the main-raid; if you want to do less, you'll support this cooldown to the main-raid.

From my judgement and my perspective, I do think that Chaos Insurgents [CI] are able to raid too frequently - for even if they are dealt with frequently on the US server, their objectives are... flawed. Yesterday, we had the CI raid to breach SCPs, which is good, but instead of attempting to exfiltrate the site upon doing their objectives to breach SCPs, they instead committed themselves to a twenty-five death hold to - and I will paraphrase this - gain more kills. This caused a hold on roleplay as we now needed to reinforce Epsilon-11 upon their request, reducing combatives that could escort within D-Block.

However, I think this solution is flawed and could instead be resolved by forcing an exfiltration akin to how GenSec must vacate D-Block after a sweep. These are essentially military forces, and committing to a static death hold without a territorial objective is not justifiable. CI, Nu-7, and the Global Occult Coalition's forces should be expected to achieve defined objectives and then attempt to disengage - not kill-farm.
I Like this a lot, I have never played US so idk what its like but it feels like the exact same (as described) on the UK where they Commit to an unneeded hold simply for Kills Such as Medbay Quarantine and D class showers I'm not saying the CD should be increased (i think its fine as it is) but a way to make sure a raid doesn't go on Unnecessary Long is making a rule where Raids Have to have a set "Valid" (not for kills) reason to raid such as Supply d class, Breach Scps and or war funds and once the said objected is completed they attempt to Exfil instead of caring about KD, other then this small rant the Idea of increasing the CD for raids is going to be a -1 Support for me
 
its kinda funny to see how most of the "-support" comes from CI players and the "+support" comes from non-CI RPers 🤔

can't comment on my faction anymore gg...


anyways I don't think the cooldown increasing will change anything and it has been done literally 3 times with each time not working just damaging server health overall with both CI as faction getting damaged and SOP having nothing to do I don't understand why it would change now.. this is like the monthly ci cooldown increase suggestion atp..
 
My biggest issue is that the majority of really good RP gets ruined by Chaos, it's pissed me off countless of times.
RP DETECTED, CI RAID AND JUGG IMBOUND.
A possible rule/raid change could occur.
Whilst I get yes, CI is supposed to ruin things, there could still be an option to allow actual RP to happen.

+/- support.
 
its kinda funny to see how most of the "-support" comes from CI players and the "+support" comes from non-CI RPers 🤔

+support anyway, id rather the removal of the faction as a whole but an increase in CD is a good start
I’m a GOC LT and a isd director also. I don’t think this is a good change atleast for USA, CI on USA isn’t that good if I’m being honest. 008 raids are like impossible to happen and with e-11 being at secondary you don’t have many options to get into hcz especially.

Foundation on USA is just like better…
 
It’s pointless leaving comments like this if you have no argument or fact to prove yourselves. Much of which I think you spread around in heresay.

“literally destroys CI“ leaves zero argumentation nor details.
You want facts ok
1. If you increase the cooldown for MR,, it will not only significantly affect the CI player base but will also affect SOP, SCP, and e11 player base over time, like a tumor

2. SOP will start getting bored and play something else, eventually will just stop playing SOP, and eventually e11 will get bored because of lack of ci raid and will either leave or get complacent as fuck, and when they revert this idea, don't get angry when ci starts breaching a billion scps and ruining your rp because e11 has a skill issue.

3. This can also affect the "Roleplayers" as there could be a lack of MTF and SCP, which will either
-Prevent researchers from larping even more
or
- Scp breaches, and you have to wait even longer because there are only 4 mtf on

4. This already happened multiple times in the past and it result in hurting the server player base more then CI constantly causing a code black

This seem like enough "fact" to prove thyself
 
You want facts ok
1. If you increase the cooldown for MR,, it will not only significantly affect the CI player base but will also affect SOP, SCP, and e11 player base over time, like a tumor

2. SOP will start getting bored and play something else, eventually will just stop playing SOP, and eventually e11 will get bored because of lack of ci raid and will either leave or get complacent as fuck, and when they revert this idea, don't get angry when ci starts breaching a billion scps and ruining your rp because e11 has a skill issue.

3. This can also affect the "Roleplayers" as there could be a lack of MTF and SCP, which will either
-Prevent researchers from larping even more
or
- Scp breaches, and you have to wait even longer because there are only 4 mtf on

4. This already happened multiple times in the past and it result in hurting the server player base more then CI constantly causing a code black

This seem like enough "fact" to prove thyself
Using words like "thyself" is odd by itself, but its stranger when you use it wrong. "Thyself" refers to another, you're saying "this seem like enough "fact" to prove yourself".

Also, 1. The only thing that is remotely tumor-like on the server is CI. (Not the people, just the very reason it exists is to disrupt RP.)

2. SOP wouldn't stop playing, they just wouldn't constantly be on, waiting for raids.

3. A lack of MTF is fine. The only departments that are truly relied on for RP in the first place is RSD, MED, GSD, ISD and DEA (due to GOC). E11 is a boon to have for breaches, but the breaches only happen for a gameplay loop. Ideal world, breaches wouldn't be on a timer and E11 wouldn't be needed on site either.

4. I'm not personally familiar with when this happened, but Ill take your word for it. Also, should be noted, staff do not tend to like CI doing nuke raids often! If thats the code black you refer to.



I get it, there are people who only play this server for combat, but uh, its not a combat server at its core? You should not expect the server to cater more towards combat when it is primarily an RP server. Not trying to spark arguments, I just think alot of people are misguided or blinded by their own POVs and disregard the wider picture. Your combat consistently serves to disrupt the ongoing RP, yes, we can ask CI not to raid for big RP, but should we have to?

I think several CI members are cool and great at avoiding non-combatives in raids, but that doesnt mean RP goes on as normal. Raids pause several RP scenarios depending on which, and often chain together with natural breaches to create multi-hour disruptions. To me, I dont care. I have many hours in a day to work with, but alot of people simply dont, and Its unfair to them to have their RP experience, on a primarily RP server, be completely disrupted for their duration of playing due to a combat regiment that is secondary to the Foundation.