- Sep 16, 2023
- 869
- 267
- 61
What does this suggestion change/add/remove:
Add a way for surfaces/keypads/doors/etc. to become infected with diseases, with a focus on interactable elements such as keypads and terminals. There would be a chance for someone infected with certain illnesses (e.g. common cold, influenza) to infect such entities with the illness they have. Anyone interacting with these would then have a chance to become infected if they interact with that entity. Diseases would have flags indicating whether they can be transferred in this way or not.
Ideally, there should also be a way for places like medbay to become infected, e.g. certain areas/surfaces/etc. in there might also have a chance to become infected, such as the seating, beds, etc.
Infected surfaces would be cleanable via a new SWEP that is some kind of wipe or spray/cloth combo. Janitors and maybe some medical staff would have access to this. Surfaces that have been infected for at least a certain amount of time (e.g. 2 minutes) would become visibly tainted, or have a UI icon like how various messes do when holding a mop/vacuum. This SWEP, or another SWEP, would also make it possible to remove blood from surfaces other than the floor. A surface that has been recently sanitised should become immune from infection spread for a certain amount of time (e.g. 15 minutes). It should be possible to sanitise a surface that is currently infected (removing the infection and applying the immunity cooldown) or one that is not currently infected (just applies the immunity cooldown). Overall, this would mean that if janitors and the like are on top of things, most of the time, many surfaces may not spread infection at all, because they're getting regularly sanitised and are staying immune to disease spread.
Other factions would be given the new SWEP as makes sense - i.e. any role that already has the janitor SWEPs would also get them, as would e.g. civilian Medic, MC&D, etc.
In exchange for there being a new way for communicable diseases to actually be spread naturally, the random chance of getting these diseases should be lowered. It may also make sense to lower the floor mess rate for the mop/vacuum a bit, as there is a higher variety of things for janitors to do, and this would be a bit more important.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
Makes the disease system make a bit more sense, and overall gives some good RP basis for both medical and janitors, especially for RP between the two. Also gives the janitors a bit more of a varied job, as just going back and forth between two tools doing essentially the same exact thing (clean dark patch on floor by holding left click) can be a bit boring. It also makes the janitor job feel a bit more integrated and needed; currently, it's just cleaning dark patches off the floor that nobody really notices - this would make their job actually meaningful on the site.
Add a way for surfaces/keypads/doors/etc. to become infected with diseases, with a focus on interactable elements such as keypads and terminals. There would be a chance for someone infected with certain illnesses (e.g. common cold, influenza) to infect such entities with the illness they have. Anyone interacting with these would then have a chance to become infected if they interact with that entity. Diseases would have flags indicating whether they can be transferred in this way or not.
Ideally, there should also be a way for places like medbay to become infected, e.g. certain areas/surfaces/etc. in there might also have a chance to become infected, such as the seating, beds, etc.
Infected surfaces would be cleanable via a new SWEP that is some kind of wipe or spray/cloth combo. Janitors and maybe some medical staff would have access to this. Surfaces that have been infected for at least a certain amount of time (e.g. 2 minutes) would become visibly tainted, or have a UI icon like how various messes do when holding a mop/vacuum. This SWEP, or another SWEP, would also make it possible to remove blood from surfaces other than the floor. A surface that has been recently sanitised should become immune from infection spread for a certain amount of time (e.g. 15 minutes). It should be possible to sanitise a surface that is currently infected (removing the infection and applying the immunity cooldown) or one that is not currently infected (just applies the immunity cooldown). Overall, this would mean that if janitors and the like are on top of things, most of the time, many surfaces may not spread infection at all, because they're getting regularly sanitised and are staying immune to disease spread.
Other factions would be given the new SWEP as makes sense - i.e. any role that already has the janitor SWEPs would also get them, as would e.g. civilian Medic, MC&D, etc.
In exchange for there being a new way for communicable diseases to actually be spread naturally, the random chance of getting these diseases should be lowered. It may also make sense to lower the floor mess rate for the mop/vacuum a bit, as there is a higher variety of things for janitors to do, and this would be a bit more important.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Makes the disease system more immersive - less chance of randomly getting diseases for no reason, and a new chance to just get them because of actual disease vectors.
- Encourages RP interaction between janitors and medical department. Janitors and the like should actually be sanitising the work environment, especially medical areas, not just hoovering some dust now and then.
- More medical RP basis.
- More janitor RP basis.
Possible Negatives of the suggestion:
- Risk of disease spread becoming unbalanced at first.
- May need CT to pay attention when first added to make sure that if there are problems, they can get the rates tweaked.
- Infected surfaces may be an issue in higher clearance level areas, as janitors are only CL1.
- If only there was some way of solving this. You can also just do RP with janitors to get them in those areas now and then, and it shouldn't be a problem as long as people actually do RP with janitors now and then.
Based on the Positives & Negatives, why should this suggestion be accepted:
Makes the disease system make a bit more sense, and overall gives some good RP basis for both medical and janitors, especially for RP between the two. Also gives the janitors a bit more of a varied job, as just going back and forth between two tools doing essentially the same exact thing (clean dark patch on floor by holding left click) can be a bit boring. It also makes the janitor job feel a bit more integrated and needed; currently, it's just cleaning dark patches off the floor that nobody really notices - this would make their job actually meaningful on the site.