Content Suggestion Infected Surfaces and Sanitisation

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What does this suggestion change/add/remove:
Add a way for surfaces/keypads/doors/etc. to become infected with diseases, with a focus on interactable elements such as keypads and terminals. There would be a chance for someone infected with certain illnesses (e.g. common cold, influenza) to infect such entities with the illness they have. Anyone interacting with these would then have a chance to become infected if they interact with that entity. Diseases would have flags indicating whether they can be transferred in this way or not.

Ideally, there should also be a way for places like medbay to become infected, e.g. certain areas/surfaces/etc. in there might also have a chance to become infected, such as the seating, beds, etc.

Infected surfaces would be cleanable via a new SWEP that is some kind of wipe or spray/cloth combo. Janitors and maybe some medical staff would have access to this. Surfaces that have been infected for at least a certain amount of time (e.g. 2 minutes) would become visibly tainted, or have a UI icon like how various messes do when holding a mop/vacuum. This SWEP, or another SWEP, would also make it possible to remove blood from surfaces other than the floor. A surface that has been recently sanitised should become immune from infection spread for a certain amount of time (e.g. 15 minutes). It should be possible to sanitise a surface that is currently infected (removing the infection and applying the immunity cooldown) or one that is not currently infected (just applies the immunity cooldown). Overall, this would mean that if janitors and the like are on top of things, most of the time, many surfaces may not spread infection at all, because they're getting regularly sanitised and are staying immune to disease spread.

Other factions would be given the new SWEP as makes sense - i.e. any role that already has the janitor SWEPs would also get them, as would e.g. civilian Medic, MC&D, etc.

In exchange for there being a new way for communicable diseases to actually be spread naturally, the random chance of getting these diseases should be lowered. It may also make sense to lower the floor mess rate for the mop/vacuum a bit, as there is a higher variety of things for janitors to do, and this would be a bit more important.

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.

Possible Positives of the suggestion (At least 2):
  • Makes the disease system more immersive - less chance of randomly getting diseases for no reason, and a new chance to just get them because of actual disease vectors.
  • Encourages RP interaction between janitors and medical department. Janitors and the like should actually be sanitising the work environment, especially medical areas, not just hoovering some dust now and then.
  • More medical RP basis.
  • More janitor RP basis.

Possible Negatives of the suggestion:
  • Risk of disease spread becoming unbalanced at first.
    • May need CT to pay attention when first added to make sure that if there are problems, they can get the rates tweaked.
  • Infected surfaces may be an issue in higher clearance level areas, as janitors are only CL1.
    • If only there was some way of solving this. You can also just do RP with janitors to get them in those areas now and then, and it shouldn't be a problem as long as people actually do RP with janitors now and then.

Based on the Positives & Negatives, why should this suggestion be accepted:
Makes the disease system make a bit more sense, and overall gives some good RP basis for both medical and janitors, especially for RP between the two. Also gives the janitors a bit more of a varied job, as just going back and forth between two tools doing essentially the same exact thing (clean dark patch on floor by holding left click) can be a bit boring. It also makes the janitor job feel a bit more integrated and needed; currently, it's just cleaning dark patches off the floor that nobody really notices - this would make their job actually meaningful on the site.
 
Damn I looked at title and thought wow surface suggestion epic.
Infect the entirety of surface!

A new system that works with existing systems and RP structures to create new RP with decreased reliance on RNG mechanics feels like a good idea. No immediate issues come to mind other than the obvious potential difficulty of actually implementing it, but to me it seems that the value it will provide may well be worth it. This may also provide a basis for the future addition of infection-type SCPs (other than 008) which would further expand on this. You could also have some kind of custom infection-type stuff, maybe something with GMObj SWEP compatibility to inflict GMObj effects on infected individuals while they have the infection, which would be a powerful tool for GMs and an excellent vehicle for events involving infection-based SCPs.

I'm certainly compelled by it; It seems promising.
+Support
 
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oh boy i can't wait to open my spawn door

the nefarious covid-19 on the keypad scanner
It's a good point - Usually this kind of implementation would (and should) include exceptions for spawn areas 😵‍💫 I feel like it should be mentioned, but I don't think is enough to throw out the suggestion entirely.

It's not an exact analogy, but consider the following hypothetical:
The server as is, but without 106. Someone suggests to add 106 as he exists as we know it and detailing his mechanics.
Would you -Support that, citing "Cool breach, can't wait to spawn and 106 shows up in my spawn room?" IMO, it's a fair critique. 106 shouldn't be able to TP into people's spawn rooms. And similarly, this kind of infection system should not impact the spawn areas. But it's no death knell for the idea. Bless you and your Diogenes-possessed soul 🙏
 
It's a good point - Usually this kind of implementation would (and should) include exceptions for spawn areas 😵‍💫 I feel like it should be mentioned, but I don't think is enough to throw out the suggestion entirely.

It's not an exact analogy, but consider the following hypothetical:
The server as is, but without 106. Someone suggests to add 106 as he exists as we know it and detailing his mechanics.
Would you -Support that, citing "Cool breach, can't wait to spawn and 106 shows up in my spawn room?" IMO, it's a fair critique. 106 shouldn't be able to TP into people's spawn rooms. And similarly, this kind of infection system should not impact the spawn areas. But it's no death knell for the idea. Bless you and your Diogenes-possessed soul 🙏

yes cause i'm a hater

i also hate the sickness system as a whole. i'm personally on the bandwagon it was a fruitless change that the only purpose of was to build the framework for scp-008 infections and create more medrp but theres nothing that medrp can do when a typical doctor says lmao i ain't doing all that and just gives you 1k mL of every cure for 100$ and tells you to fuck off and not bother them so they can grind more support xp
 
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yes cause i'm a hater

i also hate the sickness system as a whole. i'm personally on the bandwagon it was a fruitless change that the only purpose of was to build the framework for scp-008 infections and create more medrp but theres nothing that medrp can do when a typical doctor says lmao i ain't doing all that and just gives you 1k mL of every cure for 100$ and tells you to fuck off and not bother them so they can grind more support xp
This sounds like a USA server issue. On UK, unless it's downtime, doctors will do RP with you and get you tested/cured/etc. properly all the time.
 
yes cause i'm a hater

i also hate the sickness system as a whole. i'm personally on the bandwagon it was a fruitless change that the only purpose of was to build the framework for scp-008 infections and create more medrp but theres nothing that medrp can do when a typical doctor says lmao i ain't doing all that and just gives you 1k mL of every cure for 100$ and tells you to fuck off and not bother them so they can grind more support xp
I agree, the current sickness system is unnecessarily intrusive, however a lot of that unnecessary intrusion is because it can just happen at any point, fully based on RNG - Which IMO disrupts RP more than it is conducive to it. And I think that a lot of that general malaise regarding medical roleplay is because of how pointless it seems to just try and do anything if it's just gonna randomly happen again at some point in the near future. And from medical RP perspective, the sheer volume of basically randomly generated ""RP"" can also be grating.

I think that if Medical needs to improve, then the underlying structures that support it need examining. That's not to say that the playerbase don't bear any of the burden, but there's only so much anyone can do in the face of a system that basically arbitrarily tries to force it on you. Both can be true.