Denied Keycard Holders

This suggestion has been denied and will not receive development.
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CRD716

Head Moderator
Head Moderator
Content Team
Mar 20, 2021
101
8
91
Texas
What does this suggestion change/add/remove:
This suggestion adds a keycard holder to the CI Command Office, the DEA office, and the GOC storage area.
These keycard holders can hold up to 10 cards. (Alternatively, have different limits by clearance level.)
They can hold any cards from any faction, including your own.
When viewing cards, the full name and rank of the player it's from is displayed in large text.
The holders do not store cards between resets.
(Optionally, only certain clearances can take cards, while everyone can deposit them.)

Possible Positives of the suggestion (At least 2):
Gives CI a small buff in order to deal with the numerous increases in foundation power.
Reduces server entity lag from dropped keycards.
Makes it easier for players to choose a card to grab without straining their eyes/having the name of the card cut off.
Gives another raid target for factions.


Possible Negatives of the suggestion:
This mainly benefits CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
Considering that CI has had a severe losing streak in terms of content and power, it only makes sense to give at minimum a small buff to CI, while reducing some server clutter. This also reduces player inconvenience by removing the following common issues:
  • Grabbing the wrong card
  • Having to gravgun it back to a shelf
  • Grabbing a card without realizing there's a card that matches your disguise
  • People stealing cards
  • People being too lazy to put cards in a secure area
  • Losing cards by forgetting where you put them
 

Darren

Well-known Member
Jul 14, 2022
1,277
188
41
would probably make keycard raids holding garage etc extremely rare
 

Sylveon

Game Master
Game Master
Jul 25, 2022
248
45
41
would probably make keycard raids holding garage etc extremely rare
I don't agree, this would just mean in situations where a server lag script is called, we don't loose all of the days keycards.

Heck, push comes to shove, being able to store 5 keycards is a W.

Keycard raids will still be viable, as we need to get the keycards to begin with, and this just allows us to keep clutter down in the form of dropped items.
 

Bill Nye The Guy

Active member
May 28, 2022
1,002
181
21
would probably make keycard raids holding garage etc extremely rare
well i'd think CI's objectives during the day shouldn't consist solely of keycard farm raids (like rn) - it'd be nice to have an actual consistent supply so we can do more interesting raids more often
+support
 

CRD716

Head Moderator
Head Moderator
Content Team
Mar 20, 2021
101
8
91
Texas
Just a friendly reminder, if you support this, upvote it instead of just commenting +Support.1681768620588.png
 
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Rushi

Community Supervisor
Community Sup.
Content Team
Group Moderator
May 23, 2022
785
121
21
Suggestion Denied
Hi @CRD716,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion because something similar was already accepted and therefore is already in the works.

Your suggestion will now be locked and marked as denied.​
 
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