Krieger's GM Application

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Krieger

Active member
Dec 25, 2020
16
5
21
England
Original Steam login name (your accounts first ever name): Swat2Ghosty (now Krieger)

For how long have you played on CG MRP: nearing 2 months

Age: 16

In what country are you located?: England

Time zone: GMT

In-game name and Previous Names: Kirill Khasan (prev), Krieger [OFB] (prev), Kirill [OFB] (present)

Steam ID: STEAM_0:1:568541759

Do you have a mic?: Yes

Is this the first application you made? If no, link all previous applications:

Have you received any kicks/bans/warning? and why?:
Yes. a 1 day ban for consented RDM x2 during downtime (even though it doesn't exist to staff)

Do you have any previous experience as a Gamemaster/Event Manager in a community?:
I helped on another MRP server (can't remember name, from early last year) to arrange a water-based event

Do you have any previous experience with serious roleplay?:
Yes, I have played on many MRP servers, SWRP servers and DRP servers

How many hours can you be on everyday?:
5 or 6 average, up to about 8 hours

Why do you want to become a Gamemaster on our server?:
I want to show off my creativity and arrange fun events for players to give them a reason to stay for long-term. I think I could bring some good ideas into the team, big and small.

What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
Every applicant is special in their own areas. But what I find good about myself is that I have past experience in writing storylines and plots for events and for competitions, so I think that I could help with arranging fun events suited to everyone's liking, getting none GM players involved in giving their ideas for what they might like to see, and for the GM team to consider all possible options for an event to everyone's liking.

Please List 5 small event ideas(Which wouldn't require a map change):
1. A team of communist terrorists have taken control of the bunker with a HC prisoner. It is up to NATO to raid the bunker with as much force needed (tanks are allowed) and recapture their General.
2. NATO have been radicalising the town of civilians into joining their force. However, the Militia have a contract with the USSR so they must join forces and run the NATO pigs out of the town before the civilians start an up-rise against the communists.
3. A group of USSR soldiers have stormed the NATO base and are holding the HC control room. It is up to NATO to rid their base of the infidel communists.
4. The USSR ABT are escorting the Marshal of the Army back to their base, but are suddenly under attack from NATO JAF. They must defend their Marshal while fighting off the enemy force, and may call in reinforcements to attack the heavy number of JAF pilots.
5. The KGB and AG are defending Cabin as HC are using it as a base of operations, a secret control room. ISAF snipers come across the control room while on a scouting party. They report back to base and NATO start an attack on Cabin. USSR HC must call in reinforcements from their ABT and their ground forces to defend the compromised control room, saving as much data as they can in the time limit given.

Please List 2 Big Event Ideas(Which would be what we call Map Change Events):
1. Arctic Ocean, 2023. The USSR have been pushing towards West Europe. However, a Soviet aircraft carrier is stuck in the middle of the Arctic ocean above Sweden. NATO discover intel on this carrier and plan out an attack to board the carrier and eliminate all Soviet threats (would require the map change to something with an aircraft carrier and a separate spawn for NATO). Tanks are disallowed, Heli's will be allowed after 20 minutes. The event as a whole will take about 40 minutes.
2. Vietnam, 2025. The USSR has won the hearts of many Vietcong in the Thung Nahm area. NATO have become increasingly worried in the target of the Soviets plans. They start to plan out an invasive attack on the Thung Nahm forest. The USSR and the Vietcong (militia and civilians) have to defend the forest at all costs, using all tactics necessary to conceal themselves and surprise the NATO forces as they enter the forest. This includes climbable trees, ditches, tunnels, etc. Airborne force is granted, the 17thAR tank regiment has been given orders to run down the forest in the first 5 minutes, followed by the rest of NATOs attacks. The USSR 10thSD must stay back at their operating base as a last line of heavy defence.

What missions would you make for each regiment in Nato(SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:
SAS: They must capture a high value target that is being taken on a patrol through Outpost. If they succeed, they may take him back to their base and interrogate him. If they fail, they will be taken back to the USSR base and executed for an attempted ambush.
MP: They have been tasked with defending the control centre from the Shock Armies invasion. The HC's must be kept inside the Command Centre while all other regiments are out on their patrols and those in base are on lockdown.
17th: They have intel of the 10thSD making a move on Town. It is down to the 17th to hold back the USSR force before the 10th plough through the settlement and on towards Water Tower.
JAF: They have intel on a USSR Marshal being escorted back to the USSR base by transport helicopter. They must gather their pilots and take to the air to eliminate the ABT and their Marshal, or if he survives, then he will be captured by ISAF.
ISAF: They are on their routine patrols. They come across a regimental Colonel stranded in swamps. They must defend the COL while holding back attacks from AG, ordering an immediate exfil for their patrol and the Colonel.
What missions would you make for each regiment in

USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:
AG: They have received a panic alert from their Colonel. They must attack swamps and retrieve their Colonel, finding out ISAF have been holding him hostage. If they fail, he gets captured and taken back to NATO base for interrogating.
KGB: Their job is to defend a HC, while on a patrol, from an SAS ambush. If they fail, their HC is captured. If they succeed, the SAS are taken back to base and executed.
10th: They must attack town to get rid of the militia. unknowingly, the Militia are in alliance with NATO, and are now under siege from the 17thSD. They must hold back the attack and destroy the enemy force and push on to Water Tower.
ABT: They are escorting the USSR Marshal back to base from an FOB. They get attacked by the JAF and call in reinforcements to help prevent the death or possible capture of their Marshal. If they fail, the Marshal dies or is captured by NATO forces.
SHA: NATO regiments are on their routine patrols except for the MP and troops in downtime. The MP have to defend the control room from the Shock Army's ambush and at all costs, not let the USSR capture their High Command.
 
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Risky

MRP War Veteran
Donator
Dec 26, 2020
382
113
91
19
U.S.A.
+Support
-Very Friendly
-Has stopped being a minge/Rdming other AG members
-Good Event Ideas
-Active In-Game
-Active In TS3
-Good Rule Knowledge
 

Krieger

Active member
Dec 25, 2020
16
5
21
England
+Support
No complaints since your last STAFF app (you've never made a GM app lel dw)
Rule knowledge improved
Maturity improved
Active in-game, TS3, Discord
Good representation in the community


Exemplary event ideas, I look forward to seeing them someday.
lmao i love how you just reversed the short event ideas
I have actually made a GM app before on the old website but it is inaccessible
 
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Jons

Civil Gamers Expert
Dec 24, 2020
265
79
71
+Support

+Active in-game
+Active on TS
+Good event ideas
 

Copper

Well-known Member
Jan 1, 2021
32
20
41
+Support

+Active
+Good event ideas
+Have had some good RP with you as NATO, and Civ recently
+Recently stopped being mingy


Overall I can see you as an enjoyable GM, just try to stray back to being a minge.
 

Flextern

Active member
Dec 24, 2020
38
17
21
+ Support
+ Active in game
+ Mature
+ Good rule knowledge
+ Friendly to approach
 
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