What does this suggestion change/add/remove:
This suggestion replaces the reality benders' FearRP exception with a requirement for a reality anchor to be placed nearby the reality bender in addition to the standard FearRP requirements to initiate FearRP against them.
For example, a single hostile TYPE-BLUE holding a gun would require two combatants plus an active reality anchor to initiate FearRP. Once the reality anchor loses effect, FearRP is immediately lost.
Has something similar been suggested before? If so, why is your suggestion different?:
Another suggestion called for replacing the exception with a requirement for a 3:1 ratio in combatants for FearRP to apply to reality benders, which was denied. The suggestion would've effectively make reality bending useless against combatants whenever many are present. This would be unfair and unrealistic to reality benders in situations where their abilities are completely usable against any number of combatants.
Possible Positives of the suggestion (At least 2):
- Allows for realistic use of reality anchors against reality benders, as they are reduced to normal combatants while their powers are disabled.
- Thanks to the destabilize ability, reality benders will still have a completely fair chance in combat against reality anchors.
- Gives other combatants a small, yet much needed opportunity to subdue reality benders without de-buffing the reality benders' nature or abilities.
Possible Negatives of the suggestion:
- The effective range of the reality anchor may need to be specified to initiate FearRP, whether through server mechanics or a rule clarification.
Based on the Positives & Negatives, why should this suggestion be accepted:
Hostile reality benders are often and consistently observed being able to wipe out wave after wave of combatants primarily thanks to their immunity to FearRP (excl. TYPE-GREEN cause SCP). Replacing the immunity with a reality anchor requirement not only gives the combatants a fair chance to subdue reality benders, but it simply makes sense thanks to the realistic use cases of the reality anchor as well as its usage cooldown.
This suggestion replaces the reality benders' FearRP exception with a requirement for a reality anchor to be placed nearby the reality bender in addition to the standard FearRP requirements to initiate FearRP against them.
For example, a single hostile TYPE-BLUE holding a gun would require two combatants plus an active reality anchor to initiate FearRP. Once the reality anchor loses effect, FearRP is immediately lost.
Has something similar been suggested before? If so, why is your suggestion different?:
Another suggestion called for replacing the exception with a requirement for a 3:1 ratio in combatants for FearRP to apply to reality benders, which was denied. The suggestion would've effectively make reality bending useless against combatants whenever many are present. This would be unfair and unrealistic to reality benders in situations where their abilities are completely usable against any number of combatants.
Possible Positives of the suggestion (At least 2):
- Allows for realistic use of reality anchors against reality benders, as they are reduced to normal combatants while their powers are disabled.
- Thanks to the destabilize ability, reality benders will still have a completely fair chance in combat against reality anchors.
- Gives other combatants a small, yet much needed opportunity to subdue reality benders without de-buffing the reality benders' nature or abilities.
Possible Negatives of the suggestion:
- The effective range of the reality anchor may need to be specified to initiate FearRP, whether through server mechanics or a rule clarification.
Based on the Positives & Negatives, why should this suggestion be accepted:
Hostile reality benders are often and consistently observed being able to wipe out wave after wave of combatants primarily thanks to their immunity to FearRP (excl. TYPE-GREEN cause SCP). Replacing the immunity with a reality anchor requirement not only gives the combatants a fair chance to subdue reality benders, but it simply makes sense thanks to the realistic use cases of the reality anchor as well as its usage cooldown.
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