Denied Let's nerf CI again!!!

This suggestion has been denied and will not receive development.
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Jul 10, 2023
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What does this suggestion change/add/remove:
- Decrease the maximum amount of CI online to 10
- Make CI a 40 slot regiment

Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge

Possible Positives of the suggestion (At least 2):
- Less emphasis on combativeness.
- Less disruption to roleplay on surface.
- Puts CI vs GOC and CI vs F on a more fair playing field on surface.
- More importance placed on deep covers and sabotage, which is better roleplay than the standard raid.

- Players who are only here for CI combat leave the server, or learn to roleplay. Players who are only here for PVP as CI clearly have "No Intention To Roleplay" (NITRP) which shouldn't be encouraged.

Possible Negatives of the suggestion:

- Disrupts the balance of the server.
- Unforeseen effects on SOP.


Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion, the root of the majority of the problems on the server stem from CI. Players are funneled into CI, an inherently non-roleplay faction, and never learn roleplay skills that would benefit the quality of the server. instead, they adopt a winning mentality and only care about stats such as KD.

Players who are only here for combat should not exist on the server. It's fine to have some level of combat and to enjoy it, but if all you do is shoot the other faction and you have no idea what to do outside of it, you shouldn't be on this server.

By shrinking CI to be a minor faction, they are forced to leverage RP tools, like UNGOC is. They won't be able to dominate surface and make it a non-roleplay zone as they have in the past with such ease.
 
Mar 27, 2023
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Their guns are the main reason they're OP
So I'm writing a response to this specifically about the weaponry of CI.

You do understand that a majority of CI use permas. The only other weapons that are in the CI arsenal that are not able to be bought via vpoints are the PKM, ghost r-5, Scar-H, Vepr and Ak-12. The PKM is quite slow in its fire rate, so its only really good for supressing people from entering a room. The ak-12 is quite a middling gun. The Vepr is also another middling gun with not that fast of a fire rate. Scar-H requires really good aim to kill people. Ghost r-5 is decent and probably the only good gun that CI has.
 
Dec 25, 2023
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this makes more sense for like site 9, an real traction this post gets is not real.

Becoming evil for a second - any statement that is "This is a moment where you wait for Site 9" is stupid and shouldn't be said. It isn't productive and doesn't actually show any kind of criticism of the suggestion, in-fact it suggests you are in support of it.
 
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Mar 14, 2022
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Kill the server < Kill the combat.

maybe instead lower max to 15 or nerf their weapons. Their guns are the main reason they're OP, the fact a majority will get an RPK during a raid, an 80 clip, high damage, high rate of fire, no recoil gun is downright unfair.

+ Support nonetheless.
look at any other faction their no way you are calling CI guns op A-1 has the Qbz and Goc has the Kbar so i dont want to hear this. the RPK is limited to the jug im like 90% sure you are not meant to be kill farming for their weapons but if its allowed tell me ill fully abuse it. ON TOP OF THAT the Nu-7 Jug just gets a better Gun in general so this whole point is is just false. The RPK is so dogshit at mid range the Vepr is dogshit, the Ak-12 is dogshit ANY perm guns beat them. The only Weapons i can see anyone using is the PKM and Ghost R-5. even then the PKM is outclassed by the M249 which theirs a lot of those around. At the end of the day the only weapons i use is PKM, AS Val, & the SVD.
 
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The server is slowly suffocating under its own outdated core mechanics.

The more we focus on what groups are doing wrong instead of how to build them up, the more we shrink our potential player base. It's far easier to attract new or returning players to something fresh and exciting than it is to revive interest in a chain that's already seen its peak.

That said, I agree that the CI regiment cap needs to be looked at, but these numbers aren't the solution.
 
The server is slowly suffocating under its own outdated core mechanics.

The more we focus on what groups are doing wrong instead of how to build them up, the more we shrink our potential player base. It's far easier to attract new or returning players to something fresh and exciting than it is to revive interest in a chain that's already seen its peak.

That said, I agree that the CI regiment cap needs to be looked at, but these numbers aren't the solution.
Maybe the solution to our problems isn't nerfs punishment and downsizing but rather RP leaders working together to lead fun rp situations instead of talking about how much their RP opponents suck and need to be punished!
 
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i feel like im talking into the void when i reiterate with every "massively nerf ci" suggestion by saying that CI needs to be fundamentally reworked to allow the server to survive.

A group that runs in and destroys any semblance of rp every 45 minutes by shooting up the bitch is not good, and simply switching numbers around like cooldown timers and player caps is putting a band aid on a gunshot wound. the problem is still there and can still just as easily happen especially on lower player counts, its just either slightly harder or has a higher likelihood of killing other groups like DEA and GOC due to activity drops.

So how about instead of making another slop suggestion with approximately 3 seconds of forethought put into it, we conjure up a real fix like making CI disguise based or giving them smaller hard coded RP objectives in the facility to earn a larger raid force, etc.

Also like stee ven said, it doesnt help that the average RP leader on civil is literally either a famous minge with 8000 warns on deck or a power- tripping bumbling fool who was nepotismed into their position so everyone is genuinely incapable of working together to grow their characters and give players unique things to do. Nah, must be CI's fault.
 
Apr 4, 2023
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Players who are only here for combat should not exist on the server. It's fine to have some level of combat and to enjoy it, but if all you do is shoot the other faction and you have no idea what to do outside of it, you shouldn't be on this server.
This. I see 20+ CI sat online doing nothing but shoot and sit AFK for the next raid, effectively 1/5 of an RP server occupied by a Regiment that does not conduct RP.

Decrease the maximum amount of CI online to 10
Iffy on this, however I support it for raid limits. Because it makes total sense that CI can raid with more people then the Foundation has Combatives at low pop.
 
Also like stee ven said, it doesnt help that the average RP leader on civil is literally either a famous minge with 8000 warns on deck or a power- tripping bumbling fool who was nepotismed into their position so everyone is genuinely incapable of working together to grow their characters and give players unique things to do. Nah, must be CI's fault.
The one consistent reason the USA has always been the 'pvp server' is because rp leaders have never actually tried to work together to make RP, i have been around on and off since august 2022 and theres SINGLE DIGIT times actual rp has been coordinated between RP leaders. For example USA UK have rp leader liasion channels. Uk ones were popping and people were coordinating. USA was someone posting a gif every two weeks. There has literally NEVER been an expectation for us rp leaders to create RP. The main deciding factor in RP leaders being chosen is experience (doing what? never learning how to actually create and lead RP storylines?) I am not saying all rp leaders are bad but this is a constant thing with a large amount of rp leaders.
 
Either way besides my previous reply. This doesn’t really change anything besides making people not want to play ci whatsoever(Inb4 quote reply “good”).
As negative as an influence that CI is on the server they’re unfortunately a necessary evil for servers like this. They’re meant to be an opposing force to keep things from being stale. The main issue is that they’re supposed to do other things besides that. Like what van said they’re supposed to be RP leaders that get people together. Not hype minges who got their rank through being friends with other people.

I’ve been on the server since late 2021 and I can confirm
WITH 100% CERTAINTY
the reason why certain factions get bad wraps is because of the leadership in play and the ecosystem they create through their actions.
It’s just that a lot of the time things have moved on from actual genuine roleplay where people do wacky stuff together to people just being shitfuck minges 24/7 because they’re bored. Ci used to not be liked but they were chill WAYYY back when because the leader at the time understood that while yes their faction was meant to be an opposition it didn’t mean they had to go out of their way to fuck things over just because. But even then they can only do so much if 80% of the server hates their guts and goes out of their way to antagonize them. When Pinhead was COM he tried to roleplay and get his regiment involved but plenty of times they were told to “get out” simply because no one wants to roleplay with CI on the US server(who remembers the great Delta and Below Purge?).
It just needs a system rework or else it will all come crashing down eventually
 
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