Holy mother of misinformation.
Lets go through point-by-point, shall we?
Conflict Agreement isn't enforced by SSL anymore, on UK.
Only FCOM enforce it.
But (S)SL
does enforce the 'Don't involve yourself if you're not AO!' parts of AO wars. Frankly, I think this is a mistake; It locks the majority of the players out of an RP scenario that is actively taking place before them.
No offense but this seems like you just got shot, got mad, and made a suggestion
I was not.
nother thing about this whole "MRDM" during wars isnt entirely AO's fault as I have encountered minges bodyblocking doorways or purposely stepping in an active firing zone just to bait sits and get people warned.
Never mentioned anything about RDM in my suggestion. As far as I am concerned, that is a topic that can be resolved by staff already. This suggestion is directed towards limiting the duration and scope of AO wars to swift decisive combat, rather than long-lasting conflicts.
Yesterday I saw A1 and O1 tug-of-war over MTF Loop for half an hour, with any RP for the rest of site-personnel completely disregarded. I believe this is not in line with what AO wars should be.
In my experience (Both as an OSA, ECA, O1, and Site-Administration member, for all the kind folks stating that if I were AO I'd understand better) AO wars are decided within the first 30 seconds of the conflict; Either an O5/ECM gets kidnapped/shot, or they get hunkered down into their respective area whilst A1 and O1 continue a tug-of-war from F3 to ECO, with nobody having any chance of actually getting anywhere due to the literally
infinite lives that each side has.
There are sampling regiments in AO and they are sometimes given orders to sample for readiness (you can ask some O1 and A1 people how many times they've sampled SCPs
Okay, on
this topic you can tell me to cope and seethe because I despise the current chems/sampling system, but that's unrelated to the suggestion.
-support
this just deflates anything possibly fun about an AO war, like it's a war it should have impact, not end in 2 seconds cause, this would just end in 2 seconds (woah really?) also just cuz ur current leadership doesn't have the measures to lock off & restrict a war cause its too disruptive, making a suggestion to add rules to limit it isn't gonna fix anything, its just going to massively demotivate even starting a war in the first place, i mean u have a bunch of RP tension between the two sides doing all these crazy stuff over a long period of time just for a at max 10 minute long conflict
This is actually my key point of this suggestion; AO war
should have impact. At the moment, it does not. If the war does not start with a surprise detention/assassination of an O5/ECM, they tend to just drag out into team-deathmatches with no end goal anymore that have to eventually be ended by (S)SL telling both sides to calm down because it's causing too much disruption.
This change to rules would introduce that impact. Each soldier you lose is this fight is out for the rest of the fight, not walking back out of bunks in 5 seconds. Thereby, you can actually resolve a conflict with one side
winning, rather than an eternal stalemate.
I find a single death to be too much and would result in something both too short and not interesting enough. They don't happen enough to be ended in 60 seconds.
That being said, a limitation on lives or something similar to push AO wars away from first person shooter team deathmatch into a more planned out structured combat would be something positive overall. CI raids (as much as I hate them) purposefully have one side that cannot respawn so that small damage to the team does slowly bring it down - if AO wars had something similar it would be good.
I think a person could reasonably argue 3 deaths and AO would still have fun.
Honestly peak, as always.
Sure, increase the number of lives; The main goal of this suggestion is to introduce
some form of limitation upon it, rather than just permitting the eternal team-deathmatch to continue until ECM's and O5's decide to make peace. Installing a life-limit of
any number means that we will have an actual 'win' condition for either side.
If you were ever in an AO I woulda gave this actual thought. First, everything else does not get "Shut down", AO wars are usually limited to PW/EZ.
I have been. It does. And they're not.
Maybe this is just a UK issue then. I never play US, so I cannot tell you what the situation on there is. However, the majority of AO wars that I have seen result in what is effectively a full site-lockdown, followed by a site-wide amnestication that wipes out any RP that was done during the war in any case.
Look, to the poor content members reading through this thread;
I think blob has the right idea here. 1 life may be too little, a PK too harsh, whatever. The main goal I'm trying to achieve is that a means of actually
winning the conflict is introduced, so that we no longer have team-deathmatches. Keep that stuff on the surface please.