What does this suggestion change/add/remove:
ALL MONETARY VALUES BELOW ARE TO BE CONSIDERED PLACEHOLDERS AND NOT INDICATIVE OF THE REAL VALUE
1. Adds a new job, "Logistics Agent" with the following attributes:
- Category: Site Staff
- Clearance Level 3 (could also be 2 to prevent minges)
- Non-combative, with self-defense authorization
- Bears a "Parcel" SWEP or a similar carry solution
- Model: Reskinned technical expert PAC demonstration
- Slots: 2-3
2. Adds a new system, Delivery Missions:
Orders
Orders are Logistical requests for certain parcels to be delivered to a location.
Regular
- given by CL3 personnel, based on jobs
- example: Researchers can request flasks, syringes or chemicals; Doctors request field kits, bandages, gensec ammo etc.
- low cost
- fair payout
- short-ish distance
Actual parcel content: 300 SMG ammo, 100 pistol ammo 1 Frag grenade, 2 Flashbangs
By the issuer (RRT), the price for calling this order would be about 5000-7000.
Special Order
- given by CL4
- medium-high cost and good payout
- longer distance
- can feature additional messages and instructions, possibly multi-step mission, for a bonus (with [10]% additional cost)
Actual parcel content: 2x injection vial - 100ml AMN B, injection vial - 100ml AMN C
By the issuer (A1), the price for calling this order would be about 18k.
TOP PRIORITY ORDER
- given by CL5
- broadcast to everyone
- longest distance
- very expensive to call, very worth carrying out
Actual parcel content: SCP-008 Samples (syringe), Injection vial - 100ml AMN D
By the issuer (O5), the price for calling this order would be about 50k.
Parcels and mechanics
The parcel is a box-like entity that can have custom models depending on the mission.
1. It is picked up with use (E), upon which the Logistics Agent is marked as the "active deliverer" (or "courier") of the mission.
1.1 Only Logistics Agents that do not have an active mission can pick up the parcel.
2. The mission data is displayed somewhere on the HUD and the destination area highlighted on-screen (like other missions)
3. Upon reaching the destination, the mission is automatically considered complete, and the courier is paid.
3.1. If the mission has additional instructions, the issuer can confirm or deny their completion, for a bonus. If no input is given after 60 seconds, the bonus is considered default true, granting the courier the bonus 10%.
4. The delivered parcel can be opened by anyone except the courier (to prevent abuse)
5. If the courier dies while the delivery is active, or the assigned timer runs out, the mission is invalidated and the money is returned to the issuer.
5.1. If delivery fails from timeout twice in a row, the Logstics Agent will be unavailable to take any more missions for [5] minutes as penalty.
Possible Positives of the suggestion (At least 2):
+ Opens a new door of opportunity for RP, as departments are led to interact more
+ Lets players learn the base more, including those normally inaccessible to their clearance level
+ Offers a fun way to get resources across the base
+ Gives people another way to make money without producing it out of thin air
Possible Negatives of the suggestion:
It's absolute pain to implement it all ( or I could do it myself? ? )
Could be annoying to balance (might be too expensive to use)
Based on the Positives & Negatives, why should this suggestion be accepted:
(I spent almost an hour at work building this to make it look pretty, so I think it's worth some attention.)
This has a lot of potential for people to interact and get out of their comfort zone and it offers a nice risk-reward balance for people
I RP'd something like this with PAC, but an actual system would work so much better and is an incentive for collaboration
ALL MONETARY VALUES BELOW ARE TO BE CONSIDERED PLACEHOLDERS AND NOT INDICATIVE OF THE REAL VALUE
1. Adds a new job, "Logistics Agent" with the following attributes:
- Category: Site Staff
- Clearance Level 3 (could also be 2 to prevent minges)
- Non-combative, with self-defense authorization
- Bears a "Parcel" SWEP or a similar carry solution
- Model: Reskinned technical expert PAC demonstration
- Slots: 2-3
2. Adds a new system, Delivery Missions:
Orders
Orders are Logistical requests for certain parcels to be delivered to a location.
Regular
- given by CL3 personnel, based on jobs
- example: Researchers can request flasks, syringes or chemicals; Doctors request field kits, bandages, gensec ammo etc.
- low cost
- fair payout
- short-ish distance
Order: | Riot Ammunition |
Issued by: | Riot Sergeant John Doe |
Parcel ID: | #4987368 |
Pickup location: | LCZ secondary armory |
Drop-off: | D-Block |
Payout: | $4890 |
Actual parcel content: 300 SMG ammo, 100 pistol ammo 1 Frag grenade, 2 Flashbangs
By the issuer (RRT), the price for calling this order would be about 5000-7000.
Special Order
- given by CL4
- medium-high cost and good payout
- longer distance
- can feature additional messages and instructions, possibly multi-step mission, for a bonus (with [10]% additional cost)
Order: | High Amnestics |
Issued by: | MTF A-1 LT Jane Doe |
Parcel ID: | #8953429 |
Pickup location: | Medical bunks |
Drop-off: | Floor-3 |
Special Instructions: | Leave the parcel outside the elevator, do not enter further. |
Payout: | $11500 |
Actual parcel content: 2x injection vial - 100ml AMN B, injection vial - 100ml AMN C
By the issuer (A1), the price for calling this order would be about 18k.
TOP PRIORITY ORDER
- given by CL5
- broadcast to everyone
- longest distance
- very expensive to call, very worth carrying out
Order: | [DATA REDACTED] |
Issued by: | O5-4 "The Apostle" |
Parcel ID: | #TP-3492X |
Pickup location: | HCZ SCP-008 Containment Chamber |
Drop-off: | Surface garage |
Special Instructions: | An Agent will pick up the parcel near the DEA bunks. |
Payout: | $32500 |
Actual parcel content: SCP-008 Samples (syringe), Injection vial - 100ml AMN D
By the issuer (O5), the price for calling this order would be about 50k.
Parcels and mechanics
The parcel is a box-like entity that can have custom models depending on the mission.
1. It is picked up with use (E), upon which the Logistics Agent is marked as the "active deliverer" (or "courier") of the mission.
1.1 Only Logistics Agents that do not have an active mission can pick up the parcel.
2. The mission data is displayed somewhere on the HUD and the destination area highlighted on-screen (like other missions)
3. Upon reaching the destination, the mission is automatically considered complete, and the courier is paid.
3.1. If the mission has additional instructions, the issuer can confirm or deny their completion, for a bonus. If no input is given after 60 seconds, the bonus is considered default true, granting the courier the bonus 10%.
4. The delivered parcel can be opened by anyone except the courier (to prevent abuse)
5. If the courier dies while the delivery is active, or the assigned timer runs out, the mission is invalidated and the money is returned to the issuer.
5.1. If delivery fails from timeout twice in a row, the Logstics Agent will be unavailable to take any more missions for [5] minutes as penalty.
- There should be an NPC or a menu command to display available delivery missions. Active ones are marked green, special orders are orange and top priority are red. Selecting an available mission will mark the pick-up parcel and make it visible on the map as waypoint
- There should be measures for parcels in the same pick-up point to not overlap
- Source parcels are immovable
- Delivered parcels are mobile and marked on the HUD of the issuer as waypoint
- There should be an admin system for refunding lost or unreachable parcels (i.e. stuck under the map) as well as managing active or outgoing requests
- The courier would be slown by carrying a package; Slowness varies by package contents (Two matadors would be heavier than a bandage)
- There should be measures for parcels in the same pick-up point to not overlap
- Source parcels are immovable
- Delivered parcels are mobile and marked on the HUD of the issuer as waypoint
- There should be an admin system for refunding lost or unreachable parcels (i.e. stuck under the map) as well as managing active or outgoing requests
- The courier would be slown by carrying a package; Slowness varies by package contents (Two matadors would be heavier than a bandage)
Possible Positives of the suggestion (At least 2):
+ Opens a new door of opportunity for RP, as departments are led to interact more
+ Lets players learn the base more, including those normally inaccessible to their clearance level
+ Offers a fun way to get resources across the base
+ Gives people another way to make money without producing it out of thin air
Possible Negatives of the suggestion:
It's absolute pain to implement it all ( or I could do it myself? ? )
Could be annoying to balance (might be too expensive to use)
Based on the Positives & Negatives, why should this suggestion be accepted:
(I spent almost an hour at work building this to make it look pretty, so I think it's worth some attention.)
This has a lot of potential for people to interact and get out of their comfort zone and it offers a nice risk-reward balance for people
I RP'd something like this with PAC, but an actual system would work so much better and is an incentive for collaboration
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