Denied Logistics Agent + delivery missions

This suggestion has been denied and will not receive development.
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Lord Mirai (未来)

Junior Developer
Junior Developer
Programming Team
Game Master
Jan 5, 2021
101
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22
Romania
What does this suggestion change/add/remove:

ALL MONETARY VALUES BELOW ARE TO BE CONSIDERED
PLACEHOLDERS AND NOT INDICATIVE OF THE REAL VALUE

1. Adds a new job, "Logistics Agent" with the following attributes:


- Category: Site Staff
- Clearance Level 3 (could also be 2 to prevent minges)
- Non-combative, with self-defense authorization
- Bears a "Parcel" SWEP or a similar carry solution
- Model: Reskinned technical expert PAC demonstration
- Slots: 2-3


2. Adds a new system, Delivery Missions:

Orders
Orders are Logistical requests for certain parcels to be delivered to a location.

Regular
- given by CL3 personnel, based on jobs
- example: Researchers can request flasks, syringes or chemicals; Doctors request field kits, bandages, gensec ammo etc.
- low cost
- fair payout
- short-ish distance




Order:Riot Ammunition
Issued by:Riot Sergeant John Doe
Parcel ID:#4987368
Pickup location:LCZ secondary armory
Drop-off:D-Block
Payout:$4890

Actual parcel content: 300 SMG ammo, 100 pistol ammo 1 Frag grenade, 2 Flashbangs
By the issuer (RRT), the price for calling this order would be about 5000-7000.




Special Order
- given by CL4
- medium-high cost and good payout
- longer distance
- can feature additional messages and instructions, possibly multi-step mission, for a bonus (with [10]% additional cost)



Order:High Amnestics
Issued by:MTF A-1 LT Jane Doe
Parcel ID:#8953429
Pickup location:Medical bunks
Drop-off:Floor-3
Special Instructions:Leave the parcel outside the elevator, do not enter further.
Payout:$11500

Actual parcel content: 2x injection vial - 100ml AMN B, injection vial - 100ml AMN C
By the issuer (A1), the price for calling this order would be about 18k.



TOP PRIORITY ORDER
- given by CL5
- broadcast to everyone
- longest distance
- very expensive to call, very worth carrying out



Order:[DATA REDACTED]
Issued by:O5-4 "The Apostle"
Parcel ID:#TP-3492X
Pickup location:HCZ SCP-008 Containment Chamber
Drop-off:Surface garage
Special Instructions:An Agent will pick up the parcel near the DEA bunks.
Payout:$32500

Actual parcel content: SCP-008 Samples (syringe), Injection vial - 100ml AMN D
By the issuer (O5), the price for calling this order would be about 50k.


Parcels and mechanics
The parcel is a box-like entity that can have custom models depending on the mission.
1. It is picked up with use (E), upon which the Logistics Agent is marked as the "active deliverer" (or "courier") of the mission.
1.1 Only Logistics Agents that do not have an active mission can pick up the parcel.
2. The mission data is displayed somewhere on the HUD and the destination area highlighted on-screen (like other missions)
3. Upon reaching the destination, the mission is automatically considered complete, and the courier is paid.
3.1. If the mission has additional instructions, the issuer can confirm or deny their completion, for a bonus. If no input is given after 60 seconds, the bonus is considered default true, granting the courier the bonus 10%.
4. The delivered parcel can be opened by anyone except the courier (to prevent abuse)
5. If the courier dies while the delivery is active, or the assigned timer runs out, the mission is invalidated and the money is returned to the issuer.
5.1. If delivery fails from timeout twice in a row, the Logstics Agent will be unavailable to take any more missions for [5] minutes as penalty.


- There should be an NPC or a menu command to display available delivery missions. Active ones are marked green, special orders are orange and top priority are red. Selecting an available mission will mark the pick-up parcel and make it visible on the map as waypoint
- There should be measures for parcels in the same pick-up point to not overlap
- Source parcels are immovable
- Delivered parcels are mobile and marked on the HUD of the issuer as waypoint
- There should be an admin system for refunding lost or unreachable parcels (i.e. stuck under the map) as well as managing active or outgoing requests
- The courier would be slown by carrying a package; Slowness varies by package contents (Two matadors would be heavier than a bandage)




Possible Positives of the suggestion (At least 2):
+ Opens a new door of opportunity for RP, as departments are led to interact more
+ Lets players learn the base more, including those normally inaccessible to their clearance level
+ Offers a fun way to get resources across the base
+ Gives people another way to make money without producing it out of thin air

Possible Negatives of the suggestion:
It's absolute pain to implement it all ( or I could do it myself? ? )
Could be annoying to balance (might be too expensive to use)

Based on the Positives & Negatives, why should this suggestion be accepted:
(I spent almost an hour at work building this to make it look pretty, so I think it's worth some attention.)
This has a lot of potential for people to interact and get out of their comfort zone and it offers a nice risk-reward balance for people
I RP'd something like this with PAC, but an actual system would work so much better and is an incentive for collaboration
 
Last edited:

Rev. Doofster Runner

Well-known Member
Jun 27, 2022
267
63
41
23
Australia
+Support

Really cool idea with lots of thought put into it. Pricing of course would need to be adjusted, and limits on what can/cannot be sold.

Plus the idea of a black market of sorts seems like a cool idea that gives IA another thing to do
 

Dalton

Well-known Member
May 17, 2022
638
205
41
22
New York, USA
+ Support

At this point just make an Engineering and Technical department with a level 4 position so we can get rid of the minges.
 

Rushi

Community Supervisor
Community Sup.
Content Team
Group Moderator
May 23, 2022
784
121
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Suggestion Denied
Hi @Lord Mirai (未来),

Thanks for taking the time to make a server suggestion.

This is complicated suggestion, and it has a good potential to be worked on in the future. Though the current suggestions that you have provided would probably not be enough for a job to be suggested, as we fear this role would become abandoned and players would not play it. However, I will say that the Content Team will keep some suggested features noted, for future projects that could relate to this.

Your suggestion will now be locked and marked as denied.​
 
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