What does this suggestion change/add/remove:
This suggestion will lower the overall damage the Milkor MK1 does to vehicles, as it stands it does extremely high damage to vehicles. (around 3 shots can destroy a BTR, one mag can destroy a K-16/17), I have attached a clip of such damage.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm unsure, though I've not seen it recently suggested.
Possible Positives of the suggestion (At least 2):
Balance ISAF/IVG versus vehicles, mostly IFVs and some MBTs.
Improve the gameplay loop of 17thAR and 1stAL, allowing them to use their main items more without being instantly destroyed.
Possible Negatives of the suggestion:
Unsure, this could involve some development time though it'd just be modifying the damage values.
ISAF/IVG will have their Grenadier job nerfed by this change, making it more anti-infantry than anti-vehicle (Though they have jobs for Anti-Armour anyways.)
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this change will overall improve the 17thAR and 1stALs performance in-game, allowing them to bring more IFVs out and would encourage ISAF/IVG to use their Anti-Armour jobs more than the Grenadier job against armour.
This suggestion will lower the overall damage the Milkor MK1 does to vehicles, as it stands it does extremely high damage to vehicles. (around 3 shots can destroy a BTR, one mag can destroy a K-16/17), I have attached a clip of such damage.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm unsure, though I've not seen it recently suggested.
Possible Positives of the suggestion (At least 2):
Balance ISAF/IVG versus vehicles, mostly IFVs and some MBTs.
Improve the gameplay loop of 17thAR and 1stAL, allowing them to use their main items more without being instantly destroyed.
Possible Negatives of the suggestion:
Unsure, this could involve some development time though it'd just be modifying the damage values.
ISAF/IVG will have their Grenadier job nerfed by this change, making it more anti-infantry than anti-vehicle (Though they have jobs for Anti-Armour anyways.)
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this change will overall improve the 17thAR and 1stALs performance in-game, allowing them to bring more IFVs out and would encourage ISAF/IVG to use their Anti-Armour jobs more than the Grenadier job against armour.
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