What does this suggestion change/add/remove:
Gives a form of "HP" to deployable shields. Maybe something around the range of 1000-1500HP
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware of.
Possible Positives of the suggestion (At least 2):
Would stop the camping issue with shields
Shields would not block areas or restrict them
Possible Negatives of the suggestion:
Both negatives for Foundation and CI for example in raids, CI would have inability to camp so does Foundation.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like it's a fair balance, you can restrict movement with these shields that often stay even long after raids. Being able to destroy them denies camping and hard defense. Maybe a variant of "heavy shields" could get added to keep this kind of deployable shields for specific jobs like Juggernauts, Enforcers or Orange Suit.
Gives a form of "HP" to deployable shields. Maybe something around the range of 1000-1500HP
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware of.
Possible Positives of the suggestion (At least 2):
Would stop the camping issue with shields
Shields would not block areas or restrict them
Possible Negatives of the suggestion:
Both negatives for Foundation and CI for example in raids, CI would have inability to camp so does Foundation.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like it's a fair balance, you can restrict movement with these shields that often stay even long after raids. Being able to destroy them denies camping and hard defense. Maybe a variant of "heavy shields" could get added to keep this kind of deployable shields for specific jobs like Juggernauts, Enforcers or Orange Suit.
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