What does this suggestion change/add/remove:
Makes Siege Raiding in area's that do not benefit CI or some form of roleplay FailRP.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably not
Possible Positives of the suggestion (At least 2):
Stops GOI's from entirely pausing roleplay for up to 45 minutes (which just happened today where they held Floor 2 for 45 minutes with a TB that had a sanctum pixel peaking).
Forces GOI's to actually go along with a raid that benefits their faction instead of backtracking to a siege raid the second something goes in the foundations favor.
Possible Negatives of the suggestion:
Harder to get kidnaps than when CI siege raid
Based on the Positives & Negatives, why should this suggestion be accepted:
Siege raiding has to be the most unfun thing you have to deal with on the server, waiting for countless minutes as a non-combative has to be some of the most tedious things to do and I feel extremely bad for roleplay heavy whitelists like Research and Medical who have to deal with this from day-to-day.
Siege raiding on Floor 2 serves no purpose on the foundation and is just senseless killing leads to no goal at all and ruins server health for the entire time the raid is active.
And no this doesn't mean that siege raiding critical area's like the reactor room and floor 3 for example would be disallowed as these area's actually have a redeeming factors for CI like turning off reactors etc.
The rule that would make the most sense to impose would be a rule that says that "Factions cannot raid without a goal in mind, holding area's like floor 2 which leads to no victory on each sides (Ex: Breaching SCP's, kidnapping etc) where there is just senseless killing is FailRP."
To combat people from camouflaging their goal of a siege raid by saying "it's for keycards / kidnaps" would be to impose a certain amount of time that CI are allowed to hold area's like Floor 2 which serve no purpose to hold so that they actually have to have a goal of kidnapping, because most of the time them kidnapping someone during a Siege Raid is a convenience not a goal.
TLDR:
Raiding with no goal A.K.A Siege Raiding non-critical areas should be FailRP
Makes Siege Raiding in area's that do not benefit CI or some form of roleplay FailRP.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably not
Possible Positives of the suggestion (At least 2):
Stops GOI's from entirely pausing roleplay for up to 45 minutes (which just happened today where they held Floor 2 for 45 minutes with a TB that had a sanctum pixel peaking).
Forces GOI's to actually go along with a raid that benefits their faction instead of backtracking to a siege raid the second something goes in the foundations favor.
Possible Negatives of the suggestion:
Harder to get kidnaps than when CI siege raid
Based on the Positives & Negatives, why should this suggestion be accepted:
Siege raiding has to be the most unfun thing you have to deal with on the server, waiting for countless minutes as a non-combative has to be some of the most tedious things to do and I feel extremely bad for roleplay heavy whitelists like Research and Medical who have to deal with this from day-to-day.
Siege raiding on Floor 2 serves no purpose on the foundation and is just senseless killing leads to no goal at all and ruins server health for the entire time the raid is active.
And no this doesn't mean that siege raiding critical area's like the reactor room and floor 3 for example would be disallowed as these area's actually have a redeeming factors for CI like turning off reactors etc.
The rule that would make the most sense to impose would be a rule that says that "Factions cannot raid without a goal in mind, holding area's like floor 2 which leads to no victory on each sides (Ex: Breaching SCP's, kidnapping etc) where there is just senseless killing is FailRP."
To combat people from camouflaging their goal of a siege raid by saying "it's for keycards / kidnaps" would be to impose a certain amount of time that CI are allowed to hold area's like Floor 2 which serve no purpose to hold so that they actually have to have a goal of kidnapping, because most of the time them kidnapping someone during a Siege Raid is a convenience not a goal.
TLDR:
Raiding with no goal A.K.A Siege Raiding non-critical areas should be FailRP