Denied Make stuck people invincible but disable their ability to shoot the enemy

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Corenex

Well-known Member
Jul 1, 2022
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Israel
What does this suggestion change/add/remove: Gives people a chance to not get shot immediately when spawning and getting stuck

Possible Positives of the suggestion (At least 2): Allows people to properly get unstuck so they dont get killed every time they spawn and get stuck.

The stuck persons cannot kill others whilst stuck so it will be fair to non-stuck enemy players.

Possible Negatives of the suggestion: Stuck people can sometimes see through walls (example: getting stuck inside the observatory dome) so they could give teammates information without the enemy even knowing someone is there.

Based on the Positives & Negatives, why should this suggestion be accepted: I think it should be accepted because stuck people can easily be targeted instantly by the enemy every time they get visibly stuck, it helps them get unstuck without being instantly targeted, it also benefits the enemy since the stuck persons cannot target them as well so if someone gets stuck without their knowledge they wont get shot.
 
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ZLT49A

Civil Gamers Expert
Sep 26, 2021
237
49
71
- Support

It would be cancer mag dumping someone who was in god mode only for them to /stuck out and drop you.
 

Hoxton

Civil Gamers Expert
Apr 2, 2022
354
71
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+ Support

I think it's better than the current system, it got to the point where I made a /stuck bind but /stuck doesnt even work half the time
 
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Bogdan

MRP War Criminal
Donator
Dec 24, 2020
269
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United Kingdom
Suggestion Denied

Hi @Corenex (Tommy) , Your suggestion has been denied.
The issue is: if we could easily detect if you are stuck when you spawn, we would just make it so you don't spawn somewhere stuck instead of giving someone invincibility when they are spawned in a location in which they are stuck.

However, detecting when a player is stuck, and a 'safe' location to move them to/instead of is not particularly easy, especially when it is the players themselves placing the spawn points as we cannot exactly test every possible position, we will continue to improve how spawning works itself.​
 
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