Deleted member 3142
Guest
In-game name on all servers you play:
(MRP) Redacted - 99
Steam ID:
STEAM_0:1:104045147
Age:
20s
For how long have you played on our servers?:
Over the course of 3 Weeks I have gained about 3d+ playtime on the Military Roleplay server.
The dates starting from 19th July - 5 August (Current Date).
What country are you from?:
I am from the United Kingdom.
Time Zone:
Currently BST (GMT+1)
Do you have a mic?:
I have a pretty decent Microphone so communication will be at its finest.
Is this your first application for Mapper? If not, link previous ones:
This is my first application for any sort of Mapping opportunity.
Have you received any bans?:
I have 0 punishments on record.
How confident are you with Hammer (Rate yourself 1-10 using rating guide):
According to the scale provided I am in the regions of 6-7. A strong 6 with my decent understanding of Hammer's tools and functionality with a 7 for map size work I am willing to dedicate towards Civil Gamers.
Do you have previous experience as a Mapper for GMod?:
I was going to publish a custom game mode dedicated to more in-depth roleplay and this lead to me creating my own map elements for myself. Within this project I had developed a Skyscraper with a custom elevator that had fail safe measures to avoid players getting stuck or break the elevator with players being inside of it while moving. The other project being a replica of the Big bank from Pay Day for a more in-depth and difficult robbery system I wanted to produce. This bank contained several layers of security that was apart of the experience when wanting to do a heist.
What source games have you mapped for and used the content of?:
Garry's Mod is mainly the game I have experimented and done projects for. The context involved is the odd prop I think is fantastic from the workshop as well as the default CSS textures most of Garry's Mod consumes these days.
How many hours can you commit to Mapping per week?:
The minimum you are looking for is 4 hours however, I would be willing to commit up to 16 hours a week depending on the work load and planning gone into projects needed. I work fantastic with modellers and asset creators who wish to push in the content they produce into map work.
Why do you want to be a Mapper? What can you help us with?:
I think that I can provide additional hands to creating more unique and fun experiences that the Garry's Mod community within Civil Gamers is looking for. Taking the public opinions of what the community is looking for and the ideas behind the scenes to Collab them together and produce the very best possible. Whatever the vision is, I will do everything in my power to ensure its met above and beyond.
Which server(s) on the CG Network do you play on and which ones would you most prefer to map for?
I haven given a few of the Civil Gamer servers a try and I have adopted Military Roleplay as my favourite for sure. I would happily do work on the other servers if needed but mainly looking to support the Military Roleplay experience even further.
Have you made & edited any map before? if so attach some images showcasing your map & edit
A project I was quite happy to produce was a Pay Day (Big Bank) inspired building. Here are some screenshots of what that looked like after several hours of work:
This is my first project that I started but never returned to. I was massively inspired by the series 'Snowpiercer' and wanted to create the train used in the series. I barely put any hours into this but this sparked my interest in the Garry's Mod mapping scene. Worth sharing even tho it doesn't contain massive amounts of skill nor elements of functionality. Below I have also attached my short plan process of understanding what will be involved in the map before I even started it. I always do a draw up of a super simple plan to know how I wish for things to be placed.
List any ideas of new maps/map edits for CG that you would like to work on.
As mentioned from Chad, a pacific inspired Military map would be an amazing concept to get involved with. I would happily take in community based opinion to produce just that. My personal interests would be to develop more unique based structures for the current maps so that they always add that extra bit of experience when using them for roleplay. This would consist of layers of security to more secure sectors, more training faculties for the factions to use during peacetime and encourage roleplay during the downtime of low player counts. This is just a brief introduction to the vast amount of ideas I wish to bring onto the team.
Pleasure as always to be apart of the community.
- Lucius.
(MRP) Redacted - 99
Steam ID:
STEAM_0:1:104045147
Age:
20s
For how long have you played on our servers?:
Over the course of 3 Weeks I have gained about 3d+ playtime on the Military Roleplay server.
The dates starting from 19th July - 5 August (Current Date).
What country are you from?:
I am from the United Kingdom.
Time Zone:
Currently BST (GMT+1)
Sun, Mar 27 at 1:00 am | GMT → BST |
Sun, Oct 30 at 2:00 am | BST → GMT |
Do you have a mic?:
I have a pretty decent Microphone so communication will be at its finest.
Is this your first application for Mapper? If not, link previous ones:
This is my first application for any sort of Mapping opportunity.
Have you received any bans?:
I have 0 punishments on record.
How confident are you with Hammer (Rate yourself 1-10 using rating guide):
According to the scale provided I am in the regions of 6-7. A strong 6 with my decent understanding of Hammer's tools and functionality with a 7 for map size work I am willing to dedicate towards Civil Gamers.
Do you have previous experience as a Mapper for GMod?:
I was going to publish a custom game mode dedicated to more in-depth roleplay and this lead to me creating my own map elements for myself. Within this project I had developed a Skyscraper with a custom elevator that had fail safe measures to avoid players getting stuck or break the elevator with players being inside of it while moving. The other project being a replica of the Big bank from Pay Day for a more in-depth and difficult robbery system I wanted to produce. This bank contained several layers of security that was apart of the experience when wanting to do a heist.
What source games have you mapped for and used the content of?:
Garry's Mod is mainly the game I have experimented and done projects for. The context involved is the odd prop I think is fantastic from the workshop as well as the default CSS textures most of Garry's Mod consumes these days.
How many hours can you commit to Mapping per week?:
The minimum you are looking for is 4 hours however, I would be willing to commit up to 16 hours a week depending on the work load and planning gone into projects needed. I work fantastic with modellers and asset creators who wish to push in the content they produce into map work.
Why do you want to be a Mapper? What can you help us with?:
I think that I can provide additional hands to creating more unique and fun experiences that the Garry's Mod community within Civil Gamers is looking for. Taking the public opinions of what the community is looking for and the ideas behind the scenes to Collab them together and produce the very best possible. Whatever the vision is, I will do everything in my power to ensure its met above and beyond.
Which server(s) on the CG Network do you play on and which ones would you most prefer to map for?
I haven given a few of the Civil Gamer servers a try and I have adopted Military Roleplay as my favourite for sure. I would happily do work on the other servers if needed but mainly looking to support the Military Roleplay experience even further.
Have you made & edited any map before? if so attach some images showcasing your map & edit
A project I was quite happy to produce was a Pay Day (Big Bank) inspired building. Here are some screenshots of what that looked like after several hours of work:
This is my first project that I started but never returned to. I was massively inspired by the series 'Snowpiercer' and wanted to create the train used in the series. I barely put any hours into this but this sparked my interest in the Garry's Mod mapping scene. Worth sharing even tho it doesn't contain massive amounts of skill nor elements of functionality. Below I have also attached my short plan process of understanding what will be involved in the map before I even started it. I always do a draw up of a super simple plan to know how I wish for things to be placed.
List any ideas of new maps/map edits for CG that you would like to work on.
As mentioned from Chad, a pacific inspired Military map would be an amazing concept to get involved with. I would happily take in community based opinion to produce just that. My personal interests would be to develop more unique based structures for the current maps so that they always add that extra bit of experience when using them for roleplay. This would consist of layers of security to more secure sectors, more training faculties for the factions to use during peacetime and encourage roleplay during the downtime of low player counts. This is just a brief introduction to the vast amount of ideas I wish to bring onto the team.
Pleasure as always to be apart of the community.
- Lucius.
Last edited by a moderator: