Hello! Hope you all had a lovely festive period and are looking forward to the new year!
Here are the new updates to MRP for the month of December
Special thanks to @'Kyzent for compiling this month's list!
As always: we'll post changes as they happen on the MilitaryRP Discord in #change-logs.
? Staff Promotions ?
For those who weren't promoted this month, we wish you luck in the upcoming month.
Super Admin
Kiwi
Senior Admin
N/A
Admin
Kyzent
Head Moderator
Duckie
Senior Moderator
Anilyse
StefanZEW
Here are the new updates to MRP for the month of December
Special thanks to @'Kyzent for compiling this month's list!
As always: we'll post changes as they happen on the MilitaryRP Discord in #change-logs.
? Staff Promotions ?
For those who weren't promoted this month, we wish you luck in the upcoming month.


Kiwi


N/A


Kyzent


Duckie


Anilyse
StefanZEW
?New Features ?
- MRP Rework
- Mastery System
- Mastery requirements now show in F4 Jobs menu
- If you have no active mastery, you'll receive perks based on your highest mastery level across all your mastery trees.
- NATO vs NWO Campaign
- NATO Faction
- Special Air Service
- Royal Military Police
- Joint Air Force
- 17th Armoured Regiment
- International Security Assistance Force
- NATO Faction
- Reworked all ranks & progression
- High Command (Army & Brigade Commander)
- Regimental Commander
- Company Commander
- Squad Leadership
- Enlisted
- Mastery System


- Changed TacTablet Asset Prices:
- FOB Supplies: 300k -> 500k
- TAC: 200k -> 400k
- Smokescreen : 50k -> 100k
- UAV: 300k -> 500k
- Advanced UAV: 1.5m -> 2m
- Airstrike: 500k -> 1m
- 1k Bomb: 1.5m -> 2.5m
- "B2 1000 pound bomb" damage buffed
- Napalm Bomb duration increased from 20 to 30 seconds
- Added Vehicle Repair Bays back to both bases.
- Added a NATO/NWO Commissioned Officer tag on Discord.
- WAC Copilot missile amount changed-
- Viper: 8 -> 4
- Mi24: 8 -> 4 | Stinger 4 -> 2
- Euro: 8 -> 4
- Apache : 8 -> 4 | Stinger 4 -> 2
- Caic: 8 -> 4 | Stinger 4 -> 2
- Commanche : 8 -> 4
- Weapon Changes
- All main regimental ARs/SMGs buffed
- Yaw/Pitch recoil decreased significantly
- Spread decreased significantly
- ADS Spread decreased significantly
- Spread Increase percentage decreased by a factor of 10 (0.001 > 0.0001)
- Spread ADS Increase Percentage decreased by a factor of 10 (0.001 > 0.0001)
- All Shotguns buffed
- Spread ADS Increase Percentage decreased by a factor of 10 (0.001 > 0.0001)
- All LMGs re-balanced.
- Spread significantly decreased.
- ADS Spread significantly decreased.
- Spread Increase Percentage Significantly decreased.
- ADS Spread Increase Percentage Significantly decreased.
- All main regimental ARs/SMGs buffed
- Increased player cap from 100 to 105
- Updated VF4/vderma to latest version - slight changes to how GUIs look
- Buffed Money Roulette from £5,000 - £10,000 to £7,500 - £12,500
- Cleaned up some 'squad' references to 'fireteam'
- reduced some war outcome reward multipliers to prevent crazy XP inflation
- Destroying structures outside of an enemy FOB radius no longer awards mastery XP
- Tac tablet personal assets now require PFC except Personal UAV which is CPL
- Lowered Peacetime length from 1.5 hours -> 1 hour
- Lowered Pre-War length from 20 minutes -> 15 minutes
- Lowered War length from 36 or 48 minutes to 30, 35 or 40 minutes
- Removed Taser license
- Removed Medical license (medical vehicles now require a driving license, medic jobs no longer require licenses)
- Lowered SAS/STS - Special Operations job required mastery from 15 -> 10
- Lowered SAS/STS - Breacher job required mastery from 25 -> 20
- Lowered SAS/STS - Demolitions job required mastery from 25 -> 15
- Fixed SAS - Regimental Commander job requiring LT instead of MAJ
- Healing other players with the First Aid Kit (not Field Kit) now grants XP
- Engineer jobs now spawn with 20 armor
- Autorifleman jobs now spawn with 40 armor
- Special Response Officer jobs now spawn with 40 armor
- VIPs now receive bonus mastery XP. Adds to ongoing XP multipliers, e.g. War Criminal + 2x boost = 2.4x boost.
- Supporter = no boost, Patriot = 1.1x, Veteran = 1.2x, War Criminal = 1.4x
- Fixed '0 SCP breach votes' appearing under the perks for VIP ranks in the donate menu
- Reduced emplacement cannon turn speed (e.g. KWKs) by 70%
- Completing admin sits now grants Mastery XP in all trees
- Reduced 1000lb Bomb asset cooldown from 2 hours -> 1 hour
- Reduced Napalm Bomb asset cooldown from 4 hours -> 2 hours
- Reduced Advanced UAV asset cooldown from 2 hours -> 1 hour
- Reduced UAV asset cooldown from 25 minutes -> 20 minutes
- Added Killcams
- Bullet resistant vehicles (Humvee, Vodnik, eg..) now take double the explosive damage. (no more 6 AT4´s against a Humvee to kill it)
- Matador/AT4/RPG slightly buffed.
- Main Pilot missile (hydra) damage halved -> ONLY to Heavy Armored (Main Battle Tanks, SCUD/HIMARS, AA) tanks.
- Heavy Armor resistance (MBT, AA, SCUD/HIMARS) against Hydra´s (main pilot missile) very slightly buffed.
- Minimum amount of active players required to start a war lowered to 4vs4.
- Added war "restricions/buffs" if both teams have equal or less then 8 players.
- Cannot enter helicopters, armored/heavily armored vehicles
- Spawning on owned territories enabled
?️ Map Changes ?️
(n/a)
- There weren't any map changes this month, however, we moved to rp_highlands!
?️ Bugfixes & Optimizations?️
- Shells are now deleted when they touch water (prevents the server from crashing)
- Fixed losing combat score when attempting to use a loadout that you have insufficient mastery for
- A secret achievement is now working again.
- Quadbikes should be physgunable by Hmod+ now.
- HelmetCam is CO+ again.
- MAJ+ can give orders.
- fixed players missing lots of data about other player's mastery after joining
- HIMARS/SCUD can be deployed by cpt+ again
- Fixed console getting spammed when you have no active mastery
- Fixed players ranked PFC not being able to enter helicopters
- Rewrote the majority of the orders module, this should fix the bug with them not appearing hopefully
Removed Features


No Features have been removed this month.
? Rules Changes ?
- 2.04 - RP Leadership Rank Limit
- [EDITED - Rank changed to SSGT+] You may only be an RP Leader (SSGT+) on one character. You may not hold an RP Leader rank on MilitaryRP if you hold a senior position on SCP-RP.
- Hostage Negotiation Rules
- [EDITED - Rank changed to LT+] If the enemy team has taken a hostage and a LT+ of the hostage's team is online they must engage in negotiations according to the hostage negotiation table...
- 2.13 - Private Contractor Hiring Rule
- *[EDITED - Rank changed to MSGT+] ...In the case of NATO and NWO, an MSGT+ must be the hirer...
- Hostage Negotiation Guidelines
- 1-3 Star HC = £50k (+£10k for each additional star) OR (Any Main Battle Tank AND Any CAS Helicopter)
- 4 Star HC = £100k OR (THREE: Main Battle Tanks/CAS Helicopters: must contain at least one of each type of vehicle. EXAMPLE: 2x M1A2 Abrams, 1x Apache)
- Senior High Command Restrictions (Server Leadership)
- Admins and Senior Admins now may hold Senior High Command positions with Super Admin permission.
- High Command Guidelines
- You may apply for your faction's High Command if you have held the rank of SGM/WO for at least 2 weeks. (MSGTs may apply with direct permission from GEN/SGEN).
- You must be at least 15yo to apply, unless given direct permission from GEN/SGEN