Denied MTF Epsilon-11 Loadout Update

This suggestion has been denied and will not receive development.
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Auburn

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Option 1:

1689023096765.png

What does this suggestion change/add/remove:

  1. Add a new weapon, the NV-4 from Call of Duty: Infinite Warfare, into the server.
    • It would be given stats equivalent to current standard weapons for combative personnel (e.g. VHS-D2, ARX-160, Ghost-R5, etc).
  2. Replace the E-11 Containment Specialists Primary rifle with the newly added NV-4.

Possible Positives of the suggestion (At least 2):

  • Equips the Generalist E-11 role with a gun suited for its position.
  • Allows E-11 to facilitate combat more effectively in Mid-long range combat.
  • Aesthetic Consistency within the unit and its loadout.

Possible Negatives of the suggestion:

  • Development Time for porting, rigging, programming, and setting up attachments for the new weapon
  • Increased server load times due to new content.

Option 2:

image_2023-07-10_220438824.png

What does this suggestion change/add/remove:

  1. Replace the E-11 Containment Specialist Primary rifle with a KBAR-32.
  2. Nerf the KBAR-32 to stats equivalent to current standard weapons for combative personnel (e.g. VHS-D2, ARX-160, Ghost-R5, etc)
  3. Move KBAR-32 out of the Energy-Weapon category and into the Rifle category.

Possible Positives of the suggestion (At least 2):

  • Equips the Generalist E-11 role with a gun suited for its position.
  • Allows E-11 to facilitate combat more effectively in Mid-long range combat.
  • Aesthetic Consistency within the unit and its loadout.
  • No new content needs to be added.
  • No overlap with other jobs loadouts. The KBAR-32 is used by no one currently.

Possible Negatives of the suggestion:

  • Event-Planners lose a unique weapon for event characters to use
    • In my honest opinion, restricting this weapon only to event use is a waste of its potential.

Based on the Positives & Negatives, why should this suggestion be accepted:

After speaking with people from both UK and US E-11, The general sentiment is that the Karma-45 is heavily disliked for its high recoil, high spread, and low DPS. Furthermore, the Karma-45 has had a broken Flashlight attachment for MONTHS. Many E-11 forgo the better-equipped Containment Specialist and instead use the Operative Job, simply because the FHR-40 is a better alternative to the Karma-45. As a job that is supposed to be an upgrade from the operative job, this is not a good situation for it to be in.

As Biohazard specialists frequently deal with “Horde” style enemies (mainly 049-2 and 008-2 swarms), the high spread and large magazine size of the Karma-45 is very effective for it.
However, the Containment Specialist is meant to be a generalist equipped for every situation. It is woefully under-equipped to deal with many SCPs, especially at the mid to long-range encounters that we frequently find ourselves in after the HCZ Update. Long sightlines and broad open areas like you see outside 939, in the atrium, and outside 7722 demonstrate the inability of the Karma-45 to provide consistent damage to a target.

Both Command Teams of US and UK E-11 Agreed to the change, and encouraged me to go ahead with the suggestion. This suggestion has been in the works for the better part of 2 weeks now and would be beneficial all around for the regiment.
 
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Auburn

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So like, did you ask both US and UK E11 command about this?
I literally went through so many hoops and talked with them for a long time to make SURE they all were okay with it.
 

Stick Defender

Active member
Apr 27, 2023
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+Support, As an active E-11 CSG our containment specialists really need these guns to make them more useful like the other specialists form other MTF's.
 

Otters

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Jul 25, 2022
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+Support

I like KBAR, I like Noise, I want E-11 to drop KBAR, I am simple man man.
 
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Reactions: Auburn

dango

Active member
Dec 7, 2022
45
5
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-massive support
i used the KBAR during a event once and let me tell you its broken as fuck. it does way more damage than a volk or a ARX and there is no reason to add a entirely different gun or nerf a existing gun (now unused as it used to be on A-1 commander) when they could just buff your current guns
also. E-11 isnt meant to deal with PVP threats such as GOC or CI. you guys are meant to have massive mag sizes to spray down and attack SCPs. giving you guys a reskinned ARX would make absolutely zero sense as you guys deal with scps. not CI. thats NU-7s job. if there is a raid, NU-7, DEA, and A-1 are already all there to help with the situation.
also giving it to containment specialist?? it would make sense if it was a weapon for high ranking E-11 but you guys already get the QBZ which is the most broken gun in the game for your CO's imagine if you gave gensec officers m4 paras as the default loadout. thats basically what your suggesting
 

Claire!

Blacklisted Player
May 29, 2022
697
127
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Los Angeles, California
-massive support
i used the KBAR during a event once and let me tell you its broken as fuck. it does way more damage than a volk or a ARX and there is no reason to add a entirely different gun or nerf a existing gun (now unused as it used to be on A-1 commander) when they could just buff your current guns
(A-1 officer
 

Jonas Enry

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Mar 4, 2023
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Ireland
-massive support
i used the KBAR during a event once and let me tell you its broken as fuck. it does way more damage than a volk or a ARX and there is no reason to add a entirely different gun or nerf a existing gun (now unused as it used to be on A-1 commander) when they could just buff your current guns
also. E-11 isnt meant to deal with PVP threats such as GOC or CI. you guys are meant to have massive mag sizes to spray down and attack SCPs. giving you guys a reskinned ARX would make absolutely zero sense as you guys deal with scps. not CI. thats NU-7s job. if there is a raid, NU-7, DEA, and A-1 are already all there to help with the situation.
also giving it to containment specialist?? it would make sense if it was a weapon for high ranking E-11 but you guys already get the QBZ which is the most broken gun in the game for your CO's imagine if you gave gensec officers m4 paras as the default loadout. thats basically what your suggesting
He said to nerf the Kbar if that was the option selected to go through with… the karma is awful for SCPs and this suggestion is more to rectify that!
 

Auburn

Senior Administrator
Senior Administrator
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Jan 2, 2023
296
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-massive support
i used the KBAR during a event once and let me tell you its broken as fuck. it does way more damage than a volk or a ARX and there is no reason to add a entirely different gun or nerf a existing gun (now unused as it used to be on A-1 commander) when they could just buff your current guns
also. E-11 isnt meant to deal with PVP threats such as GOC or CI. you guys are meant to have massive mag sizes to spray down and attack SCPs. giving you guys a reskinned ARX would make absolutely zero sense as you guys deal with scps. not CI. thats NU-7s job. if there is a raid, NU-7, DEA, and A-1 are already all there to help with the situation.
also giving it to containment specialist?? it would make sense if it was a weapon for high ranking E-11 but you guys already get the QBZ which is the most broken gun in the game for your CO's imagine if you gave gensec officers m4 paras as the default loadout. thats basically what your suggesting
We are asking for a new weapon because the playstyles of Bio and Cont Spec are vastly different. Just buffing the Karma would not fix the issue, and would be detrimental to the goals of the Biohazard Job.
Further, this is not a suggestion to give us a PVP gun, it's a suggestion to give us a weapon that allows us to operate at longer ranges. The HCZ Update has vastly increased our distance to targets, and we are frequently engaging SCPs at very long ranges. Our weapons cannot account for this issue as it stands.
I have put in the suggestion that the gun needs to be Nerfed to the level of other weapons already used in the server, the goal of this isn't to give us an OP gun but to make generalists able to operate as such.
 

Spaghetti

Active member
Apr 24, 2023
14
1
21
+Support
While yes, the Karma does have a high fire rate and more ammo, it statistically does less damage and has more recoil. This makes it a lot harder to use overall.
 
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