What does this suggestion change/add/remove:
This suggestion will hopefully balance out the Reality Bender Jobs to make it less unfair for the players that are fighting against them.
Firstly, I'd suggest making it that Type-Green can only use one ability at a time and can not combo abilities. Mainly the combination with the bullet shield and then whatever attacking ability they use.(Sorry for not knowing the abilities, I've never actually gotten the chance to play a Reality Bender Job because some players hog the jobs) This will mean that the Type-Green player will have to think a little bit before using their abilities.
Secondly, I'd suggest lowering the amount of time the bullet shield is active for, mainly due to the fact that Reality benders can use multiple abilities at the same time, that it grants an unfair advantage where the players aren't able to basically do anything to the Reality Benders as they go on a killing spree.
Possible Positives of the suggestion (At least 2):
- Fighting against Reality Benders would be more fair and less frustrating.
- Reality Bender players will actually have to think about what abilities they will use before going into a fight.
Possible Negatives of the suggestion:
- Reality Bender Job players won't be able to kill everyone as efficiently.
Based on the Positives & Negatives, why should this suggestion be accepted:
Personally I think this would be a great change, since at the moment breaches last way to long, and ERT are called every other breach and having these abilities on the different factions allows them to easily crush an entire team. However I do get why these Reality Bending Jobs are a bit overpowered due to the fact that a lot of these roles cost money, but I still think they should at least be fair to fight against.
This suggestion will hopefully balance out the Reality Bender Jobs to make it less unfair for the players that are fighting against them.
Firstly, I'd suggest making it that Type-Green can only use one ability at a time and can not combo abilities. Mainly the combination with the bullet shield and then whatever attacking ability they use.(Sorry for not knowing the abilities, I've never actually gotten the chance to play a Reality Bender Job because some players hog the jobs) This will mean that the Type-Green player will have to think a little bit before using their abilities.
Secondly, I'd suggest lowering the amount of time the bullet shield is active for, mainly due to the fact that Reality benders can use multiple abilities at the same time, that it grants an unfair advantage where the players aren't able to basically do anything to the Reality Benders as they go on a killing spree.
Possible Positives of the suggestion (At least 2):
- Fighting against Reality Benders would be more fair and less frustrating.
- Reality Bender players will actually have to think about what abilities they will use before going into a fight.
Possible Negatives of the suggestion:
- Reality Bender Job players won't be able to kill everyone as efficiently.
Based on the Positives & Negatives, why should this suggestion be accepted:
Personally I think this would be a great change, since at the moment breaches last way to long, and ERT are called every other breach and having these abilities on the different factions allows them to easily crush an entire team. However I do get why these Reality Bending Jobs are a bit overpowered due to the fact that a lot of these roles cost money, but I still think they should at least be fair to fight against.