What does this suggestion change/add/remove:
Add a New E-11 Job, the E-11 Informant. ( CO Approved i asked 2 E-11 COs what they think about the Suggestion )
The E-11 Informant will serve as a Way for E-11 to find out where in HCZ or LLCZ any SCPs or any GOIS are trying to get in or out, in order to Call them out and give Information to the Site. Like what Body mass the SCP has, where it is. ect. ect.
He would have the model of the E-11 Operative, and a slightly Worse gun, considering that he can be faster in anyones Face, for that he would have a Base Movespeed between 1.3 to 1.5 , could be more or Less.
Has something similar been suggested before? If so, why is your suggestion different?:
Well, i dont saw any Suggestions for this, only Suggestions for Medics, or Juggernauts,
Possible Positives of the suggestion (At least 2):
- It Brings E-11 to the same ammount of Classes as E-11 without Colliding or taking anything from them.
- Having an Class there to Call out Locations of SCPs o. GOIs makes finding and Coordinating against them a lot Easier.
Possible Negatives of the suggestion:
- There could technicly be abuse with AA where they could act as Sucide Bombers and Blow themself up in Meele SCP face, dealing Huge Damage to them.
- It needs a lot of Balancing to find a Sweet Spot for the D-class between Speed and Gun
Based on the Positives & Negatives, why should this suggestion be accepted:
- SCP Chambers are Hard to Breach into, to take less time for CI or any GOI to set up in them, it is Important for E-11 to know where they are, having a fast Class, to call them out, acting as an Airhorn for us, would be Super Benefical, while they are annoying, they wouldnt be as big as a Problem, as a Juggernaut, or a Medic, they would simply be there as Scouts, to try and Harras CI and SCP and keep the whole Site updated on what is going on in HCZ that others know how to Respond.
- This Job is also completly Unique, since it isnt a Medic, Juggernaut, Reality Bender ect. It serves an Unique Purpose in HCZ, by assisting everyone by telling them where to go, where Hostiles are, telling them body Masses of SCPs ect. ect.
-Of course, the hardest part is the Balancing, becuse if it is to fast, he might Outrun 076 if he takes Potent, or Pokes CI so much they are all Dead before they make it halfway throught there Goal, but i am not sure if that even would be the case, since also a Weaker gun would be there, to Balance them and keep them as a Scout Class.
-Also they would be a Prime target for CI, becuse there Extra Speed on 035 would make him Probaly Johnsons Dream Host.
With this, Have a Great Day !
Add a New E-11 Job, the E-11 Informant. ( CO Approved i asked 2 E-11 COs what they think about the Suggestion )
The E-11 Informant will serve as a Way for E-11 to find out where in HCZ or LLCZ any SCPs or any GOIS are trying to get in or out, in order to Call them out and give Information to the Site. Like what Body mass the SCP has, where it is. ect. ect.
He would have the model of the E-11 Operative, and a slightly Worse gun, considering that he can be faster in anyones Face, for that he would have a Base Movespeed between 1.3 to 1.5 , could be more or Less.
Has something similar been suggested before? If so, why is your suggestion different?:
Well, i dont saw any Suggestions for this, only Suggestions for Medics, or Juggernauts,
Possible Positives of the suggestion (At least 2):
- It Brings E-11 to the same ammount of Classes as E-11 without Colliding or taking anything from them.
- Having an Class there to Call out Locations of SCPs o. GOIs makes finding and Coordinating against them a lot Easier.
Possible Negatives of the suggestion:
- There could technicly be abuse with AA where they could act as Sucide Bombers and Blow themself up in Meele SCP face, dealing Huge Damage to them.
- It needs a lot of Balancing to find a Sweet Spot for the D-class between Speed and Gun
Based on the Positives & Negatives, why should this suggestion be accepted:
- SCP Chambers are Hard to Breach into, to take less time for CI or any GOI to set up in them, it is Important for E-11 to know where they are, having a fast Class, to call them out, acting as an Airhorn for us, would be Super Benefical, while they are annoying, they wouldnt be as big as a Problem, as a Juggernaut, or a Medic, they would simply be there as Scouts, to try and Harras CI and SCP and keep the whole Site updated on what is going on in HCZ that others know how to Respond.
- This Job is also completly Unique, since it isnt a Medic, Juggernaut, Reality Bender ect. It serves an Unique Purpose in HCZ, by assisting everyone by telling them where to go, where Hostiles are, telling them body Masses of SCPs ect. ect.
-Of course, the hardest part is the Balancing, becuse if it is to fast, he might Outrun 076 if he takes Potent, or Pokes CI so much they are all Dead before they make it halfway throught there Goal, but i am not sure if that even would be the case, since also a Weaker gun would be there, to Balance them and keep them as a Scout Class.
-Also they would be a Prime target for CI, becuse there Extra Speed on 035 would make him Probaly Johnsons Dream Host.
With this, Have a Great Day !