Accepted New SCP 008 Breach Rule

This suggestion has been accepted for future development.
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John Nuts

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Jan 12, 2023
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What does this suggestion change/add/remove: This suggestion makes so that CI can only breach 008 when there is minimum 6 E-11 on.

Possible Positives of the suggestion (At least 2):

1) With this suggestion CI cant breach 008 easily when there is 2-4 E-11 on that can barely do anything against deepcovers.

2) With this suggestion breaching 008 is much harder and takes more strategy to do so and makes 008 breaches less frequent.

Possible Negatives of the suggestion: Breaching 008 is much harder for CI

Based on the Positives & Negatives, why should this suggestion be accepted: This suggestion should be added because it makes 008 breaches harder to do and so players can enjoy roleplaying in the server without having 008 breaches daily.
 
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Darren

Well-known Member
Jul 14, 2022
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you're not serious about thinking that GENSEC is an honest threat to a 008 breach
they are give gensec some credit im going to be honest with you in my time in ci although i now rarely play ci anymore gensec RRT have killed me more as a ci deepcover/914 disguised than actual nu-7 or e-11
 

TheBigOneEye

Active member
Jan 22, 2023
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-Support
Massive Skill issue, just like D Class trying to run back into spawn while they are already being attacked then cry spawn camping.
 
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Darren

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Jul 14, 2022
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RRT ≠ GENSEC Cadet/Officer
? bro what are you on mate officers and gensec cadets if pointed and given some leadership from my experience are 10 times better than e-11 and nu-7 at their jobs wish i was joking i remember some gensec cpt got a bunch of cadets and officers at pois and stuff 914 and they completely shut down all ci dcs entering HCZ

wanna know why cause they werent afking they were changing pois constantly and had motive to do good
 
? bro what are you on mate officers and gensec cadets if pointed and given some leadership from my experience are 10 times better than e-11 and nu-7 at their jobs wish i was joking i remember some gensec cpt got a bunch of cadets and officers at pois and stuff 914 and they completely shut down all ci dcs entering HCZ

wanna know why cause they werent afking they were changing pois constantly and had motive to do good
Then I take my statement back if that's actually the case.

I just haven't had the slightest bit of experience with GENSEC actually doing something productive outside of gunning down D-Class in the Airlock.
 
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dirose you realize stopping a 008 breach is easy i see O1 doing many hcz patrols and so do A1 hacking 2 cl5s in a row with a hostage solo is incredibly difficult and is hard to pull off and very few in ci even have the capability of pulling off such raids and is very rare a new ci recruit can do one

It personally took me 2 months straight in ci to do my first successfully 008 breach and another month to do them consistantly another month to do them fast and quick not forgetting the hostage part and getting to hcz i have seen upwards of 5 e-11 at a time afk at the checkpoint they could easily be doing patrols and stop 1 ci hacking scp 008 we are talking about 2 impentrable hacks to even enter 008s chamber to begin with including the time taken to hack and how loud hacking is

Easily allows 1 e-11 to hear it from miles away and shoot the ci in question
You and I are seeing different O1's then. And as I'll mention again, this suggestion is for mainly when there's few E-11 and MTF online. ISD have other stuff to do when they are undermanned, and patrolling HCZ is rarely one of them. 008's is of course gonna be hard to do solo, there are 2 deep cover slots yaknow?

And again, this suggestion isn't about when there's "5 E-11 AFK at checkpoint". It's more when you are breaching it when there's 1, or even no, E-11 on. The HCZ doors are loud as fuck too, you can easily tell when someone is coming. So if you get killed on the defensive against 1 E-11 while trying to breach 008, in your own words, just get better at the game
 
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Darren

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Jul 14, 2022
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You and I are seeing different O1's then. And as I'll mention again, this suggestion is for mainly when there's few E-11 and MTF online. ISD have other stuff to do when they are undermanned, and patrolling HCZ is rarely one of them. 008's is of course gonna be hard to do solo, there are 2 deep cover slots yaknow?

And again, this suggestion isn't about when there's "5 E-11 AFK at checkpoint". It's more when you are breaching it when there's 1, or even no, E-11 on. The HCZ doors are loud as fuck too, you can easily tell when someone is coming. So if you get killed on the defensive against 1 E-11 while trying to breach 008, in your own words, just get better at the game
then dont have e-11 afk at the hcz checkpoint give punishments to them when they afk? when i want to do a ci mainraid half my ci arent afk are they?

Also a 008 breach late night isnt impressive ci need 20 mtf on at the least to breach it its not cis fault if e-11 are so inactive they cant manage 6 people they usually can but thats beside the point the point im trying to make i see way too many afk e-11 at the checkpoint not checking ids not checking humes nad usually showing eachother their knifes and not keep hcz safe

you can hear 008 hacking from crossroads if you listen closely
 
then dont have e-11 afk at the hcz checkpoint give punishments to them when they afk? when i want to do a ci mainraid half my ci arent afk are they?
Oh my god Darren for the third time this isn't about E-11 being AFK at checkpoint.
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Arshia

Well-known Member
Jun 16, 2022
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Iran
+support for 008 breach nerf
008 breaches imo are harmful to the server , specially with the addition of Brodamide which takes 100 in game dollars to disable HCZ tesla .
Now I know CI loves breaching 008 , but you have to consider a mass 008 breach completely stops all RP in the server , and only biohazards/ERT get to have some combat gameplay .
since the addition of chemical drugs , I have seen CI taking advantage of times when low amount of E-11 is on the job , this imo is not fair to the server , people can argue this but I only play E-11 during peak times and I have never seen an 008 breach in the time i was playing E-11 .
Imo what would be good is to put a limit on how many 008 raids can take part in one day . because personally there have been times where I had to deal with 008 raids/DC every 30/45 minutes , it gets boring and repetitive . people like to blame E-11 for it , saying they are not doing their jobs right , but manning POIs 24/7 is not expected from everyone and since E-11 is an entry level regiment we can not expect enlisted to be as good as veteran players of the server . I used to be a fan of 008 breaches before the chemicals , but at this stage , they are just boring , there is no fun in dealing with 10 SCP-008 raids in day , and I know again CI like to say they have a limit on how many 008 raids they can do in a day , but so far i have seen days where CI attempted 008 raids/DCs more than 5 times a day , at times spamming 008 raids .
other thing is 008 raids should not be dependent on overall MTF members online , because other than E-11 no one guards HCZ .
and since Brodamide is a thing , once someone on it gets to electrical its game over , even if ERT comes in , in case a single 008 make it to D-BLOCK , we now have infinite 008-2s
everyone can have their opinions and I expect people to not argue or insult each other in this thread . as I said I think 008 breaches are harmful to the server and it should not be breached this frequently , If people want to say E-11 is being bad and CI is just better thats why we have tons of 008 breaches , I would say ok , you are maybe right , CI might be actually better , but does the whole server has to suffer because one faction is better than another ?
NOTE : I think CI might be advertising this page , due to the fact that more than half of the responses are from CI players .its just a guess
 

Acey

Active member
Dec 26, 2022
136
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Croatia, Republic of
+SUPPORT
008 breaches often result in at least 30 minutes of an absolute shitfest, ruining the fun for most people in the server, the other half just run away to play GoC or CI and proceed to laugh as if they did something instead of just switching jobs.

It often either results in a stalemate where 008s stay behind the blast door trying to get more people infected as bios constantly try and attack them ( 1k hp at least ) which takes around 15 minutes of standing around on it's own and if the blast door is opened and tesla's off ( Which can happen due to CI tampering ) it creates an instant Code black as half the facility get 1hk into zombies.

Then they go straight to DB followed by SS where they secure an infinite ammount of 008s which creates another stalemate in PW which after that makes a new one in DB as ERT push in - It's one stalemate after another where people are desperately fighting just to return to normal and have fun - No one really benefits from these breaches, it's usually unfun to combat and it's unfun to try and sort it out, there's no RP benefit and there's no feeling of "Oh we finally sorted the breach!" it's just "Thank God it's over"

And no, this isn't a 'skill issue', often times there's just enough people to man all the areas and if there's equal ammount of CI or more ( Which ofc there always is, you don't wanna be on the losing team do you? ) then they just need to use their deepcovers and it's easy as that - Even when they're suspicious as fuck you can't do jack about it cus you'll just get reported for metagaming ( Advanced Class-D behaviour ).

TL;DR
-Stops RP
-Constant stalemates
-Benefits no one, it's not even fun playing as the zombies
-D-block and SS just become infinite spawns
-1hk is painfully unfun when you're trying to contain it, 2hk if you're bio so not much better
-Most of the time other SCPs breach anyway, even more unfun for the defending side
-Code black instantly, can't even be defeated by AA
 
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Darren

Well-known Member
Jul 14, 2022
1,276
187
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+support for 008 breach nerf
008 breaches imo are harmful to the server , specially with the addition of Brodamide which takes 100 in game dollars to disable HCZ tesla .
Now I know CI loves breaching 008 , but you have to consider a mass 008 breach completely stops all RP in the server , and only biohazards/ERT get to have some combat gameplay .
since the addition of chemical drugs , I have seen CI taking advantage of times when low amount of E-11 is on the job , this imo is not fair to the server , people can argue this but I only play E-11 during peak times and I have never seen an 008 breach in the time i was playing E-11 .
Imo what would be good is to put a limit on how many 008 raids can take part in one day . because personally there have been times where I had to deal with 008 raids/DC every 30/45 minutes , it gets boring and repetitive . people like to blame E-11 for it , saying they are not doing their jobs right , but manning POIs 24/7 is not expected from everyone and since E-11 is an entry level regiment we can not expect enlisted to be as good as veteran players of the server . I used to be a fan of 008 breaches before the chemicals , but at this stage , they are just boring , there is no fun in dealing with 10 SCP-008 raids in day , and I know again CI like to say they have a limit on how many 008 raids they can do in a day , but so far i have seen days where CI attempted 008 raids/DCs more than 5 times a day , at times spamming 008 raids .
other thing is 008 raids should not be dependent on overall MTF members online , because other than E-11 no one guards HCZ .
and since Brodamide is a thing , once someone on it gets to electrical its game over , even if ERT comes in , in case a single 008 make it to D-BLOCK , we now have infinite 008-2s
everyone can have their opinions and I expect people to not argue or insult each other in this thread . as I said I think 008 breaches are harmful to the server and it should not be breached this frequently , If people want to say E-11 is being bad and CI is just better thats why we have tons of 008 breaches , I would say ok , you are maybe right , CI might be actually better , but does the whole server has to suffer because one faction is better than another ?
extremely valid point made by arshia one thing i will disagree with is the brodamine part i should let you know that the hcz eletrical center using brodamine in there is useless doesnt turn off the hcz teslas you need to go the the lczs eletrcial center the eletrcical center right by ez blast door and behind training room

then if you make it in there cl4 door you can use brodamine nonetheless extremely valid points made by arshia i did forget to realize e-11 is a starter reg which is my mistake (y)

also about the ci advertising the page i dont think this is a issue due to the fact that its going to affect them and their regiment if their was a suggestion to make it so e-11 werent the only ones allowed to guard hcz i can damn well assure you a bunch of e-11 are responding to that post as it affects them alot.

im not sure about advertising but to me it shouldnt matter due to it being a change for them
 
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+Support the amount of easy 008 breaches CI get is getting very annoying for RP, becoming a half an hour long shitfest of not being able to even get out of spawn.

I'll reply to the people that actually said something other than "e-11 skill issue lol"

"Do patrols" we have to man POIs before we do anything else. Even then patrols are done in 3's, so at some hours we just can't get patrols done. Combat medics and specialists also never patrol HCZ.


The strategy is very effective and doesn't always work when there's a lot of people on sure, but we are just saying about when there's not a lot of E-11 on.

We would love ISD and CM's to patrol, and they absolutely can. They just never do.


Strategise how? I'm happy to pass on any suggestions. 14 MTF doesn't mean 14 E-11. Measures we have in place to try prevent 008 breaches before they happen are dependent on how many E-11 are online. 14 MTF could mean 13 Nu-7 everywhere BUT heavy and 1 E-11. As for the AFK at CP argument, the current DC strat is very effective. If they have a solid disguise and keycard, no amount of being at the keyboard will stop them from entering heavy.


ISD and Nu-7 do tend to come to tesla to be part of the firing line. This is, 90% of the time however, after teslas are disabled and a DC yolo's the blast door. More MTF, not E-11 specific, I can agree with like you say. But hell, even breaching 008 when there's no E-11 online is allowed no? ISD and Nu-7 could be miles away from the HCZ BD.

Nu-7 on the US server has a specific regiment to help gaurd the check point if there is like 2 E11, I personally guarded HCZ CP with 3 other Nu7 with no E11 on, if you need us just ask
 
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