What does this suggestion change/add/remove:
SCPs that die during a breach cannot be breached again that same breach.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of
Possible Positives of the suggestion (At least 2):
It'll make breaches with 6+ SCPs happen less often resulting in more fun breaches with just a few SCPs
It nerfs 035 which is a good thing because its a little annoying when 035 dies all the SCPs that breached can't just camp his CC until they breach him again.
Possible Negatives of the suggestion:
It'll require more skill for longer breaches? I don't really see any negatives here.
Based on the Positives & Negatives, why should this suggestion be accepted:
It should be accepted because as I said above right now it's very frustrating killing an SCP and then just having the SCP's go back to rebreach them. It'll make SCP players think more and coordinate more instead of mindlessly running around without a worry.
SCPs that die during a breach cannot be breached again that same breach.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of
Possible Positives of the suggestion (At least 2):
It'll make breaches with 6+ SCPs happen less often resulting in more fun breaches with just a few SCPs
It nerfs 035 which is a good thing because its a little annoying when 035 dies all the SCPs that breached can't just camp his CC until they breach him again.
Possible Negatives of the suggestion:
It'll require more skill for longer breaches? I don't really see any negatives here.
Based on the Positives & Negatives, why should this suggestion be accepted:
It should be accepted because as I said above right now it's very frustrating killing an SCP and then just having the SCP's go back to rebreach them. It'll make SCP players think more and coordinate more instead of mindlessly running around without a worry.