What does this suggestion change/add/remove:
Adding a Rule Clarification about KOS's bypassing NLR. This means that if you or someone else put a KOS on somebody and you die, the KOS on them is still valid for you. This could also apply to AOS's. As far as I know this rule was already in place (confirmed with admins), but it hasn't yet been added to Rule Clarifications.
Possible Positives of the suggestion:
-Less confusion regarding KOS's being valid after somebody died
-Less staff sits
Possible Negatives of the suggestion:
-Don't see any...
Based on the Positives & Negatives, why should this suggestion be accepted:
I've gone into multiple sits after being killed by somebody with a KOS or AOS on them (yes skill issue I know), and all of them have turned out the same. A rule clarification would be easier, as I could just copy and paste the link of a rule clarification, which (in most cases) would take much faster than waiting for an admin sit.
Edit: People keep getting confused on what this means so let elaborate:
This rule is already in place, and I have confirmed with admins. I am not suggesting this rule. I am suggesting that SL as a rule clarification to this rule, so that less people call admin sits on it over and over again.
This is an example of what the rule says (that, again, is already in place):
There's a KOS on you (was called out in comms)
I die because you shoot me
I can still come back and try to KOS you (from the call in comms)
Another example:
Somebody puts out a KOS on Bob in /c3 Comms. Jeff, who has access to c3 Comms, attempts to find Bob, but Jeff dies (how he dies doesn't matter). After Jeff respawns, Jeff can still look for Bob and attempt to KOS him. This also works with AOS's.
Adding a Rule Clarification about KOS's bypassing NLR. This means that if you or someone else put a KOS on somebody and you die, the KOS on them is still valid for you. This could also apply to AOS's. As far as I know this rule was already in place (confirmed with admins), but it hasn't yet been added to Rule Clarifications.
Possible Positives of the suggestion:
-Less confusion regarding KOS's being valid after somebody died
-Less staff sits
Possible Negatives of the suggestion:
-Don't see any...
Based on the Positives & Negatives, why should this suggestion be accepted:
I've gone into multiple sits after being killed by somebody with a KOS or AOS on them (yes skill issue I know), and all of them have turned out the same. A rule clarification would be easier, as I could just copy and paste the link of a rule clarification, which (in most cases) would take much faster than waiting for an admin sit.
Edit: People keep getting confused on what this means so let elaborate:
This rule is already in place, and I have confirmed with admins. I am not suggesting this rule. I am suggesting that SL as a rule clarification to this rule, so that less people call admin sits on it over and over again.
This is an example of what the rule says (that, again, is already in place):
There's a KOS on you (was called out in comms)
I die because you shoot me
I can still come back and try to KOS you (from the call in comms)
Another example:
Somebody puts out a KOS on Bob in /c3 Comms. Jeff, who has access to c3 Comms, attempts to find Bob, but Jeff dies (how he dies doesn't matter). After Jeff respawns, Jeff can still look for Bob and attempt to KOS him. This also works with AOS's.
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