What does this suggestion change/add/remove:
Roles that do not spawn with a primary as part of their job also don't spawn with their perma primary. However, they can always spawn with their perma secondary (plus perma extras). This applies to any role that spawns with no weapons at all, and any role that only spawns with e.g. a pistol for self defense.
EDIT: The specifics of which jobs would continue to spawn with primaries would be up to SL/CT - I'm fine with e.g. an ECA having one to use as part of their disguise, as they are experienced enough to be sensible and have a good enough reason to have it and explanation of where they could have gotten it. Jobs like chef, E&TS, doctors, etc. though don't make sense to have primaries.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
It is (in my opinion) a good compromise in that people can still have self defence weapons, and still access some of their permas even on non-combative roles, while discouraging common situations where players decide to look for combat as a non-combative. It would bring better game balance and discourage some currently quite common rule breaking. Meanwhile, it would also encourage people to buy perma secondaries that wouldn't previously have done so, which means more money for the server/owners.
Roles that do not spawn with a primary as part of their job also don't spawn with their perma primary. However, they can always spawn with their perma secondary (plus perma extras). This applies to any role that spawns with no weapons at all, and any role that only spawns with e.g. a pistol for self defense.
EDIT: The specifics of which jobs would continue to spawn with primaries would be up to SL/CT - I'm fine with e.g. an ECA having one to use as part of their disguise, as they are experienced enough to be sensible and have a good enough reason to have it and explanation of where they could have gotten it. Jobs like chef, E&TS, doctors, etc. though don't make sense to have primaries.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
- Removes the incentive for non-combative roles to enter combat deliberately
- Prevents a random techie or something from being a significant threat to multiple armoured combatants, so they're not as big a problem if they attempt RDM, or decide they're going to fight CI
- Still allows use of a perma, so people would hopefully not be as salty that they don't have an MSBS as a chef
- Still allows use of a perma for self defense, but not using something powerful enough that somebody would feel like they can be combative when they shouldn't be
- Encourages people to buy perma secondaries, which are currently not well-loved, and most people go without - makes more money for the server/the owners
- Encourages the use of a secondary in self defense situations, which takes less time to pull out, which is a sensible choice
- They can still use the primary on any combative role
Possible Negatives of the suggestion:
- Some people cry that they can't have an ARX as a researcher, because they need it for all of the around 2 times they ever actually use it legitimately
- People that buy perma primaries may just generally not be happy that they can't always have it - I'd say overall game balance and discouraging non-combatives from entering combat is more important
Based on the Positives & Negatives, why should this suggestion be accepted:
It is (in my opinion) a good compromise in that people can still have self defence weapons, and still access some of their permas even on non-combative roles, while discouraging common situations where players decide to look for combat as a non-combative. It would bring better game balance and discourage some currently quite common rule breaking. Meanwhile, it would also encourage people to buy perma secondaries that wouldn't previously have done so, which means more money for the server/owners.
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