Denied Nu-7 Class Rework

This suggestion has been denied and will not receive development.
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Pod

Active member
Dec 15, 2023
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What Does this Suggestion Change/Add/Remove:
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This Suggestion aims to rework the current loadouts of the Following NU-7 Jobs

Nu-7 Operative: Add Elastic Restraints | Buff the L8582 or replace it with the Ghost R5 or M4 SOPMOD Block II
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Nu-7 Medic: Add Elastic Restraints | Buff the L8582 or replace it with the Ghost R5 or M4 SOPMOD Block II
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Nu-7 Specialist: Add ID card (Spy) | Add Elastic Restraints | Add Weapon Checker
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Nu-7 Autorifleman: Add Door Charge | Add Weapon Checker | Add Interrogation Tool
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Nu-7 Marksman: Replace the Colt M4 9mm with either the MP7 or the SR2 Veresk
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Nu-7 Officer: Buff the M14 or replace it with the VKS or Scar H | Replace the M4 SOPMOD Block II With the QBZ-97
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Nu-7 Commander: Replace the M4 SOPMOD Block II With the QBZ-97 | Add Door Charge

Has Something Similar Been suggested Before? If so What makes your suggestion different?
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These suggestions also relate to loadouts changes with the DEA one being on a smaller scale compared to the E-11 suggestion. The main difference with my suggestion is that the loadout changes that affect NU-7 would focus more on replacing/buffing weapons that have been powercreeped, and giving NU-7 more tools to deal with Civilian info breaches and hostages that foundation captured. The ID card (Spy) for NU-7 would also allow for NU-7 to participate in special operations that DEA usually handle in the event that DEA isn't around to take care of situations.
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Possible Positives of the Suggestion (At least 2):
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1: The addition of new weapons and/or buffs to NU-7s Classes would allow NU-7 to more effectively do their duties of Fighting GOIs Before they reach the inner Facility.
2: Adding elastic restraints to NU-7 would allow for easier control of hostages captured and would allow NU-7 to deal with civilians on surface info breaching without having to wait a 15 minute cooldown.
3: Adding Door charges to NU-7 Autorifleman would allow easier raids on areas on the surface that can be locked by certain groups. [E.G Rangers at ranger station and MC&D at the lakehouse]
4: The addition of weapon checkers and interrogation tools would allow for easier stripping of items such as keycards and weapons.
5: ID Cards would allow NU-7 to deep cover to call out activity on surface if no DEA are active.
6: Addition of weapons to Officer and Commander Jobs would feel like a needed buff to CL4 NU-7 members compared to what other regiments have.
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Possible Negatives of the Suggestion:
1: Lots of Dev time would be dedicated to making such huge changes to the classes NU-7 have.
2: Weapons and Equipment rework could nerf CI and GOC as it would be easier to get captures on them as well as effect the balancing of surface combat.
3: An ID Card for NU-7 Specialists and the addition of elastic restraints and interrogations may cause powercreep towards DEA and increase redunancy in DEA jobs.
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Based on the Postitives and Negatives, why should this suggestion be accepted?:
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As of now, NU-7 lacks a lot of the needed tools for the jobs they do. The suggestion would fix a lot of the glaring problems NU-7 has when dealing with civilians and GOIs, as well as fix the lack of power NU-7 has aganist large groups on surface in the event that DEA isn't active to assist. The addition of the QBZ-97 would allow for officers to have a unique weapon to fight with compared to just having a perma as their primary weapon. The buff to the M14 or replacing it would allow for long range combat on the officer job to be more effective compared to what we have currently. It shouldn't be as powerful as a sniper but it should be accurate enough to get kills at medium to long ranges at surface. The addition of new weapons to the Marksman, Medic, and Operative Jobs would make them feel less outdated. Overall, This suggestion aims to update NU-7 to a more refreshed state compared to what we currently have.
 
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What Does this Suggestion Change/Add/Remove:
Nu-7 Operative: Add Elastic Restraints | Buff the L8582 or replace it with the Ghost R5 or M4 SOPMOD Block II
since you want to add elastics to ALL of your kit, I'll summarise it here, but:
No. Making dispensers useless for your own convivence is a no go. It's also unnecessary and creates a imbalance between Nu7 and CI with who spawns with cuffs.
As for the Ghost R5/SOPMOD (Which is the same gun but different models), they are CO guns. The only exception to this is the CI Medic job, who don't use it often as they are Medics that stay to the back during raids. Giving your enlisted a CO gun off the bat? No.

What Does this Suggestion Change/Add/Remove:
Nu-7 Medic: Add Elastic Restraints | Buff the L8582 or replace it with the Ghost R5 or M4 SOPMOD Block II
Same reason as before. The Ghost R5/SOPMOD is a bit more acceptable, but from what I've seen, there are a lot of times where Nu7 Medics will push with everyone else.

What Does this Suggestion Change/Add/Remove:
Nu-7 Specialist: Add ID card (Spy) | Add Elastic Restraints | Add Weapon Checker
Go play DEA.
Not joking, go play DEA if you want this.

What Does this Suggestion Change/Add/Remove:
Nu-7 Autorifleman: Add Door Charge | Add Weapon Checker | Add Interrogation Tool
No. Weapon checker alright sure, that's fine, door charge maybe, but interrogation tool? Nope. You should cooperate with other DPT's if you want someone's keycard taken.

What Does this Suggestion Change/Add/Remove:
Nu-7 Marksman: Replace the Colt M4 9mm with either the MP7 or the SR2 Veresk
i dont know any of these guns so i cant comment on this.

What Does this Suggestion Change/Add/Remove:
Nu-7 Officer: Buff the M14 or replace it with the VKS or Scar H | Replace the M4 SOPMOD Block II With the QBZ-97
The M14 change is unnecessary imo, as for the SOPMOD change to QBZ, I think it speaks miles for itself.

What Does this Suggestion Change/Add/Remove:
Nu-7 Commander: Replace the M4 SOPMOD Block II With the QBZ-97 | Add Door Charge
Same thing here with the QBZ, speaks for itself. Incredible busted gun that can be used against CI, and you're giving it to 2 Nu7 jobs????????
That's fucking 6 QBZ max, which is insane.
Door charge idc
-Support
-Again, do you intend on killing god? Because that's what this loadout looks like it's made for.
 
more door charges would be fire ngl.... giving an m4sopmod to nu7 enlisted i guess so? its an perma gun why just not give it to them
also you do NOT want the vks (i hate this gun) same as ScarH its im pretty sure like the same stats+ it scope is also off center (maybe they fixed it idk) i would recommend staying with the m14 due you can actully make it an good gun with the attachments.
uhhh the rest idk
 

Alex/John Dingle

Civil Gamers Expert
Donator
Sep 7, 2022
190
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111
-Support,
Niox summed it up real good. If Nu-7 get buffed into oblivion then CI will start to die, right now Nu-7 is in a good position and if you want better guns you can always buy perma ones
 

Snake

Senior Administrator
Senior Administrator
SCP-RP Staff
Content Team
Donator
Group Moderator
Dec 20, 2023
689
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Suggestion Denied

Hi @Pod ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

At this moment in time Nu-7 have already had a look at their loadout, we believe they do not need a loudout buff. Additionally some of these proposed changes take away from DEAs duties which we believe would not be healthy for the department.

Your suggestion will now be locked and marked as denied.​
 
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