Denied Overall Combat Dynamic Change

This suggestion has been denied and will not receive development.
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core

Well-known Member
Aug 4, 2022
37
5
41
What does this suggestion change/add/remove:

This suggestion would change how the overall combat dynamic is. Right now, I'd say helis rule over everything, and I just think that the server has a lot more potential in terms of fun for both infantry and armour.

Ever since KWK's against helis on Highlands got removed, helis have been annoying for infantry and armour to deal with and less tanks are taken out when you don't have air superiority as KWK's can't deal with them anymore. Now they can only really be killed by an AA, which has gotten harder over time with the increased skybox or a flak, which has been heavily nerfed.

This in turn with having helis being able to one shot AA's, has made helis very hard to kill as a ground unit and made them be able to mow down everything that comes their way.

What is also annoying for infantry is helis being able to CAS a FOB for a minute straight or so with the ammo amount being given to helis.

These are my suggestions:

1. buff the Flak a LOT (legit just a waste of ammo rn)

2. make it so that all MBTs have smokes not just the t14/chally -> for more interesting vehicle combat and to evade helis

3. reduce ammo amount of copilots in helis

4. helis only get 1 deployable set of flares and have to RTB to resupply the next one -> leads to stingers actually being able to force helis to RTB


Has something similar been suggested before?:


probably


Possible Positives of the suggestion (At least 2):

+ allows infantry and armour to combat helis better

+ provides a more fun experience for infantry and armour


Possible Negatives of the suggestion:

- makes it less fun for heli pilots and copilots


Based on the Positives & Negatives, why should this suggestion be accepted:

Helicopters shouldn't be useless, but they also shouldn't be the end all be all. Allowing ground to combat air better would make for a more fun experience. This way it wouldn't be solely focused around who has the better heli regiment. Right now, tank regs just won't take out any tanks if the enemy is way superior in the air. Being able to combat that air superiority well with just ground units would make it more fun and wouldn't make it solely about who has the better heli reg.
 
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Farrah

Active member
Jan 21, 2023
20
2
21
+ Support.

I may not play on the server anymore. But I see where you are coming from as the flak AA on FOBs is pretty pathetic like you would use it against infantry than in AA form. They either change the AA gun from single barrel to either a quad 20mm or give us the ZSU 23mm to even the playing field.

I'm not sure about giving all tanks smoke as when they deploy it, it could tell the Heli where it is but I think smokes on tanks would be beneficial for infantries to give them cover.
 
Feb 22, 2023
114
12
21
-Support
As Im in SWB and mainly co-pilot I think that the flares change and co-pilot cannon change shouldnt happen as we only get 3 flares with a long cooldown and we almost always have stingers on us anyway and sometimes 200 is bearly enough to kill and arti. Along side this FLAK at WT and Shacks is already enough to ruin our day as it is very powerful and can back roter us in seconds.
 

miceal

Well-known Member
Jul 19, 2022
59
4
41
+Support
I myself have thought about making a forum similar to this for the Arti to get buffed, but i also agree on the idea of the one flare till they RTB
 
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Suggestion Denied



Hi @core ,

Your suggestion has been denied. I don't believe that with the current state of combat that these changes are necessary. Helicopters have already been nerfed substantially compared to what they used to be. Further nerfing them can only cause damage to JAF/SWB.

Thank you for taking the time to make a suggestion​
 
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