Remove reality benders ong
redzone with a twist of annoying and I want to leave this serverInsta kill abilities are no fun and require 2 clicks to kill you. Built in with the lag its horrible - 2 clicks compared to RNG in combat is no fun. Take a look at this for example: https://medal.tv/games/garrys-mod/c...d1337Y9dhpjr?invite=cr-MSxnM0YsMTIxODAxNDgyLA
On the UK server Code blacks are daily. The CL5's are in nuke room for hours at a time daily. It's basically a FivemRZ server (If you get the reference) Compared to a serious server.
Combined with the lag and CI flagging on SCP's which increases spawn timer as they are another faction it's really unappealing for us to fight breaches. As O-1 we try not infringe on other departments RP/Core duties but almost EVERY breach we and the entirety of Nu7, DEA, A-1, Combat medics, GSD has to fight the breach to contain it.
It's not E11's fault what so ever. The main problem is lag (Yes ik there isn't much you can do its the host but still)
Linking into this, 076 is too fast for the lag and with a small hitbox it requires: Teslas/Turrets/Nerve gas to deal the damage its like fighting a person on God drugs, speed chems in a average of 2-6 tick server its not fun.
Could be a keypad in E11 bunks with a CL4 access to shut all BD's in HCZ It would be something they would have (Might make this suggestion) Or giving access to some quarantine doors in LCZ to slow breaches to Medbay/Dblock/PW where core RP does happen.
these are like the worst changes I’ve ever read nglReality Benders Suck.
The Tesla Gate getting you killed thanks to rubberbanding sucks.
The two swordsmen (7722 / 076) suck.
Why not reduce 8837’s hp to like 7k?
Why not make 076 slower and slower overtime as he loses bodymass which would destroy his body’s integrity?
Why not keep 7722 without armor when he actually loses all of it?
Dimensions are the biggest addition to the lagIt also really feels like 8837, D-Class/Janitor and the dimensions updates were mistakes, they don't make gameplay better, it's significantly laggier after those updates, and they seem like they're just a cash grab for paid jobs. All of the chem updates lately also haven't really added anything to gameplay, they're just bloat, Class-X is useless, and nobody uses the gas grenades except for the tear gas or ventanyl for trolling.
One of the major issues for Foundation is that SCPs can effectively camp between PW Loop - Medbay. Which makes it so the only Combatives who can consistently respond are Combat Medics (Which incentivies SCPs to run into medbay to kill them quickly)With this discussion popping up, would you say this is a quality in players or departments slacking, and not caring for when breaches occur, or is there a gameplay mechanic which inhibits their ability to deal with breaches?
If you could provide clarity in your own opinions on this matter that'd be great