first of all i would like to explain why im creating this suggestion over the years ive been killed during breaches by crossfire hundreds of times but its gotten to the point where i can no longer accept that some not all of these crossfire deaths are being done on purpose and people are abusing the system to get away with rdm during breaches i have multiple videos confirming this and this issue needs to be resolved somehow because its getting really annoying for everyone involved
What does this suggestion change/add/remove:
my idea is to lower the amount of damage repeat crossfire offenders can do during breaches which goes away after time to reward good behavior lets say everytime someones reported for rdm but it could of been crossfire their damage to other foundation members during raids or breaches only is reducing by half each time making it harder for them to kill others this will go away after a week without incident or be increased if another incident happens within a week as people constantly crossfiring others cant always be seen as accident theirs a point where they must be doing it on purpose and abusing the crossfire system to get away with mass rdm
Possible Positives of the suggestion (At least 2):
this would reduce repeat offenders ability to ruin other peoples rp during events greatly by making sure they cant do enough damage to kill others without it being obvious that their doing it on purpose and taking advantage of situations to get away with rdm i dont think everyones doing it but some most certainly are abusing the system to get away with rdm just by simply lying saying its crossfire constantly i believe they do this for fun and also so that they can get more damage on the scp instead of others a form of sabotage done very smartly
would make rp simpler instead of everyone constantly dying to crossfire
Possible Negatives of the suggestion:
i cant think of any apart from it might take a little bit to code because whats wrong with simply reducing the harm they can do to others if they keep crossfiring people constantly
Based on the Positives & Negatives, why should this suggestion be accepted:
i believe this method or something similar is the best way to reduce these annoying deaths and make breaches more fun for everyone without being to harsh incase it truly is by accident the reduced friendly fire damage would only be active during events and go away quickly once they stop getting reported for it so i see no reason why something to reduce these issues cant be added and question the intentions of those that would disagree like is it about realism for them or do they just enjoy crossfiring people and getting away with rdm we must have a way to prevent such toxicity that is all thank you for your time to anyone who reads this and feels the same
What does this suggestion change/add/remove:
my idea is to lower the amount of damage repeat crossfire offenders can do during breaches which goes away after time to reward good behavior lets say everytime someones reported for rdm but it could of been crossfire their damage to other foundation members during raids or breaches only is reducing by half each time making it harder for them to kill others this will go away after a week without incident or be increased if another incident happens within a week as people constantly crossfiring others cant always be seen as accident theirs a point where they must be doing it on purpose and abusing the crossfire system to get away with mass rdm
Possible Positives of the suggestion (At least 2):
this would reduce repeat offenders ability to ruin other peoples rp during events greatly by making sure they cant do enough damage to kill others without it being obvious that their doing it on purpose and taking advantage of situations to get away with rdm i dont think everyones doing it but some most certainly are abusing the system to get away with rdm just by simply lying saying its crossfire constantly i believe they do this for fun and also so that they can get more damage on the scp instead of others a form of sabotage done very smartly
would make rp simpler instead of everyone constantly dying to crossfire
Possible Negatives of the suggestion:
i cant think of any apart from it might take a little bit to code because whats wrong with simply reducing the harm they can do to others if they keep crossfiring people constantly
Based on the Positives & Negatives, why should this suggestion be accepted:
i believe this method or something similar is the best way to reduce these annoying deaths and make breaches more fun for everyone without being to harsh incase it truly is by accident the reduced friendly fire damage would only be active during events and go away quickly once they stop getting reported for it so i see no reason why something to reduce these issues cant be added and question the intentions of those that would disagree like is it about realism for them or do they just enjoy crossfiring people and getting away with rdm we must have a way to prevent such toxicity that is all thank you for your time to anyone who reads this and feels the same