What does this suggestion change/add/remove:
I think a rule should be added to prevent people from camping 914 for no valid reason, only because they know that this is where dclass go.
i encountered an E11 who just put down a shield and sat by 914 afking there for literally 3 hours and detaining any dclass that came.
He was there even when there was no code called. i called a sit but admin told me there are no rules against that.
I believe its quite unrealistic for someone to camp 914 specifically, they only do so because they know of the disguise mechanic that dclass can use.
914 is a big gameplay part for D-Class. Its positioned in a location thats not too hard for them to reach, behind a CL2 door, and (as Ventz said before) they can go to 914 and use it to get a disguise, even if they dont really have a RP reason to know what 914 is and how to use it.
Has something similar been suggested before? If so, why is your suggestion different?:
No i dont believe so
Possible Positives of the suggestion (At least 2):
Removes the unfairness to dclass of 914 being camped
Improves gameplay balance
prevents unrealistic camping of the room
Possible Negatives of the suggestion:
Will need to be a rule to be added and enforced.
note: this will NOT cause significantly more dclass escapes. gladly not many people are big enough tryhards to camp 914 all the time, and when it isnt camped i believe that dclass escaping is quite balanced. however when someone camps this gives dclass literally NO means of getting a disguise. zero.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that the ability for E11 (or GSD) to camp 914 is completely unbalanced and even not very rp-realistic.
it ruins gameplay for dclass and adds NOTHING in return.
PS: this issue in general seems to be a recent issue, i only encountered it a couple times recently, but even like a month ago and earlier i basically never seen that happen. it seems to be some new tryhard behaviour that they started doing and i believe its not healthy for the game.
PPS: once again, im only arguing for no camping *outside* emergencies. during c1/c2 its completely justified for someone to sit by 914 if they want to. also i have nothing against patrols, as they seem balanced.
With camping just one spot for 3 hours you might aswel just put an AI turret in that place and it wouldn't change anything in practice.
I think a rule should be added to prevent people from camping 914 for no valid reason, only because they know that this is where dclass go.
i encountered an E11 who just put down a shield and sat by 914 afking there for literally 3 hours and detaining any dclass that came.
He was there even when there was no code called. i called a sit but admin told me there are no rules against that.
I believe its quite unrealistic for someone to camp 914 specifically, they only do so because they know of the disguise mechanic that dclass can use.
914 is a big gameplay part for D-Class. Its positioned in a location thats not too hard for them to reach, behind a CL2 door, and (as Ventz said before) they can go to 914 and use it to get a disguise, even if they dont really have a RP reason to know what 914 is and how to use it.
Has something similar been suggested before? If so, why is your suggestion different?:
No i dont believe so
Possible Positives of the suggestion (At least 2):
Removes the unfairness to dclass of 914 being camped
Improves gameplay balance
prevents unrealistic camping of the room
Possible Negatives of the suggestion:
Will need to be a rule to be added and enforced.
note: this will NOT cause significantly more dclass escapes. gladly not many people are big enough tryhards to camp 914 all the time, and when it isnt camped i believe that dclass escaping is quite balanced. however when someone camps this gives dclass literally NO means of getting a disguise. zero.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that the ability for E11 (or GSD) to camp 914 is completely unbalanced and even not very rp-realistic.
it ruins gameplay for dclass and adds NOTHING in return.
PS: this issue in general seems to be a recent issue, i only encountered it a couple times recently, but even like a month ago and earlier i basically never seen that happen. it seems to be some new tryhard behaviour that they started doing and i believe its not healthy for the game.
PPS: once again, im only arguing for no camping *outside* emergencies. during c1/c2 its completely justified for someone to sit by 914 if they want to. also i have nothing against patrols, as they seem balanced.
With camping just one spot for 3 hours you might aswel just put an AI turret in that place and it wouldn't change anything in practice.
Last edited: